Epic Games offers Civ6 FOR FREE until 5/28/2020! Get it now already: https://www.epicgames.com/store/en-US/product/sid-meiers-civilization-vi/home
It is indeed a really nice piece of music, here it is for the reference: https://www.youtube.com/watch?v=keJGzluIkzQ
I reached out to Geoff Knorr in Twitter and learned that it's an original piece of music by Firaxis audio designer/programmer Dan Price!
Just the base game, but seriously, that's still not bad if you don't have the game at all! Civ6 has about as much (or more!) stuff in its base game alone than Civ5 ever had with its expansion packs.
Epic Games offers Civ6 FOR FREE until 5/28/2020! Get it now already: https://www.epicgames.com/store/en-US/product/sid-meiers-civilization-vi/home
Your Builder is on a tile with no resources whatsoever. You can only build a Camp on tiles with one of Deer, Furs, Ivory, Truffles, or Honey. There's Ivory two tiles to southwest from your Builder. There's even a Camp icon on the tile as a hint that you can build one there. Note that you need to have researched Animal Husbandry in order to be able to build Camps.
Alright, cool! I've just created an initial stub article about Americas for you, please feel free to amend it. :)
Quote: is there no tutorial how to fix errors for sid meiers civilization beyond earth modbuddy ?
Every thing is wrong for me, like wrong path, can't find stuff, not installed and so on.
so how can I fix it so I can use modbuddy for noobs ?
Did you watch that first live stream, Basics of Modding, where the required tools are installed? Or where do your errors appear? I also had a wrong path when I tried to build my mod, but that was easily fixed: see my tutorial here.
Very interesting, thank you for sharing! I posted a tweet about it, hopefully you'll get many players! :) Do you have something like a Twitter account or a wiki or subreddit or something for the community? Feel free to create a page in this wiki too. :)
Thank you, good catch! I've updated the data. It's located here, by the way: https://civilization.fandom.com/wiki/Module:Data/Civ3/Units
I also played the game until the end as if I hadn't won the diplomatic victory, and it turns out I won the cultural victory some 7 or 8 turns later, a few turns before I would've won by the score. :)
A fun thing happened... I was after the diplomatic victory achievement and thought I had nailed it when I had 8 out of 10 diplomatic victory points and > 1200 diplomatic capital right before the final vote, with nobody else coming even close. However, I was only able to create 16 (expensive) upvotes for myself, whereas my rivals combined their powers and voted against me, amassing 21 (inexpensive) votes against me!
I was playing as Sweden, and only Eleanor of France voted for herself, being able to come up with only 4 votes. So, 20 for, 21 against. :( I was a bit pissed to say the least.
I tried reloading my save and buying the diplomatic favor out of my competitors, but they would not give me a single point of it, no matter what I offered them. Then it hit me: I only needed 22 votes for, no matter to whom, but my votes would dominate the vote. So I did a counter-intuitive thing: I gave Eleanor a gift of 140 diplomatic points, which allowed her to buy 3 extra votes for herself whereas I only lost 1 vote by doing that. And lo and behold, trying the vote again: 22 votes for giving 2 victory points to a player (15 for me, 7 for Eleanor) and 21 votes for deducting 1 victory point from me! :D
I must admit I haven't played any of the Civ board games. :( But I do really like board games in general, so I'd welcome a new civ-like game for sure. :) Are you perhaps a member of the Board Game Geek community? They've got several forums dedicated entirely to board game design, you will want to check them out: boardgamegeek.com/forum/974616/boardgamegeek/board-game-design
We may not have that many active discussions, no, but if you see the list of recent changes in the wiki, you'll notice that this wiki is very alive and being constantly updated indeed: civilization.wikia.com/wiki/Special:RecentChanges
Welcome, UA1! :)
Feel free to use AWB under your own account here too. I do it all the time as well. Mark the edits as minor, perhaps.
With Lua you can work with any format, it doesn't impose any limitations. But I believe we do have some generic purpose functions which are designed for the "Article (Game)" format, so I suppose "Article (ModX) (GameY)" would indeed be the best format then. Let's hope it never gets as far as "University (building) (Mod) (Game)" though. ;P
You're right, it'd be a more flexible approach to allow both the "game" and the "mod" parameters. So for the scenarios that don't have individual articles about everything yet the collection pages would be a good idea, but have we come to some conclusion about the scenarios such as Final Frontier and Empire of the Smoky Skies, where the articles already exist? Should they be "Thing (Final Frontier) (Civ3)" rather than "Thing (Civ3 Final Frontier)", or something else?
The {{Unit (Civ4)}} already has the game parameter which is already being used in the FF unit pages: "|game = Final Frontier". It displays the "Introduced in Final Frontier" text, but that piece of information could also be used to modify the category to which the item should be added. But do we want Warlords and Beyond the Sword units still to be diplayed in Category:Units (Civ4)? I'm inclined to say yes, in which case you would be correct in stating that we'd need another field in the template. Maybe just a boolean "mod=yes" or "mod=1", which would disable the default category inclusion?
Also, I don't see why the scenarios shouldn't have the same level of detail as the base games. It's a different thing that they probably never will have the same level as they aren't played as much as the base games, but you know. But of course, list pages would be infinitely more better than no pages at all. Lists just tend to get bloated, the default layout of the wiki doesn't support too wide tables for one.
We've got a nice bunch of articles about the scenarios in all of the games, which is really nice! It seems to be established that the base articles about the scenarios are named "Scenario name (Civ#)". But if we choose to split those scenario articles into several smaller articles, what do we want to call them? For example, the Fall of Rome (Civ3) scenario has red links for all its civilizations as in "Anglo Saxons (Civ3)". That plain "Civ3" suffix seems wrong to me, especially since few templates in this wiki have a parameter that displays the name of the scenario in the template.
We've got at least one precedent: the Empires of the Smoky Skies (Civ5) articles have an "(ESS)" suffix. But maybe something a bit more descriptive? "(Game Scenario)", like "(Civ3 Sengoku)" for Sengoku Period in Japan (Civ3), or "(Civ4 Final Frontier)" for Final Frontier (Civ4)? "(Civ5 Empires of the Smoky Skies)" feels a bit too long, so that could be "(Civ5 ESS)", etc.
Any thoughts?