From this post, I'd like to share the designs of the new 66 Civilizations from all over the globe.
First, here are 2 Civilizations of East Asia, my home region.
Civ Ability: Gusuku
Upon completing the international Trade Route, the city sent the Trade Route receives a building placed in the City Center, Commercial Hub, or Harbor and currently constructible for free (except the Flood Barrier). You can choose which building will be given and pay no maintenance for this building.
Each active Alliance increases Trade Route capacity by 1. This bonus doubles for Level 3 Alliance.
Leader Bonus: Great Days of Chūzan
Receives 1 Governor Title upon obtaining a Great Merchant or Great Admiral.
Upon construction of the Trading Post of other Civilizations' or City-States' in the Ryukyuan city, the Trading Post of Ryukyu is also created in the sending city.
Unique Unit: Funi
Replaces Caravel. Lower Production cost (200 vs. 240). Lower maintenance (2 vs. 4).
Has 3 build charges. Can construct a Fishing Boats or Fishery. Aquaculture is needed to construct a Fishery, but this unit can construct this near the city without the Governor.
Provides +5 Great Merchant points from kills.
Unique Tile Improvement: Utaki
Unlocked by Mysticism. Must be built on Woods, Rainforest, or adjacent to the Mountains. Preserve Woods and Rainforest if built on these tiles.
Provides +2 Faith per turn when adjacent to the Mountains, +2 Culture per turn when built on Woods, and +2 Science per turn when built on Rainforest. These bonuses can be stacked and increased to +3 (with Mercantilism).
International Trade Routes provide +1 Gold per turn for every 2 Utaki near the sending city.
City receives +1 Amenity if a Utaki is nearby, +1 Diplomatic Favor if more than 3 Utakis are nearby, and +2 Great Merchant points and +2 Great Admiral points if more than 5 Utakis are nearby.
Agenda: Ogiyakamowi
Likes Civilizations with high Trade Route capacity and dislikes Civilizations with low Trade Route capacity.
Tibetan – Lobsang Gyatso, Tritsuk Detsen
Civ Ability: Dharma Kings
Before obtaining a Great Prophet or every Religion is founded, the City Center adjacent to the Mountains provides +1 Great Prophet point per turn. After that, each city receives +1 Housing and Amenity for each adjacent Mountains tile.
Citizens in the city adjacent to the Mountains can work on those tiles. In this case, Mountains tiles provide +3 Faith per turn, increasing to +5 Faith after reaching the Industrial Era.
Mountains tiles adjacent to the City Center provide +2 Culture per turn, increasing to +3 Culture after reaching the Industrial Era.
Unique Unit: Sherpa Skirmisher
Replaces Scout. Starts with Alpine promotion.
Receives double Defense Strength on Hills.
Receives double experience when activating Tribal Villages or discovering Natural Wonders. This bonus stacks with a Survey policy card (receives 300% experience in this case).
Unique District: Dzong
Replaces Holy Site. Can't be built next to the City Center or Encampment.
Doesn't receive Adjacency Bonus. Instead, provides +1 Faith per Citizen who follows the city's majority religion. This bonus decreases to +1 Faith for every 2 Citizens following the majority religion after reaching the Renaissance Era and +1 Faith for every 3 Citizens following the majority religion after reaching the Atomic Era. This bonus does not counted as an Adjacency Bonus.
Acquires Outer Defenses and Ranged Strike along with the City Center once Walls have been built.
This District is considered as a Wonder that can be built for every city for Wonder-related bonuses.
Leader Bonus (Lobsang Gyatso): The Great Fifth
Receives an additional Economic policy slot in all Governments while having more than 5 Dzongs, an additional Diplomatic policy slot in all Governments while having more than 10 Dzongs, and an additional Military policy slot in all Governments while having more than 15 Dzongs.
The Shrine is built for free upon the construction of Dzong.
Religious units purchased in the city with a Worship Building receive +10 Religious Strength and +1 Movement.
Agenda (Lobsang Gyatso): All Innermost Essences
Likes Civilizations following the same Religion and having many Holy Sites and its buildings. Dislikes Civilization following the different Religions and having few Holy Sites and its buildings.
Leader Bonus (Tritsuk Detsen): Feats of Zhang 'Bro sTag
Upon recruiting the first Great General, every land unit suffers no Movement penalty on Hills, receives double Defense Strength on Hills, and ignores the enemy units' Defense Strength from the Hills.
Receives double Gold and Faith from pillaging tile improvements.
Receives +2% Production while creating land units for each Worship Building owned (up to +40%).
Agenda (Tritsuk Detsen): Mahāvyutpatti
Will try to attack his neighboring Civilizations and pillages as much as possible. Likes Civilizations do the same, and dislikes Civilizations do not pillage.