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The 1.0.1 Update Patch 2 for Civilization VII was released on February 10, 2025. The following is a complete list of change notes.

  • Gameplay
    • Addressed an issue some users reported experiencing that caused Ages in Epic and Marathon speed games to be shorter than intended.
    • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
    • Addressed an issue some users reported experiencing for inconsistencies with Naval Combat.
    • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
    • Naval Units will properly take reciprocal damage after attacking another Naval Unit.
    • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
    • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
    • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
    • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
    • Addressed an issue some users reported experiencing after too many bonuses to Growth where Food needed for the next Growth Event became negative.
    • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
    • Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
    • A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.
  • AI
    • AI will now offer high-value Cities less often during Peace Deals.
    • In Modern, AI will now declare war less often at the start of the age.
    • In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
    • Other Leaders now have a decreased desire for war if neither party has an Ideology.
    • Other Leaders now have an increased desire for war with players of opposing Ideologies.
    • Other Leaders now have a decreased desire for peace with players of opposing Ideologies.
  • Camera
    • Addressed an issue some users reported experiencing on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.
  • UI
    • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
    • Addressed an issue some users reported experiencing where the Settlement menu failed to open when clicking on a non-player's Settlement Banner in gameplay.
    • Addressed an issue some users reported experiencing where yield icons failed to populate on the 'now available' Buildings when converting a Town to City.
    • Addressed an issue some users reported experiencing where some text was cut off on the Global Yields Breakdown screen.
    • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
    • City projects no longer appear to be purchasable.
    • Your current religion is now displayed first in the belief picker tabs.
    • Addressed an issue some users reported experiencing where a District’s health bar would remain on-screen after being fully healed.
    • Addressed an issue some users reported experiencing where Leaders failed to have a portrait when the Relationship has changed during gameplay.
    • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
    • Addressed an issue some users reported experiencing where the background color remained the default color when the user changed it in the Player Customize tab.
    • Improved the spacing between Civ descriptions, unique Units, and Building icons on the loading screen.

External links[]

Civilization VII Updates [edit]