France: + 20% Production towards Medieval, Renaissance and Industrial Era Wonders. Double Tourism from Wonders of any Era.
Wonders trigger a Culture Bomb. French cities with a Wonder gain +5% Culture.
Scythian: Building a light cavalry unit or Saka Horse Archer grants a free second copy of that unit.
Civilian units within 5 tiles of a Light Cavalry unit or Saka Horse Archer cannot be captured by enemy units.
Aztec: Can spend Builder charges to complete 20% of a district's Production cost.
Luxury Resources provide a +1 adjacency bonus for Holy Site and Theater Square districts. Entertainment Complexes gain +1 Culture and +1 Faith if adjacent to Luxury Resources.
Poundmaker (Cree): All Alliance types provide Shared Visibility. Trade Routes grant +1 Food in the sending city and +1 Gold in the destination city per Camp or Pasture at the destination city.
+2 Food, +1 Gold, and +1 Production to all trade routes for each active alliance. Double these bonuses for level 2 alliances and triples them for level 3 alliances
Georgia:
Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. + 50% Production towards walls.
+1 Wildcard Policy in the Dark Ages. + 3% Production and Faith in all cities for each Dark Age Policy card in the current government.
Scotland:
Happy cities gain +10% Science and +10% Production, and generate +2 Great Scientist point in their Campuses and +2 Great Engineer point in their Industrial Zones. Ecstatic cities double these bonuses.
Builders gain +1 charge in Happy Cities, +2 charge in Ecstatic Cities and -1 charge in cities with lack of Amenities.
Zulu:
Capturing a city will upgrade the conquering unit into a Corps or Army if the necessary civics are unlocked. +1 punctuation era when the Zulus conquer a city that is not a free city.
Cities not founded by Zulu with a garrisoned unit gain +2.5 loyalty, +5% growth and +1 Appeal in all their tiles. Cities with garrisoned corps double these bonuses, and cities with garrisoned army triple these bonuses.