Civ Ability: Ma-i
Upon increasing the Trade Route capacity by constructing a Market or Lighthouse, a Trader is given in the city for free.
Upon creating or purchasing a Trader, receives a free naval ranged unit. This unit does not require resources when created or to maintain.
During the Golden Age or Heroic Age, Trade Routes provide additional Gold as the same number of Specialty Districts in both cities. This bonus doubles upon developing Colonialism.
Leader Bonus: Sultan of Maguindanao
After every Religion is founded, receives +1 Great General and Great Admiral points per turn for every 2 Great Prophet points per turn.
Great Admiral provides its bonuses to every naval military unit, regardless of its Era.
Naval military units receive an additional +3 Combat Strength when there are more than 2 Great Admirals within 2 tiles.
Unique Unit: Kampilan Swordsman
Replaces Man-At-Arms. Requires 5 Iron to train.
Suffers no Movement penalty on Woods and Rainforests in the Philippine territory. Heals up to 20 hit points, gets a refund of every Movement point used in this turn, and can make an additional attack upon killing the enemy unit in these tiles. During the Golden Age or Heroic Age, can receive these bonuses outside of the Philippine territory.
Unique Tile Improvement: Nipa Hut
Available without any technological research. Must be built on the Rainforests.
Provides +1 Food per turn.
Provides +1 Culture per turn upon developing the first Civic belonging to the Classical Era and +2 Gold per turn upon developing the first Civic belonging to the Medieval Era. After this, provides +1 Food/+1 Culture/+2 Gold/+1 Food/+1 Culture/+2 Gold per turn upon developing the first Civic belonging to the new Era (+3 Food, +3 Culture, +6 Gold in total).
Provides +1 Housing.
Agenda: Powerful Ruler
Likes Civilizations that obtained many Great People and dislikes Civilizations that obtained few Great People. Great Generals and Great Admirals are considered double for this purpose.
Civ Ability: Lan Xang Hom Khao
Receives +25% Production while creating a melee unit, anti-cavalry unit, or Sang. Cities creating these units receive +50% Faith per turn.
Each Relic provides +3% Production while constructing a District or Building and +2% Production while constructing a Wonder (up to +45%/30%).
Leader Bonus: Defender of Laos
Military units in the Laotian territory receive +1 Combat Strength when defending per each owned Relic (up to +15).
Production, Gold, and Faith costs for the Holy Site and its buildings are halved.
Receives 1 Envoy upon constructing or purchasing a Worship Building.
Unique Unit: Saang
Replaces Knight. Higher Production cost (250 vs. 220). Lower Movement (3 vs. 4). Higher Combat Strength (55 vs. 50). No strategic resource requirement.
Suffers no combat penalties against anti-cavalry units.
Reduces the Combat Strength of adjacent enemy units by 5 (does not stack).
Unique Building: Spirit House
Replaces Temple. Have more Relic slots (2 vs. 1).
Missionaries purchased in this city receive the Martyr promotion.
Agenda: Prolific Builder
Likes Civilizations with high Faith output and many Holy Sites and those buildings. Dislikes Civilizations with low Faith output or few Holy Sites and those buildings.
Civ Ability: Selat Melaka
Receives +25% Production while creating naval military units. These units receive +25% combat experience.
Plantations and Fishing Boats near the city that sending the international Trade Route provide +2 Gold per turn. These tile improvements near the city that other Civilizations or City-States sent their Trade Route provide +2 Gold and Faith (these bonuses do not increase if more than 2 Trade Routes are sent or connected, and do not stack each other).
International Trade Route sent to the Malay city provides +1 Amenity to the sending city (does not increase if the same city is sending more than 2 Trade Routes to the Malay cities).
Leader Bonus: Laksamana
Has access to a unique Governor, Hang Tuah, The Fleet Commander.
Receives 1 Governor Title upon constructing or purchasing the first Lighthouse, Shipyard, or Seaport (3 in total).
Leader Governor: Hang Tuah, The Fleet Commander
Unique Governor of Malay under Mansur Shah. Contributes to various fields, including building the coastal facilities, providing defense, and diplomacy. Takes 5 turns to establish. Can be established only in coastal cities or cities with Harbors.
Laksamana (Default Title): This city receives +25% Production while creating naval military units. These units created or purchased in this city receive +25% combat experience. This bonus can be stacked with the Civ Ability.
Malay Annals (Tier 1): Provides Faith equal to half of the Production cost upon construction or purchase of the Harbor or its buildings in this city.
