American ~ Byzantine
Canadian ~ French
Gallic ~ Indonesian
Japanese
New Unique Unit: Shinobi
Replaces Skirmisher. Receives Camouflage Promotion when first trained, purchased, or upgraded from an earlier unit. Need to obtain the requisite Promotions to earn Promotions of the lower tier.
Receives +1 Movement, +1 Sight, and +20 Ranged Combat Strength when attacking when starting its turn invisible.
New Unique Unit: Yamato
Replaces Battleship. Higher Production cost (500 vs. 430). Lower Movement (4 vs. 5). Higher Melee Combat Strength (65 vs. 60). Higher Ranged Combat Strength (85 vs. 70). Higher Range (4 vs. 3). Higher Anti-air Combat Strength (95 vs. 90).
Grants 3 Era Score and Culture equal to its Combat Strength to the enemy who destroyed this unit.
New Unique Building: Dojo
Replaces Armory. Unlocked by Feudalism instead of Military Engineering.
While this city is creating land military units, provides +15% Culture and +1 additional Great General point per turn. This bonus increases to +30% Culture and +1 additional Great General point, Great Writer point, and Great Artist point for melee units.
New Unique District: Jinja
Replaces Preserve. Provides +2 Culture and Faith by itself. This bonus is doubled if a Natural Wonder tile is within 2 tiles.
Provides +25% Production when creating melee units if there is a Grove in this District.
Melee units receive +2 Melee Combat Strength per each Jinja with Sanctuary (up to +15).
Although it has not yet been depicted as a Unique Infrastructure, Shinto is one of the most distinct aspects of Japanese culture. In this design, Jinja provides two bonuses to the melee units in addition to some Culture and Faith. Notably, this is the only Preserve that works well even when encircled by tiles with low Appeal; naturally, you don't have to reduce the Appeal of the tiles on purpose.
Dojo is also related to the melee units. This building gives additional Culture and various Great Person points when constructing units, but more so when creating melee units. Mass-creating melee units won't harm you unless you require mobility because no unit earns a Combat Strength bonus against these units.
If Shinobi replaces Scout, it would be more helpful, but that isn't the case. In terms of combat, this unit can get a significant Combat Strength when it attacks if it begins its turn invisible; nevertheless, you must adequately manage this unit to use this bonus.
Yamato provides additional naval power to this island people. Yes, it's more expensive and slower than Battleship. But it will be affordable thanks to its higher Combat Strength and Range. Just be careful not to lose it, as the enemy will gain additional Culture and Era Score when they destroy it.
Brave Japanese will be known to the world for their refined arts and unique faith if you wisely use their new Unique Components in Sid Meier's Civilization VI.
Khmer
New Unique Unit: Cham Mercenary
Replaces Knight. Unlocked by Mercenaries instead of Stirrups. Higher Production cost (250 vs. 220). Lower Movement (3 vs. 4). Higher Melee Combat Strength (55 vs. 50). Higher Sight (3 vs. 2). No strategic resource requirement.
Receives +10 Melee Combat Strength vs. light, heavy, and ranged cavalry units.
New Unique Unit: Trishula Spearman
Replaces Spearman. No Gold maintenance cost.
For each combat, receive or suffer a Melee Combat Strength bonus or penalty (+10 or +5 for 30% each, 0 or -5 for 20% each. this value will be seen before attacking with this unit or attacking this unit).
New Unique District: Gopura
Replaces Neighborhood. Unlocked by Divine Right instead of Urbanization.
If this city has 10 or more Citizens, provides Faith per turn equal to half of the Housing provided by this district (round down decimal). If this city has 20 or more Citizens, provides Faith per turn equal to the Housing provided by this district.
New Unique Tile Improvement: Dharmasala
Unlocked by Foreign Trade. Must be built on Grassland, Grassland (Hills), Plains, Plains (Hills), Volcanic Soil, Woods, or Rainforest. Cannot be adjacent to another Dharmasala. Preserve Woods and Rainforest if built on these tiles.
