Natural Wonders:
Iguazu falls: Natural wonder that appears as a lake. Spans 3 tiles in a triangle-like formation. These tiles are impassable, give +3 food and +3 faith, +4 appeal to adjacent tiles instead of the normal +2 appeal and fresh water. Can only be found on Grassland and Plains, close to Rainforests.
Lençóis Maranhenses: Natural wonder that appears as an oasis. Spans 4 tiles in a rhombus-like formation. These tiles give +3 food, +2 gold and +1 culture; +2 appeal to adjacent tiles and fresh water. Can only be found on Desert.
Mount Ararat: Natural wonder that appears as a Mountain. Spans 2 tiles in a line. These tiles are impassable, provide +1 food, +1 faith and +2 appeal to adjacent tiles and missionaries, apostles and Inquisitors purchased in cities that own one of the tiles of Mount Ararat gain +1 charge. Can only be found on Grassland, Plains and Desert, and is found alone.
World Wonders:
Medieval Era:
Great Mosque of Djenné: World Wonder that is unlocked with Medieval Faires. Gives +4 gold and +4 faith. This city gives gold equal to 50% of its faith output, and gains +20% gold from all sources. Must be built adjacent to a holy site with an worshipbuilding.
Industrial Era: Teatro Colón: World Wonder that is unlocked with Opera and Ballet. Costs 1240 production. Gives +1 culture for every Great Person used in this city, +2 great musician, +2 great artist and +2 great writer points. Has 1 slot for Great Works of Writing and 1 slot for Great Works of Music. After construction, grants a Great Musician and permanently gives 100 great people points to recruit all current and future great people. Must be built in the Capital, adjacent to a Theater square
Government-Exclusive World Wonders:
1st Tier:
Autocracy: Taq Kasra: World Wonder unlocked with Political Philosophy and that can only be built in a civilization whose government is Autocracy. Costs 400 production. The palace, the government plaza and its buildings, the diplomatic quarter and its buildings and all world wonders in your empire give +1 faith, +1 gold, +1 science and +1 culture, gaining +1 to these yeilds for every era that has passed since this world wonder's construction. Must be built adjacent to the city center.
Classical Republic: Parthenon: World Wonder unlocked with Political Philosophy and that can only be built in a civilization whose government is Classical Republic. Costs 400 production. Gives culture equal to your civilization's diplomatic favor output. 25% less influence points to gain envoys. Must be built on a hill.
Oligarchy: Sanchi: World Wonder unlocked with Political Philosophy and that can only be built in a civilization whose government is Oligarchy. Costs 400 production. Gives +4 faith. Grants 150 faith everytime you conquer a city, increasing by an additional 150 faith everytime that your civilization unlocks a new government tier. Faith purchases in any capital owned by your civilization are discounted by 15%. Must be built adjacent to a holy site.
2nd Tier:
Monarchy: Cairo Citadel: World Wonder unlocked with Divine Right and that can only be built in a civilization whose government is Monarchy. Costs 700 production. This city gains +5 combat strengh, +5 ranged strengh and automatically builds Ancient Walls, Medieval Walls and Reinassence Walls. All types of walls give +1 housing, +2 faith and +4 gold. Must be built adjacent to the city center.
Theocracy: Red Fort: World Wonder unlocked with Reformed Church and that can only be built in a civilization whose government is Theocracy. Costs 900 production. Gives +1 faith for every district, building and world wonder in this city. All cities in your empire gain +15% production towards districts, buildings and world wonder. Grants a burst of faith equal to its production cost upon being built. Must be built adjacent to the city center.
Merchant Republic: Leaning Tower of Pisa: World Wonder that is unlocked with Exploration and that can only be built in a civilization whose government is Merchant Republic. Costs 900 production. Gives +4 gold, +1 great admiral point and +1 great merchant point. Its home city gains additional yeilds from trade routes based on the Great People recruited before and after this Wonder has been built: +1 culture from Great Writers, Great Artists and Great Musicians; +1 science from Great Scientists; +1 Gold from Great Admirals, Great Generals and Great Merchants; +1 faith from Great Prophets and +1 Production from Great Engineers. +25% tourism from trade routes. Must be built adjacent to a commercial hub with a bank.
3rd Tier:
Democracy: Empire State Building: World wonder that is unlocked with Suffrage and that can only be built in a civilization whose government is Democracy. Costs 1750 production. Gives gold and great merchant points equal to your civilization's diplomatic favor output, and +2 diplomatic favor. Upon construction, grants a burst of great merchant points and diplomatic favor equal to this city's gold output. Must be built adjacent to a commercial hub with a stock exchange.
Communism: The Motherland Calls: World Wonder that is unlocked with Class Struggle and can only be built in a civilization whose government is Communism. Costs 1750 production. Gives +6 culture and +4 great general points. Defensible districts gain an additional ranged attack per turn, if they were already able to ranged attack. Domestic Trade routes gain +2 science and +2 culture. All cities in your empire gain +4 loyalty. Friendly military units gain +5 combat strengh in this city's borders. Must be built on a Hill.
Fascism: Prora: World Wonder that is unlocked with Totalitarianism and can only be built in a civilization whose government is Fascism. Costs 1750 production. Gives +4 culture, +4 gold and +2 amenities. Cities gain +1 amenity for every 2 military policy cards in your current government, and gain double the normal amount of loyalty for being happy or ecstatic. Seaside Resorts give production equal to the tile's appeal and +1 amenity. Must be built adjacent to a coast tile.
4th Tier:
Digital Democracy: Museo Guggenheim Bilbao: World Wonder that is unlocked with Distribuited Sovereingty and that can only be built in a civilization whose government is Digital Democracy. Costs 2000 production. Gives +4 great writer points, +4 great artist points and +4 great musician points. All great works in your empire gain +2 culture and +2 tourism, and additional yeilds from themed buildings are increased by +100%. Has 3 great work slots for great works of art and, upon being constructed, these slots are automatically are filled with three unique great works of sculpture: The Matter of Time (Richard Serra); Puppy (Jeff Koons), and Mamam (Louise Bourgeois). Must be built adjacent to a theatre square with a broadcast center.
Corporate Libertarianism: Burj Khalifa: World Wonder that is unlocked with Venture Politics and that can only be built in a civilization whose government is Corporate Libertarianism. Costs 2000 production. Gives +10 gold and +6 great merchant points. All cities gain +25% gold. All current and future commercial hubs automatically build all possible buildings. All current and future neighbourhoods automatically build a shopping mall and a food market. Strategic resource accumulation from all sources is increased by +100%. Must be built adjacent to adjacent to a commercial hub and a neighbourhood.
Synthetic Technocracy: Three Gorges Dam: World Wonder that is unlocked with optimization imperative and that can only be built in a civilization whose government is Synthetic Technocracy. Costs 2000 production. Gives +3 housing, +1 amenity, +6 great engineer points, and +1 appeal to adjacent tiles. Prevents damage from floods on this river, but reduces the yeilds from floods (food and production) by 50%; prevents tile's food loss during droughts, and acts as a bridge over its river. Cities within 9 tiles are always at 100% power, and offshore wind farms, solar farms, wind farms, geothermal plants, and hydroelectric dams built in one of the affected cities give production equal to their power output and gold equal to double their power output. All current and future dams in your empire automatically build a hydroelectric dam. Must be builtin a floodplains tile, the river must traverse at least 2 adjacent sides of the future Three Gorges Dam tile and must not have any dam already built there. Dams can't be build in a river that already has a Three Gorges Dam.