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The 1.1.1 Update for Civilization VII was released on March 25, 2025. The following is a complete list of change notes.

New Features[]

  • Modern Age Pacing and Balance
    • We've made a number of changes to help the Modern Age last a bit longer so that players have more space to enjoy all the unique gameplay in that Age.
    • Eliminating a player no longer adds Age Progress in Modern, and the amount of Age Progress added in Exploration has been halved so that Domination Victories are easier to achieve now.
    • Modern Techs and Civic costs have been increased by roughly 25% overall, more heavily weighted on nodes deeper in the trees.
    • We've made a number of changes around Railroad Tycoon gameplay:
      • Factory Cost increased from 600 to 1400.
      • Port Cost increased from 550 to 1200.
      • Rail Station Cost increased from 650 to 1200.
      • Coal Resource changed from 100% Production bonus towards Rail Stations to 10% Production bonus towards Rail Stations and Ports (the existing 100% bonus was not functioning as intended).
      • Oil Resource now also gives a 10% Production bonus towards Factories.
    • Your Military Advisor will now warn you if you don't have enough Commanders to retain all of your Units when an Age is ending.
    • Map Generation has been improved and players can now choose between two Start Position options (Standard and Balanced) in Advanced Setup.

Leaders & Civs[]

  • Leaders
    • Ashoka, World Conqueror:
      • Devaraja Unique Ability combat bonus changed from "+10 against Fortified Districts during Celebrations" to "+5 against Fortified Districts during Celebrations."
    • Confucius:
      • Playing as Confucius now correctly unlocks the Qing in the Modern Age.
    • Lafayette:
      • +1 Combat Strength per Tradition slotted is no longer doubled in Distant Lands.
      • Changed "+2 Culture and Happiness per Age in Settlements, doubled in Distant Lands" to "+1 Culture and Happiness per Age in Settlements, doubled in Distant Lands."
  • Civs
    • Buganda:
      • Buganda's Nyanza Civic now applies to full-hex buildings, e.g. Aerodrome.
    • [Crossroads of the World DLC*] Carthage:
      • The bonus Combat Strength for Carthage's Numidian Cavalry now only gains +1 per unique City resource slotted in the Capital.
    • Hawai'i:
      • Ahupua'a Tradition changed from "+4 Culture on Food Buildings" to "+4 Food on Culture Buildings."
      • Ho'okupu Tradition changed from "+2 Culture on Marine terrain" to "+1 Culture on Marine terrain."
      • He'e Nalu Civic Mastery changed from "+1 Culture on Marine terrain in Settlements following your Religion" to "+1 Happiness on Marine terrain in Towns following your Religion, doubled for Cities."
    • [Crossroads of the World DLC*] Great Britain:
      • No Eternal Allies Tradition changed from "+5% Gold in Towns, but -5% Gold in the Capital for every Alliance" to "+10% Food and Gold in Towns, but -5% Gold in the Capital for every Alliance."
    • Majapahit:
      • Subak Tradition changed from "+1 Culture and Production on Marine Terrain" to "+1 Culture and Production on Marine Terrain in Cities."
      • Gamelan Civic changed from "+4 Culture on Quarters" to "+2 Culture on Quarters."
      • Nusantara Civic changed from "Culture Buildings receive a +1 Culture adjacency with Coast" to "Culture Buildings receive a +1 Happiness adjacency with Coast."
    • Maya:
      • Uwaybil K'uh Quarter Production gained changed from 15% to 5% of the Technology researched.
      • K'uh Nah changed from +4 Science to +3 Science.
      • The Mundo Perdido Wonder now unlocks earlier in the Civics tree from Calendar Round.
    • Meiji Japan:
      • The Goishhin Unique Ability now correctly applies the Science bonus when overbuilding.
      • Kōkūtai Tradition now correctly applies to all Aircraft Units.
    • Mississippian:
    • The Mississippian Tradition, Shell-Tempered Pottery, now applies correctly outside of the Antiquity Age.
    • Mongolia:
      • Baghatur Tradition changed from "+5 Combat Strength for Cavalry Units" to "+3 Combat Strength for Cavalry Units."
    • Rome:
      • Legion Unit changed from "+2 Combat Strength for every Tradition in the Government" to "+1 Combat Strength for every Tradition in the Government."
      • Latinitas Tradition changed from "+10% Food, Gold and Culture in Towns with a Specialization" to "+5% Food, Gold and Culture in Towns without a Growing Town Focus."
    • Russia:
      • General Moroz Tradition changed from "+5 Combat Strength for Units in Tundra" to "+3 Combat Strength for Units in Tundra."
    • Songhai:
      • The Hi-Koi Civic no longer grants a bonus to Units that are not on a Navigable River.

