How do you do a AI only game on a Sony devices? (PS4,PS3 etc)
What's on your mind?
I’m a seasoned CIV V player and just started playing CIV VI. What do people recommend to do to get familiar with the new dynamics of the game? (Districts, adjacency bonuses, etc?)
Is there a way to take over or gain a city without fully declaring war?
The Civ 6 wiki lists a formula for damage dealt during combat. I believe it is based on an analysis by Hans Lemurson (https://forums.civfanatics.com/threads/hans-lemurson-figures-out-the-combat-formula.606147/).
I have gathered combat data from 6978 attacks to check this formula and to do some analysis. Here's the most important plot.
There are two take-aways from my analysis:
The damage formula is almost correct. It slightly overestimates damage for strong attacks.
If you're going to attack the same unit with multiple units, use the strongest attacker first. This maximizes damage, although the difference is small.
If someone tells me where/how, I'll post the dataset as well as the full analysis.
19 Votes in Poll
Locked in house for Carona. For the love of god, when will the next official Civ VI update be out?
Where ist best place to buy it. If you know pleas tell me. Thansk
Sorry, maybe my question is funny, but I want to know: are tiles with luxury resources super tiles or do they just give happiness? For example, I have a tile with a marsh where sugarcane grows. If there is tile with a marsh where sugarcane grows - it gives happiness. It is good. If there are two tiles with a marsh where sugarcane grows - it means I can have happiness and sell sugarcane to others. But if I have many tiles with a marsh where sugarcane grows, will it be super tiles? If I create a map where around 39 tiles with marsh, where sugarcane grows, will I be super powerful? There is nothing, there are no other landscapes, only marsh, where sugarcane grows. Will such tiles give great power? Or tiles with rare resources are good only for giving happiness?
I just find the fact that in Civ V, one can attack an embarked builder with a caravel and still have the builder do a similar amount of damage to you as you do to it. Just sayin'.
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I tried Editing some of the older pages like Old Earth Relic & it told me there were no fields. Every last inch of text on the page, even what should be a basic text box description, is a template. A template with a single line of code I have no idea what to do with.
I thought it was strange it had no new data from Rising Tide or even just detailing quest decision changes. But I'm starting to suspect no one could figure out how to add them. (And its not just that single page either.) :\
Hi, I’m a Korean history nerd, a huge fan of the Osman empire( never “Ottoman”! :( ), and Civilization 3~6 player.
Like I just said, I’ve played Civilization series from its third one, and began to be interested in the empire from the late 2000s. This means Civilization 5 is the first since I’ve got some knowledge about the empire, so Osmans in Civ5 seemed good and bad to me. Because Firaxis didn’t forget about Sipahis, which was the main force of the classical Osman army, but they still chose Barbary Corsairs, which is famous of course, but a relatively insignificant part, as Civilization Ability.
But when I first saw the “First Look” video of the empire, I...... well, let’s just say I was furious. They shunted aside Janissary to “Leader Unit”, while those petty pirates(well, I like Hayreddin Barbarossa in fact) snatched the position of “Unique Unit”. When looking at the feature of Leader Unit, this means that if Mehmed II, Selim I, or other emperors are added by the mods, they can not lead Janissaries(this is nonsense of course).
Furthermore, it’s hard to accept “Grand Bazaar” to me. Although the empire enjoyed a large amount of tariff which they collected from the western merchants in Kostantiniyye, the Osmans hadn’t pay much attention to trade as far as I know. They continued to focus on agriculture and animal husbandry while West European nations started to boom the trade with America and Asia, and that’s one of the reasons for Osman’s economic collapse.
Talking about the Civilization & Leader Ability, I just don’t want to mention about these, because I can present much more significant and historical systems or reformations such as Devşirme, Millet, and at least, Tanzimat. So “Great Turkish Bombard”, or “Grand Vizier” feels like nothing but a bad nightmare to me.
Sorry, I maybe lost my temper, but I wonder am I alone who feels like this way. And if some of you think “Every criticism should include its alternative”, well, here it is.
Civ ability: Devşirme
+50% Production toward Siege units. Siege units gain +5 Combat Strength against defensible districts. Gain random Great People points(5% to earn the next one) per District of the conquered city. Gain a Janissary if there were more than 3 Districts in the conquered city and one of them was Encampment.
Leader bonus: Grand Vizier
Has access to a unique Governor, Ibrahim, the Grand Vizier.
(Personal note: I wanted to change this too, but left it as a meaning of respect to the original)
Unit 1: Sipahi
Replaces Courser. Gain random promotions between Depredation and Double Envelopment when it produced(it must earn tier I promotion first, to gain tier III promotion). It can be healed if it pillages other Tile improvements than Farm(only once for a turn).
Unit 2: Janissary
Similar to Musketman, but can’t be produced in the city. It can be given by Civ ability, or by building an Encampment/Armory in a city built on a continent other than the Capital after researching Gunpowder(this means you can earn up to two times per city). Have +5(total 60) Melee strength, +5 Combat Strength when defending. The city gains +1 Amenity and +4 Loyalty per turn when Janissary is garrisoned in City Center.
Infrastructure: Dîvân-ı Hümâyûn
Replaces Government Plaza. Gains 1 Governor Title after building any Government Plaza building. If a Governor is assigned in the city with this District, the city provides +1 Culture and Science for each Religion that has at least 1 follower in the city.
Leader agenda: Lawgiver
Tries to keep his cities happy and loyal, and likes those who do the same, especially if they have taken cities from other civilizations. Dislikes those who struggle with happiness and loyalty, or that own few conquered cities.
First post ever on any board! If I fail to start a religion, other civs. are constantly converting my cities and stealing my population. What can I do to stop it?
39 Votes in Poll
Hi everyone, I just wanted to share a couple more Civ articles I wrote recently. The point of these articles is to give some information as well as entertainment, and I hope they bring both! As with last time, I welcome any/all feedback so that I can better improve my articles in the future. Thanks all, enjoy!
Also, if you like my articles and are interested in reading more on Civ6, feel free to check out my twitter https://twitter.com/original_Dunks
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