Provides +2 Food per turn, increasing to +3 Food per turn (with Civil Engineering).
Provides +2 Faith per turn if a Road or Railroad is on the same tile, increasing to +3 Faith per turn (with Civil Engineering).
Provides +1 Housing.
In the early stage of the game, the Khmer can construct Dharmasala. If the conditions are met, this tile improvement provides Food, Housing, and Faith. Unfortunately, though, Farm may be better than this, especially since Farms receive a bonus from the Civ Ability of the Khmer. Dharmasala can be better if the condition for the Faith bonus is satisfied, but that's not easy because you can't directly control which tiles the Trade Route goes through.
Trishula Spearman, a Unique Unit also unlocked early, is similar to the Kris Swordsman of Civ 5. It can receive a Combat Strength bonus for each combat but also a penalty. Although it's more likely to receive a bonus, the 20% possibility of a -5 penalty will still be troublesome.
While Trishula Spearman, a comeback of Kris Swordsman, can be a little vague, Cham Mercenary elephant rider, a Civ 6 counterpart of Naresuan's Elephant, is more of a decent unit. Despite being more expensive and slow than Knight, it has higher Combat Strength, Sight, and receives a mighty Combat Strength bonus against cavalry units. Combine two elephant units, and then the enemies won't say that the Khmers are strangers to the warfare.
Like Mbanza, Gopura is a Neighborhood replacement that unlocked earlier. This District provides even more Faith to already a pious Civilization. Because it's not difficult at all for Khmer to build a large city, all you need to be concerned about to maximize this District's Faith bonus is the Appeal of the tile.
Pious Khmers will make another miracle, leaving the world marvelous if you wisely use their new Unique Components in Sid Meier's Civilization VI.
Kongolese
New Unique Unit: Hunter
Replaces Archer. Receives +10 Ranged Combat Strength when adjacent to at least one Ngao Mbeba.
Does not suffer sight penalties in Woods or Rainforests (means this unit can attack the enemy ignoring these terrain features).
New Unique Unit: Nzappa Zap
Replaces Man-At-Arms. Upon creating or purchasing this unit, receives 80 Faith. If there is no Holy Site in the city that created or purchased this unit, this bonus doubles.
When attacking the enemy unit, make an extra attack with 30 Ranged Combat Strength. This extra attack doesn't effected from this unit's promotions or abilities and doesn't provide experience unless the enemy unit was killed by this (if so, this unit receives experience as if it made a ranged attack).
New Unique Building: Gécamines Factory
New Unique District: Raffia Mill
Replaces Entertainment Complex. Grants +1 Faith to Rainforest tiles near this city.
Provides +1 Production per turn from every 2 adjacent Rainforest tiles. If there is no Holy Site in this city, provides 1 Production per turn from every adjacent Rainforest tile.
This District is not considered a specialty District and does not require Population.
Changed Unique Unit: Ngao Mbeba
For the first, let's face it. Leader Bonus of Mvemba a Nzinga is pathetic. It actually causes damages to Kongo rather than benefits it. Thus, two Special Components were created in this design to save him. The first one is Nzappa Zap. It resembles Impi of Civ 5, but that's not the point. Upon creating or purchasing this unit, 50% of its Production cost is refunded as Faith, but this bonus doubles if there is no Holy Site in the city. So, you can consider this unit a project in the form of a Unique Unit. Create or purchase this unit as many as possible before obsoleted so that you have enough Faith to stop being envious of other leaders.
Another blessing for Mvemba a Nzinga is Raffia Mill. Construct this in the middle of the Rainforest, and you will reap the rewards of abundant Production and Faith. Especially the Production bonus will be doubled if there is no Holy Site in the city. And don't worry because this District replaces Entertainment Complex. Because. This helpful one does not even require Population. You can think about constructing a Zoo for some science from Rainforests if you have any extra Production or Gold.