Gameplay[]

  • AI
    • Improved AI scouting and Settlement behavior.
    • AI Commanders will now correctly gain bonus XP based on difficulty:
      • Scribe: -20%
      • Governor: 0%
      • Viceroy: 40%
      • Sovereign: 60%
      • Immortal: 80%
      • Deity: 100%
    • AI now makes better Commander promotion choices, prioritizing bonuses like increased Combat Strength.
  • Economy
    • Towns with a Trade Outpost Focus now grant the +5 Trade range to all of your other Settlements and not just from themselves.
      • Developer Note: This change makes it easier to build roads to connect your Towns to your Cities with Merchants if you have a few Trade Outposts.
    • Sawmills now properly grant Production to Camps.
    • Grocers no longer grant Food bonuses on Mines and Woodcutters
    • Addressed a reported issue where Ironworks was not granting Production bonuses on Mines and Woodcutters. Added a +1 Production bonus on Mountains.
    • Repairs can no longer be purchased without having enough Gold.
    • Players now correctly receive discounted prices when purchasing Buildings that have been discounted.
    • Purchases can no longer be made in a Town with Unrest.
    • Resolved an issue where the Fish Resource was decreasing the amount of Food needed for a Settlement's next Growth Event to negative.
    • The Production queue properly updates when multiple Wonders are in the queue and another civilization completes a Wonder first.
    • Walls granted by the Byrsa Wonder are now properly granted on all eligible tiles.
  • Diplomacy
    • The Sabotage Space Program Espionage Action now completes as intended.
  • Crises
    • Revolutions Crisis now applies the correct amount of Unhappiness after players choose a new revolutionary Government.
  • Military
    • Scorched Earth Policy changed from "+5 Combat Strength for all Units when attacking" to "+3 Combat Strength for all Units when attacking."
    • Purabhettarah Units now correctly gain +5 Combat Strength vs. Fortified Districts.
    • Scout Units no longer stack the +1 Sight Range bonus after unpacking from a Commander with the Initiative promotion.
  • Natural Wonders
    • Torres del Paine changed from "Units that move adjacent to Torres Del Paine ignore Rough Terrain" to "+1 Food and Production on Tundra terrain in this Settlement."
    • Increased the spawn rate of the Valley of Flowers.
  • Independent Powers
    • Naval Units can no longer Disperse Independent Villages while a Unit is defending the Village.
    • Emporium and Monastery Unique Improvements now stack Yields correctly when multiple are built in the same City.
  • Civilopedia
    • Added and updated several entries.
  • Addressed Issues:
    • Resolved a reported issue that could occur when exiting to the main menu too quickly while creating a new game.

UI[]

  • Notifications
    • Added new “District Under Attack” notification.
    • Players are now correctly notified when a Packed Commander was attacked.
    • Notifications now properly play their animations at the start of a new turn.
    • Increased the speed at which notifications appear during gameplay.
    • Added additional Watch-out / Advisor notifications to help with making Treasure Fleets. New Watch-outs will appear for when you're missing shipbuilding tech or a Fishing Quay.
  • Text Changes
    • Resolved various reported text and formatting issues.
    • Several instances of missing text have been addressed.
  • Alignment & Spacing
    • Improved the alignment and ordering of tutorial pop-ups.
    • Improved the alignment for the Resume and Restart buttons in the Pause menu.
    • Commander Level text is now centered when reaching a double-digit Promotion level during gameplay.
    • Improved the spacing between the Unit icon and flag and the number representing a Commander's level.
    • The Quit button in the main menu no longer overlaps the images in the carousel.
  • Tooltips
    • Added Specialist info to plot tooltips.
    • Added Neutral Relationship icon and improved Relationship tooltip readability.
    • Resource type is now displayed with both icons and tooltips, both in map and in the Resource screen.
  • Controller-Specific
    • Espionage report pop-up now properly appears when attempting to open it via controller during gameplay.
    • Controllers now respond correctly after opening the Progress Menu in the 'Choose Civilization' Menu.
    • Trade lens will now change back to 'None' when the user closes the Trade lens during gameplay when using a controller.
    • Controller no longer loses focus on the City-State Bonus menu while a Unit is selected.
    • Players using a controller can now properly select Government choices when opening the "Choose a Government" screen via the Turn Advancer, even if a Unit is selected.
  • General
    • Settlements and Commander names can now be customized.
    • Added a Trade Lens that displays Trade Route information without requiring a Merchant Unit to be selected.
    • Now able to send Merchants to Settlements directly from the Trade Route panel.
    • The Unit Action tray is expanded by default to show all available Unit Actions.
    • Improved visibility on Unit and District health bars, and on Unit flags.
    • Added Crisis indicators to Age Progress UI to indicate activation/increase points.
    • Hide “turns until growth” UI when a Town has a focus (and thus will not be growing).
    • Pause menu is now expanded and reorganized to better show all options.
    • Addressed a reported issue where the Production panel would not refresh properly when purchasing in a Settlement.
    • Updated the description for the Change Capital Legacy card to more accurately reflect the functionality.
    • The Government selection screen now appears correctly on ultrawide monitors.
    • Unit portraits appear correctly after opening and closing the Diplomacy menu.
    • Settlement Yields now correctly update in the Building Placement menu instead of displaying the previously selected Settlement's Yields.
    • Army Commander's Progress Bar now updates properly in the Unit Panel when gaining experience.
    • The Wondrous banner now appears properly.
    • The Privacy Policy page now appears properly.
    • Economic Advisor Portrait now appears correctly in the Antiquity Age.
    • Learn More prompt now functions correctly when attempting to select it for unowned civs.
    • Addressed a reported issue where Buildings, Wonders, and Improvements did not display in the Production menu, preventing the player from placing anything other than Units in their Settlements.
    • The Town Unrest slider can no longer go negative.
    • Several fixes for UI and HUD elements not appearing as intended.
    • Added unique icons for various Great Works.
    • The War Weariness score will no longer be falsely attributed to a different leader during a First Meet.
    • Addressed a reported issue where the Unit panel would be missing when the player selects and closes the Unit panel multiple times.
    • Addressed a reported issue where the X button could lose functionality when transitioning to the next Age.
    • The Theology Civic now correctly appears in the Choose Civic list after the player founds a religion.
    • The Input Icon now appears correctly during the Legacy Progress tutorial.
    • Addressed a reported issue where the remaining turns displayed in the “Town is in Unrest” menu were not consistent with the actual number of turns remaining.
    • The Civiolopedia entry for Prussia's Unique Infrastructure "Staatseisenbahn" now displays correctly.
    • Xerxes banner art has been updated.
    • Applied more historically accurate icons to Han’s Shi Dafu and Ming’s Mandarin.
    • The Commander Promotion menu now displays correctly in windowed mode.