Hikayat Hang Tuah (Tier 1): Provides 3 Era Scores upon construction or purchase of Harbor in this city. Provides 2 Era Scores upon constructing or purchasing a District other than the Harbor or a building in the Harbor. Provides 1 Era Score upon constructing or purchasing a building in the District other than Harbor.
Silat Master (Tier 2): Requires Malay Annals or Hikayat Hang Tuah. Unlocks a unique unit, Pesilat. Pesilat purchased in this city receives one free Promotion.
Never Shall Vanish (Tier 3): Requires Silat Master. Naval military units created or purchased in this city receive one free Promotion. Naval military units near this city receive +7 Combat Strength.
Sultan's Ambassador (Tier 3): Requires Silat Master. Provides Diplomatic Favor equal to 5% of the Production cost upon creating or purchasing a naval military unit in this city (round down decimal).
Governor Unit: Pesilat
Unlocked by Silat Master of the Unique Governor, Hang Tuah. Not classified as a melee unit, but makes melee attacks. Must be purchased with 400 Gold or 200 Faith. These costs are progressive.
2 Gold maintenance cost, 2 Movement, 20 Combat Strength, 2 Sight. Can't be upgraded, but follows a unique promotion table.
Receives +10 Combat Strength upon entering a new Era until entering the Information Era (90 in the end).
Lightning Speed (Tier I): Suffers no Movement penalty on land tiles. Receives +50% combat experience.
Langkah (Tier I): Receives +1 Movement and Sight and +50% combat experience.
Kris (Tier II): Requires Lightning Speed or Langkah. Killing a unit provides Faith equal to 50% of its Combat Strength.
Sikap Pasang (Tier II): Requires Lightning Speed or Langkah. Can move after attacking.
Karambit (Tier III): Requires Kris. Receives +100% Flanking and Support bonuses.
Tapak (Tier III): Requires Sikap Pasang. Receives +10 Combat Strength when attacking fortified units.
Gendang (Tier IV): Requires Karambit or Tapak. Recovers up to 10 hit points after each combat.
Unique Unit: Bedar
Replaces Caravel. Receives +2 Movement and can move after attacking when starting its turn in the Malay territory.
Recovers up to 10 hit points when ends its turn after moving or attacking in the Malay territory.
Unique Building: Surau
Replaces Shrine. Grants +1 Faith to nearby Plantations and Fishing Boats.
Agenda: Legacy of Parameswara
Focuses on building up Faith and navy. Likes Civilizations who do the same and dislikes Civilizations who ignore Faith or the Navy.
Myanmarese – Bayinnaung, Shin Sawbu
Civ Ability: Yama Zatdaw
Receives +2 additional Era Scores upon obtaining Relic or Artifact.
Yields from Relic and Artifact are doubled during the Golden Age or Heroic Age.
Unique Unit: Ahmudan Conscript
Replaces Man-At-Arms. If there is a Barracks, Stable, Armory, Shrine, or Temple, these buildings provide +5% Production while creating this unit and decrease its purchasing cost by 5% (20% in total).
Receives +4 Combat Strength when defending from Encampment, Holy Site, and each Paya within 2 tiles (up to +12. this bonus does not increase if there are more than 2 Encampments or Holy Sites within 2 tiles).
Unique Tile Improvement: Paya
Unlocked by Theology. Must be built on Woods or Rainforests. Cannot be adjacent to another Paya.
Provides +2 Faith per turn per each Relic in the nearby city and +2 Culture per turn per each Artifact in the nearby city (up to 6/6).
Provides +1 Housing (with Reformed Church), increasing to +2 Housing (with Cultural Heritage).
Leader Bonus (Bayinnaung): Cakkavatti
Great General provides its bonuses to every land military unit, regardless of its Era.
Holy Site and Commercial Hub provides +1 Great General point per turn during the Golden Age or Heroic Age.
Land military units receive an additional +3 Combat Strength when there are more than 2 Great Generals within 2 tiles.
Gains the Manipuri Cavalry unique unit with Gunpowder.
Leader Unit (Bayinnaung): Manipuri Cavalry
Light Cavalry unit of the Renaissance Era. Unlocked by Gunpowder. 230 Production cost, 920 Gold cost, 4 Gold maintenance cost, 5 Movement, 55 Combat Strength, 2 Sight. Upgrades to Cavalry.
Ignores enemy zone of control.