It's possible, though, that there aren't enough rainforests or iron to use those two Unique Components. Gécamines Factory may be the last stronghold in that unfortunate case. It provides double Mine-based luxury or strategic resources so that you can trade those to other Civilizations. Of course, you can enjoy all the bonuses of this building when you amass Faith or when you're playing as Nzinga Mbande.
Lastly, Hunter is the only Unique Unit that needs another Unique Unit for proper use. When adjacent to Ngao Mbeba, this unit receives massive Ranged Combat Strength. Woods or Rainforests can't be a problem for this unit, so the ideal situation is placing this unit behind Ngao Mbeba, which is placed in the Woods or Rainforest.
The roar for freedom of Kongo will resound throughout the whole world if you wisely use its new Unique Components in Sid Meier's Civilization VI.
Korean
New Unique Unit: Gaemamusa
Heavy Cavalry unit of the Classical Era. Unlocked by Horseback Riding. 100 Production cost, 400 Gold cost, 2 Gold maintenance cost, 3 Movement, 38 Melee Combat Strength, 2 Sight. Upgrades to Knight.
Ignores enemy zone of control.
Receives +10 Combat Strength when defending against ranged attacks.
Receives +5 Combat Strength vs. anti-cavalry units.
New Unique Unit: Turtle Ship
Naval Melee unit of the Renaissance Era. Unlocked by Square Rigging. 240 Production cost, 960 Gold cost, 4 Gold maintenance cost, 4 Movement, 65 Melee Combat Strength, 3 Sight. Upgrades to Destroyer.
Suffers -1 Movement when starting its turn on Ocean.
New Unique Building: Jangseung
Replaces Monument. Provides +1 Science per turn. Provides +1 additional Science if this city is at maximum Loyalty.
Upon researching Machinery, ranged units created or purchased in this city receive +25% combat experience. Upon researching Metal Casting, siege units created or purchased in this city receive +25% combat experience.
New Unique Building: PC Bang
Replaces Shopping Mall. Unlocked by Electricity instead of Capitalism.
Provides +4 Science per turn and +3, instead of +1, Amenities additionally when Powered.
Unlocks Computers when the first PC Bang is built.
After the first PC Bang is built, unlocks a random Civic which is currently developable and belongs to earlier Eras than Korea's current Era, whenever a new PC Bang is built.
Enemy Spy levels reduced by 1 in this city.
Korea is the late bloomer in the game. Science bonus mainly from Seowon indeed lead them to the victory, but has not enough impact on the early stage of the game. So, Gaemamusa is given to Korea to protect them in their most vulnerable time. Although this unit has average Combat Strength, the enemy might rely on other than arrows or spears to take down this unit.
Jangseung is unlocked from the start of the game and provides additional Science to an already scientific Civilization. But more than that, this building provides additional experience to ranged and siege units with certain Technologies. Although those Technologies belong to the Medieval and Renaissance Eras, Hwacha would have no trouble getting this bonus.
A Turtle Ship may be one of Korea's most well-known historical creatures. It's a standalone unit and defensive in nature because of the Movement penalty in the Ocean, but if your neighbor has numerous Coastal cities, why would you turn down this tempting invitation?
Although both Korean leaders receive a Leader Bonus that provides culture, it's debatable if this is sufficient to support Korea's rapid technical development. Now, PC Bang is here. More than the Science and Amenities bonus, this building unlocks a random Civic upon being built. Keep in mind that you won't receive this bonus if you researched every Civic from the previous Era. Also, the counterespionage bonus will be the cherry on top.
The Korean kingdom of the east of the sea will prosper for a long time if you wisely use its new Unique Components in Sid Meier's Civilization VI.
Macedonian
New Unique Unit: Lithobolos
Replaces Trebuchet. Higher Bombard Combat Strength (50 vs. 45).
Receives one free Promotion when first trained, purchased, or upgraded from an earlier unit.
Receives +1 Range on Hills.
New Unique Unit: Pezhetairoi
Replaces Pikeman. Higher Movement (3 vs. 2).
