The 1.1.1 Update for Civilization VII was released on March 25, 2025. The following is a complete list of change notes.
New Features[]
- Modern Age Pacing and Balance
- We've made a number of changes to help the Modern Age last a bit longer so that players have more space to enjoy all the unique gameplay in that Age.
- Eliminating a player no longer adds Age Progress in Modern, and the amount of Age Progress added in Exploration has been halved so that Domination Victories are easier to achieve now.
- Modern Techs and Civic costs have been increased by roughly 25% overall, more heavily weighted on nodes deeper in the trees.
- We've made a number of changes around Railroad Tycoon gameplay:
- Factory Cost increased from 600 to 1400.
- Port Cost increased from 550 to 1200.
- Rail Station Cost increased from 650 to 1200.
- Coal Resource changed from 100% Production bonus towards Rail Stations to 10% Production bonus towards Rail Stations and Ports (the existing 100% bonus was not functioning as intended).
- Oil Resource now also gives a 10% Production bonus towards Factories.
- Your Military Advisor will now warn you if you don't have enough Commanders to retain all of your Units when an Age is ending.
- Map Generation has been improved and players can now choose between two Start Position options (Standard and Balanced) in Advanced Setup.
Leaders & Civs[]
- Leaders
- Ashoka, World Conqueror:
- Devaraja Unique Ability combat bonus changed from "+10 against Fortified Districts during Celebrations" to "+5 against Fortified Districts during Celebrations."
- Confucius:
- Playing as Confucius now correctly unlocks the Qing in the Modern Age.
- Lafayette:
- +1 Combat Strength per Tradition slotted is no longer doubled in Distant Lands.
- Changed "+2 Culture and Happiness per Age in Settlements, doubled in Distant Lands" to "+1 Culture and Happiness per Age in Settlements, doubled in Distant Lands."
- Ashoka, World Conqueror:
- Civs
- Buganda:
- Buganda's Nyanza Civic now applies to full-hex buildings, e.g. Aerodrome.
- [Crossroads of the World DLC*] Carthage:
- The bonus Combat Strength for Carthage's Numidian Cavalry now only gains +1 per unique City resource slotted in the Capital.
- Hawai'i:
- Ahupua'a Tradition changed from "+4 Culture on Food Buildings" to "+4 Food on Culture Buildings."
- Ho'okupu Tradition changed from "+2 Culture on Marine terrain" to "+1 Culture on Marine terrain."
- He'e Nalu Civic Mastery changed from "+1 Culture on Marine terrain in Settlements following your Religion" to "+1 Happiness on Marine terrain in Towns following your Religion, doubled for Cities."
- [Crossroads of the World DLC*] Great Britain:
- No Eternal Allies Tradition changed from "+5% Gold in Towns, but -5% Gold in the Capital for every Alliance" to "+10% Food and Gold in Towns, but -5% Gold in the Capital for every Alliance."
- Majapahit:
- Subak Tradition changed from "+1 Culture and Production on Marine Terrain" to "+1 Culture and Production on Marine Terrain in Cities."
- Gamelan Civic changed from "+4 Culture on Quarters" to "+2 Culture on Quarters."
- Nusantara Civic changed from "Culture Buildings receive a +1 Culture adjacency with Coast" to "Culture Buildings receive a +1 Happiness adjacency with Coast."
- Maya:
- Uwaybil K'uh Quarter Production gained changed from 15% to 5% of the Technology researched.
- K'uh Nah changed from +4 Science to +3 Science.
- The Mundo Perdido Wonder now unlocks earlier in the Civics tree from Calendar Round.
- Meiji Japan:
- The Goishhin Unique Ability now correctly applies the Science bonus when overbuilding.
- Kōkūtai Tradition now correctly applies to all Aircraft Units.
- Mississippian:
- The Mississippian Tradition, Shell-Tempered Pottery, now applies correctly outside of the Antiquity Age.
- Mongolia:
- Baghatur Tradition changed from "+5 Combat Strength for Cavalry Units" to "+3 Combat Strength for Cavalry Units."
- Rome:
- Legion Unit changed from "+2 Combat Strength for every Tradition in the Government" to "+1 Combat Strength for every Tradition in the Government."
- Latinitas Tradition changed from "+10% Food, Gold and Culture in Towns with a Specialization" to "+5% Food, Gold and Culture in Towns without a Growing Town Focus."
- Russia:
- General Moroz Tradition changed from "+5 Combat Strength for Units in Tundra" to "+3 Combat Strength for Units in Tundra."
- Songhai:
- The Hi-Koi Civic no longer grants a bonus to Units that are not on a Navigable River.
- Buganda:
Gameplay[]
- AI
- Improved AI scouting and Settlement behavior.
