| Tradition
|
Civilization
|
Required Civic
|
Effects
|
| Port des nations
|
Aksoum
|
Périple de la mer Érythrée II
|
Culture et Or +2 pour toutes les routes commerciales actives.
|
| Trône ancestrale
|
Monumentum Adulitanum
|
Or +15% dans les villes adjacentes à la côte.
|
| Puisse cela plaire au peuple
|
Livre des Himyarites
|
Culture +2 pour les ressources sur ou adjacentes à la côte.
|
| Dūrāni
|
Assyrie
|
Birtūtu II
|
Science +1 pour les bâtiments de Fortification.
|
| Miḫiṣtu
|
Tupšarrūtu II
|
Production +25% pour la construction de bâtiments et de merveilles avec un emplacement de chef d'oeuvre.
|
| Girru
|
Kibrāt Arba’i II
|
Production et Nourriture +3 dans les colonies non fondées par l'Assyrie.
|
| Gaulos
|
Carthage
|
Sagesse de Tanit II
|
Or +25% pour l'achat des bâtiments sur la côte ou fleuves navigables
|
| Quinquérème
|
Hangars à bateaux II
|
Or+25% pour l'achat des unités navales. Or -1 d'entretien pour les unités navales.
|
| Suffètes
|
Guerres siciliennes
|
Or +20% pour les communes minières. Nourriture +20% pour les communes de pêche ou agricole.
|
| Akhet
|
Egypte
|
Arrivée de Hâpy
|
Nourriture +1 pour les cases de fleuve navigable.
|
| Trésors du Douât
|
Balance d'Anubis
|
Production +15% pour la construction des merveilles.
|
| Kemet
|
Lumière d'Amon-Rê
|
Culture +1 pour les cases de fleuve navigable.
|
| Xenia
|
Grèce
|
Ecclésia
|
Influence +50% pour initier ou progresser l'action "Se lier avec une puissance indépendante".
|
| Strategoi
|
Agogé
|
Expérience +25% pour les commandants d'armée.
|
| Ligue de Délos
|
Symmachie II
|
Influence +30% pour lancer des Initiatives conjointes.
|
| Ligue du Péloponnèse
|
Symmachie II
|
Influence +30% pour lancer des Sanctions.
|
| Guanxi
|
Dynastie Han
|
Li
|
Influence +1 pour les bâtiments de Science.
|
| Jiu Qing
|
Yi
|
Influence +1 pour les bâtiments de Bonheur.
|
| Tianxia
|
Junzi
|
Science +1 pour les spécialistes .
|
| Pithi Chrat
|
Khmer
|
Mousong
|
+4 Combat Strength for Units on Floodplains.
|
| Varna
|
Amnach
|
+1 Gold from Specialists.
|
| Kambu-Mera
|
Chakravarti
|
+100% Food and Happiness towards maintaining Specialists.
|
| Charvaka
|
Mauryan
|
Acharya
|
+3 Happiness on Science Buildings.
|
| Shreni
|
Ayurveda
|
+1 Gold for every 5 surplus Happiness in Cities.
|
| Kshatriya
|
Vyuham
|
+4 Happiness on Military Buildings.
|
| Arthashastra
|
Mantriparishad
|
+1 Science for every 5 surplus Happiness in Cities.
|
| Miracles of the Twins
|
Maya
|
Lords of Xibalba
|
All Units gain the Poison ability, +3 Combat Strength against wounded Units.
|
| Pet Kot
|
Rain of Chaac
|
+1 Science on Vegetated terrain in Cities.
|
| Tzolk'in
|
Calendar Round II
|
+2 Science on Happiness Buildings.
|
| Haab'
|
Calendar Round II
|
+2 Culture on Happiness Buildings.
|
| Shell-Tempered Pottery
|
Mississippian
|
Earthworks II
|
All Buildings receive +1 Gold adjacency for Resources.
|
| Atassa
|
Waahih
|
+4 Combat Strength for Ranged Units when defending.
|
| Gift Economy
|
Cah-nah-ha
|
+1 Gold and Happiness for every Imported Resource.
|
| Kara
|
Persian
|
Spada
|
+50% Production towards training Infantry Units.
|
| Angarium
|
Satrapies
|
+3 Gold for every Town.
|
| Shahanshah
|
Achaemenid Empire II
|
+3 Combat Strength for Units in enemy territory.
|
| Auxilia
|
Roman
|
Exercitus Romanus
|
+5% Production towards training Military Units in the Capital for every Town.
|
| Cursus Honorum
|
Civis Romanus
|
Training an Infantry Unit grants Culture equal to 25% of its Production cost.
|
| Latinitas
|
Legatus Pro Praetore
|
+10% Food, Gold, and Culture in Towns with a specialization.
|
| Princeps Civitatis
|
Senatus Populusque Romanus
|
+1 Production on Urban Districts in your Capital.
|
| Beopseong
|
Silla
|
Kolp’um
|
Towns with a Happiness Building receive increased Happiness on Resources.
|
| Seorabeol
|
Jingol
|
Increased Gold and Influence on Resources slotted into Trade Outpost Towns.
|
| Strategic Allies
|
Samguk Sagi
|
All Trade Routes between you and your Allies award Food and Production equal to a percentage of the Trade Route's Gold.
|
| The Golden Road
|
Seonggol
|
Increased Science for each imported Resource.
|