Receives +10 Melee Combat Strength vs. anti-cavalry units.
If it does more damage than it takes when attacking, immediately heals half of the damage taken by the enemy unit's retaliation.
New Unique Building: Odeon
New Unique Tile Improvement: Neoclassical Monument
Unlocked by Civil Engineering. Must be built on land tiles other than Snow, Snow (Hills), Floodplains, or Mountains. Cannot be adjacent to another Neoclassical Monument.
Provides +2 Culture and Science per turn. This bonus is doubled when creating military units.
Military units created or purchased in this city receive +5% combat experience per each of these tile improvements (up to +25%).
City with more than 2 of these tile improvements nearby provides +2 Great General points per turn.
Grants +1 Appeal to adjacent tiles.
Be, aggressive. Be, be, aggressive! That's the will of Alexander the Great. However, in contrast, Macedonia receives no direct bonus related to combat other than two Unique Units of the Classical Era. But now, they can create two additional Unique Units of the Medieval Era. There are few things to say about Lithobolos except that this is an improved Trebuchet. Place this unit on Hills, and the enemy cities will have little chance of survival.
Pezhetairoi is an anti-cavalry unit killer while itself is an anti-cavalry unit. It also heals itself after a favorable battle, greatly increasing its endurance. It can even keep pace with cavalry units, including Knight, which was upgraded from Hetairoi, with its higher Movement.
While on the quest to reach the end of the world, Basilikoi Paides covers Science. But what about also important Culture? Now, the Odeon will be an answer to this. Not only is it way cheaper than an Amphitheater, but it also provides more than double the Culture in occupied cities. You'll find satisfaction in this building like the ancient Macedonians who loved Greek-style dramas.
In the later stage of the game, the Neoclassical Monument even strengthens Macedonia's Science and Culture yield. This tile improvement works well with Basilikoi Paides since it provides more yields while creating military units. Also, units created for Science and Culture will never be thrown away due to their bonus experience. The icing on the cake is that this tile improvement also provides Great General points.
The end of the world will not be far for Macedonia if you wisely use its new Unique Components in Sid Meier's Civilization VI.
Malian
New Unique Unit: Musofadi
New Unique Unit: Sofa
New Unique Building: Treasury
Replaces Granary. Unlocked by Mining instead of Pottery.
Does not provide Food. Instead, provides +1 Housing and Amenity.
Upon purchasing a unit, building, district, or tile with Gold, get a refund of 10% of its Gold cost as Food. This bonus includes the Treasury itself.
New Unique Tile Improvement: Banco Mosque
Unlocked by Divine Right. Must be built on a flat Desert tile. Cannot be adjacent to another Banco Mosque.
Provides +1 Faith per turn per every 2 adjacent Desert tiles without tile improvement, increasing to +1 Faith per turn per every adjacent Desert tile without tile improvement (with Conservation).
Provides +1 Gold per turn per every 2 adjacent Desert tiles without tile improvement (with Economics).
Provides +1 Housing (with Urbanization).
Grants +1 Appeal to adjacent tiles.
Mali can purchase any type of victory with Gold, but it is utterly feeble during the early stage of the game. Sofa is a godsend in this aspect. In addition to being less expensive than Archer, it provides the most-wanted Production whenever killing the enemy. Higher maintenance is the single drawback of this unit, although Gold is Mali's least concerning yield.
Treasury is another jewel for Mali. Due to their Starting Bias towards the Desert, growing cities would be a little tricky. However, thanks to the Treasury, every Gold purchase rewards Food. Naturally, there is no need for a city does not need to be constructed in a desert. Thus, this can be considered a pure bonus.
Banco Mosque creates realms of opportunity out of deserts. It enhances Mali by providing Faith and Gold from nearby Desert tiles. Although this tile improvement requires unimproved Desert tiles to do its work, it's not always easy to construct any tile improvement on a Desert anyway.