When there are more than 2 Great Generals within 2 tiles, receives +8 Combat Strength and +1 Movement instead of +3 Combat Strength. This bonus applies only in the Myanmarese territory, but this restriction will be lifted during the Golden Age or Heroic Age.
Agenda (Bayinnaung): Victor of the Ten Directions
Focuses on building up land force and recruiting Great Generals. Likes Civilizations with powerful land forces and obtained many Great Generals. Dislikes Civilizations with weak land force or obtained few Great Generals.
Leader Bonus (Shin Sawbu): Golden Pagoda
During the Golden Age or Heroic Age, receives a Builder upon constructing a Holy Site, and the Apostle on the Holy Site can construct a Shrine or Temple immediately with 1 Spread Religion charge.
Agenda (Shin Sawbu): Queen of Monasteries
Tries to construct the Holy Site and its buildings as many as possible. Likes Civilizations who do the dame and dislikes Civilization who ignore Holy Sites and these buildings.
Thai – Chulalongkorn, Naresuan, Ram Khamhaeng
Civ Ability: Garuda
Cities adjacent to a River provide Culture per turn equal to 20% of its Gold per turn (Gold income from Trade Routes is not counted for this bonus).
Cities adjacent to a River receive +50% yields from District projects.
Build charges are not consumed when constructing a tile improvement or harvesting a bonus resource on a tile adjacent to a River.
Unique Unit: King's Guard
Replaces Infantry. Lower Production cost (400 vs. 430). No strategic resource requirement.
Receives +10 Combat Strength on or adjacent to the City Center of the Capital or a Governor is established. This bonus falls off by 1 (for the Capital) or 2 (for the city with a Governor) as this unit gets further 1 tile away. These bonuses do not stack each other, and only the Capital bonus is applied if a Governor is established in the Capital.
Unique District: Talāt Nām
Replaces Commercial Hub. Can't receive ordinary Adjacency Bonuses. Instead, receives 4 Adjacency Bonus when adjacent to a River.
If built next to a River, provides +1 Housing and Amenity per each Farm or Plantation built on a nearby resource.
Thai Trading Post is automatically built in this city upon the District's construction.
Leader Bonus (Chulalongkorn): Monthon
Receives 1 Governor Title upon obtaining the Suzerainty of the City-State (once for each City-State).
Receives a random Eureka of the Technology belonging to the current Era upon constructing a Talāt Nām.
Each Trading Post built in the Thai city provides +1 Science per turn.
Each Governor exerts +2 Loyalty per turn to Thai cities within 9 tiles (this bonus stacks if there are more than 2 Governors within 9 tiles, and this bonus stacks with other bonuses of the Governor).
City at maximum Loyalty receives +15% Science.
Agenda (Chulalongkorn): Great Beloved King
Likes Civilizations on continents where he has no cities and has a high Science output. Dislikes Civilizations with a city on his home continent or with low Science output. Despises Civilizations with a city on his home continent and low Science output.
Leader Bonus (Naresuan): Black Prince
Each Talāt Nām provides +1 Great General point per turn.
Every land military unit receives +5 Combat Strength for the next 10 turns after recruiting a Great General,
Land units don't suffer Movement from River crossing and ignore enemy unit's Defense Strength from River.
Gains the Ngao Elephant Rider unique unit with Stirrups.
Leader Unit (Naresuan): Ngao Elephant Rider
Replaces Knight. Higher Production cost (250 vs. 220). Lower Movement (3 vs. 4). Higher Combat Strength (55 vs. 50). No strategic resource requirement.
Receives +10 Combat Strength against light, heavy, and ranged cavalry units.
Agenda (Naresuan): Songkram Yuddhahatthi
Will try to attack the neighboring Civilization if they have a weak military. Likes Civilizations that secure many tiles adjacent to a River and dislikes Civilizations that do not.
Leader Bonus (Ram Khamhaeng): Father Governs Children
Each Talāt Nām provides +1 Influence point per turn.
Receives 2 Envoys instead of 1 upon completing a quest from a City-State that Thai doesn't have Suzerainty over.
Receives a Suzerain bonus of the City-State upon sending at least 10 Envoys to the City-State even though Thai is not the Suzerain of the City-State (can't levy its units if Thai is not the Suzerain, and this bonus is invalidated during the war with the Civilization that is the Suzerain of the City-State).
Agenda (Ram Khamhaeng): Inscription of the King
Likes Civilizations that obtained many Envoys and do not compete for the same City-State allegiance. Dislikes Civilizations that obtained few Envoys or directly competing for City-State allegiance.