How can I make the scores display size smaller in civ 4?
What's on your mind?
Final Cosmere post, except for maybe Great People. I haven't done flags because there are thirty city-states and I don't feel like colouring in thirty flags.
Berizhet - Receive the Fashion and Smokestone Luxury resources. These cannot be earned any other way in the game, and provide 6 Amenities each.
Iiaria - +2 culture for every tech you have researched more than your civics (excl. negative)
Kharbranth - All units heal 10 HP at the end of each turn, regardless of what they did.
Khlennium - +25% production towards wonders in your capital.
Pahn Kahl - Your cities converted to your religion get +2 amenities. R&F - Your cities converted to your religion get +1 Loyalty for every Plantation
Bornwater - +1 production to tiles with a Mine or Quarry for every 5 population in the city.
Elantris - Your cities get +25% to all yields, but -1% for every tile between them and your capital.
New Natanan - Trade Routes get +1 gold for every 5 water tiles they pass through in one trip.
Patji - Unlocks a support unit: Aviar. Units within a range of 1 tile of an Aviar get +1 sight (non-stackable) and are invisible to all but adjacent units. 2 movement, 2 sight, production cost: 50 * Era (i.e. 50 in the Ancient Era, 100 in the Classical, 150 in the Medieval, etc.), maintenance cost: 1
Weathering - All mines in your territory give +1 gold. Mines on Luxury resources give an extra +1 production on top of the gold.
Herdaz - +10% Great People Points for every civilisation you are at war with.
Huth & Kuth - Gain an envoy every time you retire a Great Scientist.
Lasting Integrity - Your units gain +2 c.s. for every city-state you are suzerain of.
Narak - Units receive +5 c.s. in defence when in your home territory.
Urteau - All cities have full housing as if they are adjacent to fresh water.
Bevalis - +2 faith for trading posts in cities with at least one mountain tile.
Ker Kedasha - Foreign civilisations converted to your religion get -25% production towards units.
Rall Elorim - +1 Wildcard Slot for every continent you have settled on. GS - Cities settled on a continent different to your capital produce +10% Diplomatic Favour for every Wildcard Slot in your government.
Teoras - Can buy naval units with faith equal to gold cost.
Wiestlow - Wonders provide +25% tourism to civilisations following the same religion as you.
Akinah - Barbarian Outposts give Tribal Village bonuses on top of their gold.
Ire - +1% science in your cities for every religious citizen in the city.
Kandra Homeland - Gain a spy slot and a free (but still has maintenance cost) spy to fill it even if you haven’t discovered Diplomatic Service.
Seraven - Coast tiles in a city with a University get +1 Science.
The Ones Above - Campuses provide +1 Trade Route Capacity.
Celebrant - Trade Routes get an extra 10 range and get an extra +1 gold for every Trading Post.
Eelakin - Your Trade Routes gives +1 gold for every Luxury resource in the destination city.
Fu Abra - Embarked units get +1 movement for every 5 Fishing Boats in your empire.
Silence's Waystop - Foreign units in your territory lose 1 HP per turn for every 2 food income in the city.
Relu-na - Traders can receive EXP and promotions.
1 EXP for every 2 turns it takes (at the end every trade)
Extra 1 for every 3 resources (e.g. food, production, gold, etc.) earned per turn by the trade
Extra 2 for every one of your trading posts along the way
10 when a Great Merchant is earned by you
15 if a Great Merchant is retired in the origin city
Rant about witch leader is the most annoying to play against
Name: Napoléon Bonaparte
Agenda: Un héros national
Sir Bonaparte Likes nations who have strong millitary but also good sciences and culture. He dislikes nations with weak military, science, or culture.
Playstyle Type: Military Domination
Bonus Abillity: Tenchonolgie Millitaire
When Napoleon makes military and civilian units such as soldiers and spies the cost is 5-15% cheaper and all units will always have additional +4 more damage no matter what-so-ever. To top that all of, Science and production of goods like luxuries and wine will also increase the number of that a lot, making Napoleon a highly dangerous foe
This is the last Cosmere civ. If you want to see the others, I have a list on my profile page.