With enormous Gold, Mali can now purchase Musofadi. It's pretty expensive for a Renaissance Era unit, but it's also almost as strong as Line Infantry. With the Malian Gold and bonus of this unit when purchased, there would be no reason to create this unit by Production. Just remember that Grand Master's Chapel is needed to purchase this unit with Faith.
Tall waves of gold will hit the Malian land if you wisely use their new Unique Components in Sid Meier's Civilization VI.
Māori
New Unique Unit: Waka
Replaces Galley. No Gold maintenance cost. Higher Movement (5 vs. 3). Higher Sight (4 vs. 2).
Can heal outside of the friendly territory (does not stack with Auxiliary Ships promotion).
Can build a City on a land tile adjacent to the Coast. The unit used for this ability is expended.
New Unique Unit: Whakarau
Replaces Ranger. Unlocked by Nationalism instead of Rifling.
Pays only 1 Movement to pillage. Provides additional Faith for pillaging tile improvements or Districts.
Receives 5 Melee Combat Strength and 3 Ranged Combat Strength per each Movement point used during this turn.
New Unique District: Wānanga
New Unique Tile Improvement: Whare
Unlocked by Civil Service. Must be built on a land tile adjacent to the City Center. Preserve terrain features upon construction.
Provides +2 Food per turn and +1 Housing.
Provides +1 additional Food and +1 Production per turn (with Civil Engineering).
Provides +2 Culture and Faith if adjacent to a City Center adjoining the Coast (with Opera and Ballet).
Grants +1 Adjacency Bonus to adjacent Specialty Districts including Wānanga.
Ocean-born Māori is indeed a unique Civilization in the game. And Waka further highlights this aspect. It's faster, can see further than Galley, and can heal outside of the friendly territory, but above all, this unit can assume the role of the Settler. Because this unit is less expensive than the Settler, you can spread out across many continents before any other Civilizations. And if you like a tall empire more than a wide one, this unit can still be used as a naval military unit.
The Māori is suited for Cultural or Religious Victories, but now, it also has an advantage to the Science Victory. Although it might be a late bloomer, Wānanga can provide a good flow of Science with a condition that is not difficult to satisfy. This condition goes well with Marae, and you need some Science even when seeking Cultural Victory.
Whare is another helpful element for Māori. It provides Food, Production, and Housing, but above all, it also provides Adjacency Bonus to every Specialty District. In fact, thanks to this tile improvement, Wānanga may be able to provide considerable Science from early. It is important to note that this tile improvement can only be built on a tile adjacent to the City Center. So, it may be wise not to construct Districts next to the City Center.
Whakarau provides military opportunities to the Māori in the middle stage of the game. It's a good pillager but also can be a tough fighter. This unit also provides additional Faith through pillaging, which may be used to purchase other units like Rock Band and Naturalist.
The Māori will construct their paradise along many coasts if you wisely use their new Unique Components in Sid Meier's Civilization VI.
Mapuche
New Unique Unit: Bolas Warrior
Replaces Skirmisher. Higher Ranged Combat Strength (40 vs. 30).
The enemy unit attacked by this unit loses 1 Movement point at the start of the next turn. This bonus can be stacked, but at least 1 Movement point remains.
New Unique Unit: Clava
Replaces Warrior. Lower Production cost (32 vs. 40). Lower Melee Combat Strength (15 vs. 20).
Receives +5 Melee Combat Strength when fighting in tile with Charming Appeal and +10 Melee Combat Strength when fighting in tile with Breathtaking Appeal.
An additional 10 HP is recovered when healing in tile with Charming Appeal, and +15 HP is recovered in tile with Breathtaking Appeal.
New Unique Building: Silversmith
New Unique Building: Textile Maker
Replaces Market. Provides more Gold per turn (4 vs. 3). Provides +2 Culture per turn and +1 Amenity.
If a Governor is established in this city, the city receives +100% Production during the construction of this building.
If there is no Governor established in this city, the city receives +20% Production per city with a Governor and within 6 tiles from this city (up to +100%).