- AI Commanders will now correctly gain bonus XP based on difficulty:
- Scribe: -20%
- Governor: 0%
- Viceroy: 40%
- Sovereign: 60%
- Immortal: 80%
- Deity: 100%
- AI now makes better Commander promotion choices, prioritizing bonuses like increased Combat Strength.
- Economy
- Towns with a Trade Outpost Focus now grant the +5 Trade range to all of your other Settlements and not just from themselves.
- Developer Note: This change makes it easier to build roads to connect your Towns to your Cities with Merchants if you have a few Trade Outposts.
- Sawmills now properly grant Production to Camps.
- Grocers no longer grant Food bonuses on Mines and Woodcutters
- Addressed a reported issue where Ironworks was not granting Production bonuses on Mines and Woodcutters. Added a +1 Production bonus on Mountains.
- Repairs can no longer be purchased without having enough Gold.
- Players now correctly receive discounted prices when purchasing Buildings that have been discounted.
- Purchases can no longer be made in a Town with Unrest.
- Resolved an issue where the Fish Resource was decreasing the amount of Food needed for a Settlement's next Growth Event to negative.
- The Production queue properly updates when multiple Wonders are in the queue and another civilization completes a Wonder first.
- Walls granted by the Byrsa Wonder are now properly granted on all eligible tiles.
- Towns with a Trade Outpost Focus now grant the +5 Trade range to all of your other Settlements and not just from themselves.
- Diplomacy
- The Sabotage Space Program Espionage Action now completes as intended.
- Crises
- Revolutions Crisis now applies the correct amount of Unhappiness after players choose a new revolutionary Government.
- Military
- Scorched Earth Policy changed from "+5 Combat Strength for all Units when attacking" to "+3 Combat Strength for all Units when attacking."
- Purabhettarah Units now correctly gain +5 Combat Strength vs. Fortified Districts.
- Scout Units no longer stack the +1 Sight Range bonus after unpacking from a Commander with the Initiative promotion.
- Natural Wonders
- Torres del Paine changed from "Units that move adjacent to Torres Del Paine ignore Rough Terrain" to "+1 Food and Production on Tundra terrain in this Settlement."
- Increased the spawn rate of the Valley of Flowers.
- Independent Powers
- Naval Units can no longer Disperse Independent Villages while a Unit is defending the Village.
- Emporium and Monastery Unique Improvements now stack Yields correctly when multiple are built in the same City.
- Civilopedia
- Added and updated several entries.
- Addressed Issues:
- Resolved a reported issue that could occur when exiting to the main menu too quickly while creating a new game.
UI[]
- Notifications
- Added new “District Under Attack” notification.
- Players are now correctly notified when a Packed Commander was attacked.
- Notifications now properly play their animations at the start of a new turn.
- Increased the speed at which notifications appear during gameplay.
- Added additional Watch-out / Advisor notifications to help with making Treasure Fleets. New Watch-outs will appear for when you're missing shipbuilding tech or a Fishing Quay.
- Text Changes
- Resolved various reported text and formatting issues.
- Several instances of missing text have been addressed.
- Alignment & Spacing
- Improved the alignment and ordering of tutorial pop-ups.
- Improved the alignment for the Resume and Restart buttons in the Pause menu.
- Commander Level text is now centered when reaching a double-digit Promotion level during gameplay.
- Improved the spacing between the Unit icon and flag and the number representing a Commander's level.
- The Quit button in the main menu no longer overlaps the images in the carousel.
- Tooltips
- Added Specialist info to plot tooltips.
- Added Neutral Relationship icon and improved Relationship tooltip readability.
- Resource type is now displayed with both icons and tooltips, both in map and in the Resource screen.
- Controller-Specific
- Espionage report pop-up now properly appears when attempting to open it via controller during gameplay.
- Controllers now respond correctly after opening the Progress Menu in the 'Choose Civilization' Menu.
- Trade lens will now change back to 'None' when the user closes the Trade lens during gameplay when using a controller.
- Controller no longer loses focus on the City-State Bonus menu while a Unit is selected.
- Players using a controller can now properly select Government choices when opening the "Choose a Government" screen via the Turn Advancer, even if a Unit is selected.
- General
- Settlements and Commander names can now be customized.
- Added a Trade Lens that displays Trade Route information without requiring a Merchant Unit to be selected.
- Now able to send Merchants to Settlements directly from the Trade Route panel.
- The Unit Action tray is expanded by default to show all available Unit Actions.
- Improved visibility on Unit and District health bars, and on Unit flags.
- Added Crisis indicators to Age Progress UI to indicate activation/increase points.
- Hide “turns until growth” UI when a Town has a focus (and thus will not be growing).
- Pause menu is now expanded and reorganized to better show all options.
- Addressed a reported issue where the Production panel would not refresh properly when purchasing in a Settlement.
- Updated the description for the Change Capital Legacy card to more accurately reflect the functionality.
- The Government selection screen now appears correctly on ultrawide monitors.