Leader: Yanagawn I
Detailed Approach: Azir is a culturally keyed civ, with some strong bonuses and some weak ones. The only real downside of the Azish is production, as they get no bonuses towards that, but their unique building and unit both require more production to build. Azir should build an army for defensive purposes only, never encouraging war, as that makes it harder to accrue Tourism, but being ready to defend your Theatre Squares from pillagers. You should also try to befriend as many people as possible, for two reasons: one, you get envoys and two, friendly diplomacy lets you get more Tourism through Alliances. This also makes Civil Service a vital civic to reach for the Azish.
Praise Yaezir, for the miracle of Regrowth has been performed on you! You rise to the office of Prime Aqasix in troubling times. Your predecessors have been slaughtered by the One in White. You yourself were almost killed by one of the Kadasixes themselves. Though you were little more than a common street thief, if you listen to the wisdom of the viziers and scions of the Empire, you may rise to be a stabilising figure in this chaotic world.
Street Thief - More comfortable around those with lower gold. Less proficient at interacting with richer civs.
Miracle of Regrowth - Support Units and units starting the turn on the same tile as one get +40% movement. Unlock Medics at Divine Right.
Makabaki Empire - Gain an envoy upon declaring friendship with someone. +2 culture for every city-state you are suzerain of.
Archer Battalion - Replaces Archer. Doesn’t suffer combat penalties from being embarked. Can ranged attack from water. Can attack twice if it is on a land tile and has full movement. +15 p.c.
Prime’s Palace - Replaces Art Museum. Unlocked at Civil Service. All works held in this building provide double culture. Always acts like it has a Level 1 Counterespionage spy on it / Spies doing c.e. act 1 level higher for this district. Gains an art slot for every era since this was built (like the Dar-e Mehr). +35 p.c.
Agenda Approval - They’re training me to act important, but I’m not. Not yet. Maybe not ever.
Disapproval - I feel like I don’t belong here.
Attacked - You really are crazy.
Declares War - Azir has tired of your antics. We have decided we can no longer tolerate you.
Defeated - Oh, Yaezir. King of the Heralds. We have fallen!
Greeting - You are greeted by His Imperial Majesty Ch.V.D. Yanagawn the First, Emperor of Makabakam, King of Azir, Lord of the Bronze Palace, Prime Aqasix, grand minister and emissary of Yaezir.
Quote - I would say that hope defines us. Without it, we are not human.
Send Delegation - Azir offers you delicacies from around the Empire. I hear the Tashikki pancakes are quite nice. And of course, we have documents attesting to their authenticity.
Accept Delegation - The throne recognises you. And, er, we are aware of your desires.
Reject Delegation - Why?
Accept Friend - We are delighted to receive this proposal. You have been recorded in the official annals of the empire as a friend of Azir.
Reject Friend - Let’s not play games, all right?
Request Friend - Aiding one another in this new age will be of utmost importance. Know that the Prime of Azir considers you fondly.
Denounced - Other nations do it better?
Denounces - I’m getting really tired of you. The viziers are scared of you. It’s because you act so righteous.
Request Capital - We would be glad to exchange information about capital cities.
Invite to City - Are you going to come personally to our nearest city?
Accepts Invite - This information will be extremely welcome.
Starting bias: N/A
Capital city: Azimir
City list: Zawfix, Zodruf, Owd, Mazzu, Yeddaw, Holiqqil, Laqqi, Sesemalex Dar, Ifaba, Hazzel
Emperor of Makabakam - Win a regular game as Yanagawn
General statement on this mod: I am not going to be doing citizen lists until I decide who I want as Great People. I would also like to note that whilst this Civilization VI adaptation is my own work, it is based off of a fictional empire that was not created by me. I make no claim whatsoever on any of the rights to the Cosmere as they belong (mostly) to Dragonsteel Entertainment, I believe. Please don't sue me.
Also, do you have any ideas as to what South Africa's unique infrastructure could be? See this post for context.
Leader: Menander I
Intro: King Menander I, savior of the Indo-Greeks, you question all that you see. Send your traders far and wide, and let them return with the truths that you wish to hear. Your enemies are no match for your troops, and your friends may fear you, too, as you bring your people to the forefront of all of humankind.