In this design, two new Unique Components urge the Mapuche to pay closer attention to the Appeal of their territory. First of that is Clava. Although it is weaker and less expensive than the Warrior, it can demonstrate why it is a Unique Unit when placed on a tile with Charming or Breathtaking Appeal. Since Chemamull needs Breathtaking Appeal to be built, these two Unique Components go hand in hand.
Silversmith also has a good synergy with Chemamull. This building is a Workshop that provides Amenity at the cost of higher maintenance, but if there are multiple tiles that provide Culture, this building also provides Gold. It goes without saying that Chemamull provides Culture.
On the other hand, Governors also became more critical in this design. Textile Maker is an upgraded Market that can be constructed faster if there is a Governor in the city or nearby city. You won't have to relocate Governors just for this building, but judging that you should recruit all 7 as soon as possible, this building will be constructed faster in most cases.
Bolas Warrior can be a little vague piece in the Mapuche armory. Its unique ability can be helpful, but the enemy unit can still make an attack or move one tile at least. Furthermore, even with increased Ranged Combat Strength, it's still weaker than the Crossbowman. Still, this unit can receive additional experience from Civ Ability of the Mapuche, so it can shine upon obtaining the almighty Ambush promotion.
The distinct culture of the Mapuche that retains their fierce spirit will be known across the world if you wisely use their new Unique Components in Sid Meier's Civilization VI.
Mayan
New Unique Unit: Cruzob Warrior
Replaces Line Infantry. Higher Melee Combat Strength (70 vs. 65). Unlocked by Natural History instead of Military Science. Requires 5 Niter to train.
Can immediately heal 25 HP at the cost of Faith equal to 50% of Faith purchasing cost of this unit. This ability consumes every remaining Movement point.
City following Mayan religion (a religion founded by Maya, or failed at this, religion that Maya follows) receives +20% Production while creating this unit.
Receives +5 Melee Combat Strength if created or purchased in a city where more than 80% of the Citizens follow the Mayan Religion (round down decimal).
Receives +1 Movement if created or purchased in a city where every Citizen follows the Mayan Religion.
New Unique Unit: Hadzab
Replaces Swordsman. Unlocked by Military Training instead of Iron Working. No strategic resource requirement. Upgrades to Musketman.
Receives +7 Melee Combat Strength within 3 tiles of the Mayan Capital, +5 Melee Combat Strength within 6 tiles of the Mayan Capital, and +3 Melee Combat Strength within 9 tiles of the Mayan Capital. These bonuses can't be stacked with each other but can be stacked with Lady Six Sky's Leader Bonus.
New Unique Building: K'uh Nah
Replaces Shrine. Doesn't provide Faith by itself. Instead, grants +1 Faith and +2 Loyalty per turn and +1 Amenity to every City Center within 6 tiles.
Unit purchasing costs, both in Gold and Faith, decrease by 15% in a city with this building.
Unit purchasing costs further decrease by 15% in the Golden Age or Heroic Age (stacks with other similar bonuses, but up to 95%).
New Unique Building: Temazcal
Replaces Barracks. Provides more Housing (2 vs. 1). Provides +1 Amenity.
Upon using the last Charge of the Great Person, the yield of the closest Temazcal is increased permanently by the type of the Great Person (+2 Production and Gold per turn for Great General, +2 Food and Gold per turn for Great Admiral, +3 Production per turn for Great Engineer, +6 Gold per turn for Great Merchant, +3 Faith per turn for Great Prophet, +3 Science per turn for Great Scientist, +3 Culture per turn for Great Writer, Great Artist, or Great Musician). These bonuses are lost when this city is captured.
The Maya is the builder of the clustering empire, and it received two additional Unique Components that fit the concept of this design. The first of them is Hadzab. Defensive in nature, this unit will contribute to claiming every tile within 6 tiles from the Capital. Also, this unit doesn't require Iron, so you may create this unit as many as you want.