Narrative[]

  • The following events can now be triggered:
    • Legacy of the Ancients
    • Sickness in the Air
    • The Song of the Scholar
    • Central Autocracy
    • Training Day
  • Children of the Sky: Changed the completion requirement text to "schoolhouse" instead of "school."
  • Lessons of the Land: Event now starts correctly if Catherine played as Greece in the Antiquity Age.
  • Enduring Love: Reward tooltip now properly displays after hovering over the option button.
  • The Army's Soul: The first option of the event can now be completed when playing as Spain.
  • The Sting of Iron: Reward tooltips now properly display when hovering over the option buttons.
  • Besiege and Conquer: The first option reward tooltip now displays the correct reward information.
  • A Mass for the Masses: Removed redundant Happiness icon in the first option.
  • Opening Night: Chariots are now properly granted the Combat bonus after selecting the "Hold a staged battle" event option.
  • The Moving Lake: Event will now only trigger if a Unit dies in a storm on a desert tile.
  • Neither Friend Nor Foe: Event will now correctly trigger when Relationship with another civ rises to Neutral.
  • Military Report: Production bonus reward is now only granted to Howitzer Units instead of all Units.
  • The Bane of Tanks: AT Guns are now properly granted the Combat Strength bonus reward for the second option.
  • Nature of Nature: The event will now trigger correctly after building a Museum and an Opera House.
  • A Shared World: Event now rewards the correct amount of Yield.
  • I am Fond of Dogs / I am Fond of Pigs / I am Fond of Cows: Events can now no longer be triggered simultaneously.
  • Will of Ares: Event rewards will be granted correctly.
  • The Rains Come: Event rewards will be granted correctly.
  • Discovery Event Yield cost text now updated to state percentage of costs.
  • Corrected historical inaccuracies in the Hermitage entry of the Civilopedia.
  • Clarified the text for Steps 1 and 2 of the Enlightenment Legacy Path.

Miscellaneous[]

  • The Continue button now loads manual saves that are more recent than the last autosave.
  • Improved crane animations on Ports and Quarries.
  • Added more detail in Vegetated Tundra tiles.
  • Addressed a reported issue when the player moved the camera with both a controller and keyboard at the same time.
  • Fixes made to terrain seams on AMD GPUs.
  • Screen mode should now properly update when players change from Windowed to Fullscreen while using Alt+Enter or the F11 key.
  • Addressed a reported issue where players could join a multiplayer game mid-countdown when using a join code.
  • Addressed a reported issue where game settings were sometimes not saved, and Options did not revert, when selecting “Cancel Changes.”

Console[]

  • PlayStation
    • Improved the alignment of the Options button in the UI to avoid overlapping other UI elements.
    • The tooltip of each civilization will now correctly display next to the civ icon on the “Choose Age & Civilization” tab.
    • Improved controller input flows and prompts for the UI when using a controller.
    • An in-game notification now informs the player that a Quick Save was created.
    • Resolved a visual issue with Ashoka, World Renouncer's model in the Main Menu.
  • Switch
    • Improved the translations on several pieces of localized text.
  • MacOS
    • Unit routes can now be placed quickly using right-click functions.
  • Linux, MacOS
    • Fixed cursor issues on MacOS and Linux.
  • Steam, Steam Deck
    • Fixed several input flows and prompts for the UI when using a controller.

External links[]

Civilization VII Updates [edit]