Detailed approach: A very flexible civilization, Yavana under Menander can trade with their neighbors, or wage war with their powerful troops. Their Recurve Bowmen can attack from much farther than any unit up until the Industrial Era, and when supplimented with free units from their friends, and the replication of units from their enemies, the Yavana can quickly capture a lot of land, then either continue their conquests or settle in and wait for a Religious or Diplomatic Victory to flow in.
Civilization ability: Bactrian Trade
Non-unique units cannot pillage. Any time you kill a unit, you gain the ability to build that unit without need for resources. Befriending a civilization grants you a free copy of their unique unit with no Resource maintenance cost (if they have unlocked the necessary technology or civic).
Leader ability: Milinda Panha
All Trade Routes grant +0.5 Science and +1 Faith for each city they pass through (including the origin and destination cities). +1 Trade Route capacity each time a District is built for the first time.
Leader agenda: Soter
Tries to send as many Trade Routes as possible, and respects other leaders who do the same. Dislikes leaders who shun Trade Routes.
Preferred religion: Buddhism
Unique unit: Recurve Bowman
Replaces Archer. 60 Production cost. 15 Melee Strength. 3 Range. 25 Ranged Strength. No penalty when attacking Districts or cities.
Unique infrastructure: Chaitya
Unique improvement. Must be built adjacent to a Holy Site. +2 Housing. +1 Faith. +1 Faith to all adjacent Shrines. +2 Faith to all adjacent Temples. +3 Faith to all adjacent Worship Buildings. +1 Gold to all Trade Routes that pass over this tile or through all adjacent Holy Sites.
Menander I speaks Ancient Greek.
Agenda-based approval: “Most wonderful, friend, most extraordinary that you have solved this puzzle, difficult though it was. If the Buddha himself were here he would approve of your actions.”
Agenda-based disapproval: “Do you fear other people so much that you would hide like a turtle?”
Attacked: “You dare attack the Yavanarajya? I strongly advise you reconsider.”
Declares War: “Yavanarajya despises you and your people, and now you will be trampled underfoot!”
Defeated: “I despise this violation of my holy lands. Perhaps someday, I will reclaim them."
Greeting: “Menander is my name, king of Yavanarajya, friend to all other devout people. If you are worthy, perhaps you shall earn my friendship as well.”
Quote from Civilopedia: “If one’s enemies could be subdued with fists alone what would be the use of seeking weapons?”
Sends Delegation: “I bestow upon you a gift of coins. I hope that you will repay me in the like.”
Accepts Delegation From Player: “A tour of our caverns is in order! Your delegates will enjoy the best that Sagala has to offer!”
Rejects Delegation From Player: “No, never.”
Accepts Player's Declaration of Friendship: “Of course. I would love to share my enlightenment with you.”
Rejects Player's Declaration of Friendship: “I fear your unwholesomeness may soon overpower my wholesomeness.”
Requests Declaration of Friendship: “My friendship is rare, but pure. I now offer it to you. Care to accept?”
Denounced by Player: “There is no soul in your words. You merely inhale and exhale with no real meaning.”
Denounces Player: “You unwholesome being! I will never associate with you again!”
Invitation to Capital: “Sagala has a beautiful and intricate history. I will allow you to revel in it, if you tell me of yours.”
Invitation to City: “Enter my rich market city and see for yourself how great Yavanarajya is.”
Accepts Invitation from Player: “I agree.”
Defeat By The Sword: As Menander, have your two largest cities be captured by Chandragupta and Gandhi.
Just Do It: Win a regular game as Menander I
I am working on creating a new group of civs/leaders from the Victory Ranking leaderboard thing that goes from Augustus Caesar to Dan Quayle, and I need some inspiration for the South African unique infrastructure. I've never been that great at that bit of civ-making, so suggestions would be appreciated if possible.
I plan on starting to post these after I post the last Cosmere civ, which I have been rather lax on recently, but I hope to do so soon.
Thanks in advance :)
P.S. Has anyone noticed that they changed Eleanor of Aquitaine when she became a leader, but they still have Hammurabi on the Ranking?
23 Votes in Poll
I'll start... Gifting units. This was best when used for Proxy wars between your allies and enemy CIV that you wish to stay out of..