K'uh Nah doesn't provide Faith by itself but grants Faith, Loyalty, and Amenity to cities within 6 tiles. Needless to say, this bonus is perfect for the Maya. Decreasing unit purchasing costs also goes well with the Maya, as Builders are crucial for constructing Farms.
Cruzob Warrior is a decent replacement for the Line Infantry. When created in a city where every Citizen follows the Mayan Religion, this unit is created 20% faster and receives +10 Combat Strength and +1 Movement than Line Infantry. This unit also has immediate healing ability at the cost of Faith. However, the situation can be a little complicated because most bonuses of this unit rely on religion. In other words, you should check about the majority religion in your cities and neighboring cities.
It may be a bit difficult to utilize Temazcal properly because, unlike in Civ 5, the Maya is not competitive for obtaining the Great People. Still, bonus yields from expending the Great People are fine, so focusing on certain types of the Great People could be recommendable. Also, just Housing and Amenity bonuses alone could make this building unique.
The Mayans will find their victory is preordained if you wisely use their new Unique Components in Sid Meier's Civilization VI.
Mongolian
New Unique Unit: Dzungar Cavalry
Light Cavalry unit of the Renaissance Era. Unlocked by Gunpowder. 270 Production cost, 1080 Gold cost, 4 Gold maintenance cost, 5 Movement, 2 Sight. Upgrades to Cavalry. Requires 10 Horses to train.
Has a chance to capture defeated enemy units (chance is the same as the Leader Bonus of Genghis Khan).
When led by Genghis Khan, the chance of capturing increases by 25% (not 25%p).
New Unique Unit: Huihui Pao
Replaces Trebuchet. Lower Production cost (180 vs. 200).
If starts its turn adjacent to a friendly unit with more Movement points, receive the same Movement point during the turn.
New Unique District: Bökh Arena
Replaces Entertainment Complex. Buildings in this district provide +2 Production while creating Cavalry units or Keshig.
Cavalry units and Keshig created or purchased in a city with this district receive 25% combat experience for each building in this district.
New Unique Tile Improvement: Ovoo
Unlocked by Masonry. Must be built on Hills.
Provides +3 Gold and Faith per turn, increasing to +6 Gold and Faith per turn (with Conservation).
Suffers -1 Gold and Faith per turn per each adjacent Hills, Mountains, or Ovoos (suffers -2 Gold and Faith per turn if adjacent to Hills with Ovoo. doesn't reduce the tile's base yield).
Mongol. Home of the horse-lords. I believe you won't surprised most new Unique Components in this design have some connection to the cavalry. First of them is Dzungar Cavalry. This unit has decent Combat Strength for a reasonable price, but more than that, it can capture enemy units, including cavalry. Also, this is the only unit that becomes stronger under a certain Leader.
Bökh Arena provides additional experience bonuses to cavalry units, including Keshig. Even though Keshig will be a relic of the past when the first Stadium is built, Mongolian cavalry units can receive 150%, instead of 75%, bonus experience just from buildings of Encampment and this District. Of course, this bonus can be increased further through the Government, Policy Card, Kabul's Suzerain bonus, etc. Regretfully, this District replaces Entertainment Complex, which is unnecessary to construct in every city.
From the Gathering Storm, cavalry units can't receive bonuses from Battering Ram and Siege Tower. This was terrible news for Mongol, indeed, because sluggish siege units became a must-have for besieging the enemy city. Huihui Pao is cheaper than Trebuchet and has one crucial ability. This unit can move fast when starting its turn adjacent to a Mongol cavalry. You don't have to wait until the siege engine arrives, and this unit can attack after moving when it starts its turn adjacent to a cavalry.
The primary purpose of Ovoo is to provide Gold and Faith needed for the cavalry unit's purchase and maintenance. But have you heard Mongol can aim for Religious Victory thanks to its Civ Ability? Now, with a nice tile improvement that provides Faith, Mongol has another option in addition to the Domination Victory.
The ring of horse hooves of the Mongol horde will teach the enemy the true meaning of awe if you wisely use its new Unique Components in Sid Meier's Civilization VI.