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AIF Training is a project from the Outback Tycoon scenario in Civilization VI. It becomes available after researching The Great War.

Once completed in a city, AIF Training provides a +10 bonus to that city's Civ6Gold Gold per turn (GPT). Gallipolli and Invasion Threat increase the Civ6Production Production output for AIF Training, and World War II increases the Civ6Gold Gold bonus for completing the project to +20 per turn.

Trivia Edit

  • AIF Training's symbol is a slouch hat with one side of the brim turned up, which is considered distinctively Australian.
Civilization VI Projects [edit]
City projects

AIF Training1Build Nuclear DeviceBuild Thermonuclear DeviceCarbon Recapture GS-OnlyExoplanet Expedition GS-OnlyLagrange Laser Station GS-OnlyLaunch Earth SatelliteLaunch Mars Colony GS-OnlyLaunch Mars HabitationLaunch Mars HydroponicsLaunch Mars ReactorLaunch Moon LandingManhattan ProjectOperation IvyRepair Outer DefensesTerrestrial Laser Station GS-Only

Districts projects

Bread and Circuses R&F-OnlyCampus Research GrantsCarnivalCommercial Hub InvestmentConvert to Coal Power GS-OnlyConvert to Nuclear Power GS-OnlyConvert to Oil Power GS-OnlyCourt FestivalEncampment TrainingHarbor ShippingHoly Site PrayersIndustrial Zone LogisticsMove Capital GS-OnlyRecommission Nuclear Reactor GS-OnlyTheater Square Performances

Competitions projects GS-Only

Decommission Coal Power Plant GS-OnlyDecommission Nuclear Power Plant GS-OnlyDecommission Oil Power Plant GS-OnlySend Aid GS-OnlyTrain Astronauts GS-OnlyTrain Athletes GS-Only

1: Outback Tycoon scenario only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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