I'm having a problem in Sid Meier's Colonization. I am playing the game on a website that lets you play old games on my computer. Whenever the ship arrives to a port in Europe, I am able to easily buy the resources like food, trade goods, etc. The problem is that whenever I train, recruit or purchase a unit, they appear on the docks, and i select the 'board next ship' option. But they never board the ship. The ship only sails back to the new world with the food, tools, etc resources which can be unloaded in my colonies, but the units i trained like artillery, scouts, etc get left behind at the port in europe no matter how hard i try. Any help with this?
Heres a screenshot. In this game im playing as england. as you can see, the caravel has arrived in London, and i have already loaded it with some resources (food and trade goods). I have also purchased a seasoned scouts, which is waiting on the docks, and I have selected th board next ship option. However despite trying everything, it doesnt get on the ship and is left behind at London. This problem occurs many times. Any help?
I just had the idea to a new great work type and I’m not sure exactly how they would work it into the game if they use it but I was thinking games. Not video games but concepts for games such as golf, poker, chess, basketball. I think they should increase tourism of stadiums after acquired and grant extra amenities to cities that where originally founded by that civilization.
I'm interested in two specific areas of enhancement for the game, which would open a few possible markets a bit wider.
1) A greater degree of interaction between the religion dimension of the game and its other aspects, for example, coupling diplomatic accumulation of points with growth of certain faiths. There is much to be considered here. The historical examples of the mostly-peaceful ascendancy of Christianity under Constantine, or the lightning advances of Islam in its rapid spread suggest some interesting options.
2) The addition of a global peaceful outcome under a world civilization would drive new modes of diplomacy and interaction, and could itself be driven by the effects of war and natural disasters such as global heating. There is also the strong possibility of incorporating pandemic illness and its impacts, mirroring what we are now seeing. An option with the global-peace outcome might be the agreed-upon consolidation of two or more player/AI nation entities into one.
I enjoy Civilization VI, and I see much potential in its use as a teaching tool bringing positive, unifying values to our all-too-burdened world.
In this list, I’m going to be choosing between some of my favorite Civilization games. From the first all the way through to Civilization VI and its expansions, Like most of you, I’ve been lucky to enough to experience every Civilization game at launch.
1. Civilization V
2. Civilization IV
Cleopatra of the Egyptians
Theodore Roosevelt of the Americans
Shaka Zulu of the Zulu
Genghis Khan of the Mongols
Alexander the Great of the Macedonians
Gandhi of the Indians
Just a fun little list of all the Leaders in Civ 6 who have rapped
James A. Garfield
Ability: American Success Story
Purchasing units/buildings with gold does not increase the price for the next time you purchase one. Your Government Plaza receives +2 Culture per turn for each adjacent improvement.
Agenda: The Self-Made Man
Likes civilizations who do not accept or give gifts. Dislikes civilizations who do these things.
Rutherford B. Hayes
Ability: Ending Reconstruction
Making Peace for the first time grants all of your future builders +2 charges. Any tiles that you own that give you a base yield of gold have +1 gold added to that tile.
Agenda: Dark Horse
Likes civilizations whose capitals have many tiles. Dislikes civs with small capitals.
Ability: General of the Union
Units receive +3 Combat Strength in all situations. Units receive an additional +7 Combat Strength against Free Cities and their units. Civilian units start their turn with +1 movement if in friendly territory.
Agenda: Unconditional Surrender
Will never cede cities in a peace deal. Dislikes civilizations who do so. Likes civilizations with loyal cities.
Ability: Reconstruction Era
Repairing infrastructure (Repair Walls project, Fix District, etc.) takes 1 turn. Each Specialty District in a city increases Production and Gold by 5%.
When disliked by more than 50% of other leaders, will denounce all leaders (not including allies/friends). Likes Civilizations without many allies. Dislikes Civilizations with lots of allies.
Ability: The Great Emancipator
Cities do not receive any loyalty pressure from other Civilization for 10 turns after being founded/captured. Whenever you capture a Free City, that city receives +25% Culture and +75% Production. +4 Combat Strength vs Free Cities.
Agenda: Old Abe
Dislikes Civilizations with many disloyal cities and low Culture. Likes Civs with high Culture.