- Unit portraits appear correctly after opening and closing the Diplomacy menu.
- Settlement Yields now correctly update in the Building Placement menu instead of displaying the previously selected Settlement's Yields.
- Army Commander's Progress Bar now updates properly in the Unit Panel when gaining experience.
- The Wondrous banner now appears properly.
- The Privacy Policy page now appears properly.
- Economic Advisor Portrait now appears correctly in the Antiquity Age.
- Learn More prompt now functions correctly when attempting to select it for unowned civs.
- Addressed a reported issue where Buildings, Wonders, and Improvements did not display in the Production menu, preventing the player from placing anything other than Units in their Settlements.
- The Town Unrest slider can no longer go negative.
- Several fixes for UI and HUD elements not appearing as intended.
- Added unique icons for various Great Works.
- The War Weariness score will no longer be falsely attributed to a different leader during a First Meet.
- Addressed a reported issue where the Unit panel would be missing when the player selects and closes the Unit panel multiple times.
- Addressed a reported issue where the X button could lose functionality when transitioning to the next Age.
- The Theology Civic now correctly appears in the Choose Civic list after the player founds a religion.
- The Input Icon now appears correctly during the Legacy Progress tutorial.
- Addressed a reported issue where the remaining turns displayed in the “Town is in Unrest” menu were not consistent with the actual number of turns remaining.
- The Civiolopedia entry for Prussia's Unique Infrastructure "Staatseisenbahn" now displays correctly.
- Xerxes banner art has been updated.
- Applied more historically accurate icons to Han’s Shi Dafu and Ming’s Mandarin.
- The Commander Promotion menu now displays correctly in windowed mode.
Narrative[]
- The following events can now be triggered:
- Legacy of the Ancients
- Sickness in the Air
- The Song of the Scholar
- Central Autocracy
- Training Day
- Children of the Sky: Changed the completion requirement text to "schoolhouse" instead of "school."
- Lessons of the Land: Event now starts correctly if Catherine played as Greece in the Antiquity Age.
- Enduring Love: Reward tooltip now properly displays after hovering over the option button.
- The Army's Soul: The first option of the event can now be completed when playing as Spain.
- The Sting of Iron: Reward tooltips now properly display when hovering over the option buttons.
- Besiege and Conquer: The first option reward tooltip now displays the correct reward information.
- A Mass for the Masses: Removed redundant Happiness icon in the first option.
- Opening Night: Chariots are now properly granted the Combat bonus after selecting the "Hold a staged battle" event option.
- The Moving Lake: Event will now only trigger if a Unit dies in a storm on a desert tile.
- Neither Friend Nor Foe: Event will now correctly trigger when Relationship with another civ rises to Neutral.
- Military Report: Production bonus reward is now only granted to Howitzer Units instead of all Units.
- The Bane of Tanks: AT Guns are now properly granted the Combat Strength bonus reward for the second option.
- Nature of Nature: The event will now trigger correctly after building a Museum and an Opera House.
- A Shared World: Event now rewards the correct amount of Yield.
- I am Fond of Dogs / I am Fond of Pigs / I am Fond of Cows: Events can now no longer be triggered simultaneously.
- Will of Ares: Event rewards will be granted correctly.
- The Rains Come: Event rewards will be granted correctly.
- Discovery Event Yield cost text now updated to state percentage of costs.
- Corrected historical inaccuracies in the Hermitage entry of the Civilopedia.
- Clarified the text for Steps 1 and 2 of the Enlightenment Legacy Path.
Miscellaneous[]
- The Continue button now loads manual saves that are more recent than the last autosave.
- Improved crane animations on Ports and Quarries.
- Added more detail in Vegetated Tundra tiles.
- Addressed a reported issue when the player moved the camera with both a controller and keyboard at the same time.
- Fixes made to terrain seams on AMD GPUs.
- Screen mode should now properly update when players change from Windowed to Fullscreen while using Alt+Enter or the F11 key.
- Addressed a reported issue where players could join a multiplayer game mid-countdown when using a join code.
- Addressed a reported issue where game settings were sometimes not saved, and Options did not revert, when selecting “Cancel Changes.”
Console[]
- PlayStation
- Improved the alignment of the Options button in the UI to avoid overlapping other UI elements.
- The tooltip of each civilization will now correctly display next to the civ icon on the “Choose Age & Civilization” tab.
- Improved controller input flows and prompts for the UI when using a controller.
- An in-game notification now informs the player that a Quick Save was created.
- Resolved a visual issue with Ashoka, World Renouncer's model in the Main Menu.
- Switch
- Improved the translations on several pieces of localized text.
- MacOS
- Unit routes can now be placed quickly using right-click functions.
- Linux, MacOS
- Fixed cursor issues on MacOS and Linux.
- Steam, Steam Deck
- Fixed several input flows and prompts for the UI when using a controller.
External links[]
Civilization VII Updates [edit] |
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