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AIF Training is a project from the Outback Tycoon scenario in Civilization VI. It becomes available after researching The Great War.

Once completed in a city, AIF Training provides a +10 bonus to that city's Gold Gold per turn (GPT). Gallipolli and Invasion Threat increase the Production Production output for AIF Training, and World War II increases the Gold Gold bonus for completing the project to +20 per turn.

Trivia[]

  • AIF Training's symbol is a slouch hat with one side of the brim turned up, which is considered distinctively Australian.
Civilization VI Projects [edit]
City projects AIF Training1Build Nuclear DeviceBuild Thermonuclear DeviceCarbon Recapture GS-OnlyCreate New Product4Dark Signal5Dark Summoning2Devotion3Exoplanet Expedition GS-OnlyHeroic Tales3Lagrange Laser Station GS-OnlyLaunch Earth SatelliteLaunch Mars Colony GS-OnlyLaunch Mars HabitationLaunch Mars HydroponicsLaunch Mars ReactorLaunch Moon LandingLijia (Faith)Lijia (Food)Lijia (Gold)Manhattan ProjectOccult Research2Operation IvyRepair Outer DefensesTerrestrial Laser Station GS-OnlyTurn Undead5
Districts projects Bread and Circuses R&F-OnlyCampus Research GrantsCarnivalCommercial Hub InvestmentConvert to Coal Power GS-OnlyConvert to Nuclear Power GS-OnlyConvert to Oil Power GS-OnlyCourt FestivalEncampment TrainingHarbor ShippingHoly Site PrayersIndustrial Zone LogisticsMove Capital GS-OnlyRecommission Nuclear Reactor GS-OnlyTheater Square Performances
Competition projects GS-Only Decommission Coal Power Plant GS-OnlyDecommission Nuclear Power Plant GS-OnlyDecommission Oil Power Plant GS-OnlySend Aid GS-OnlyTrain Astronauts GS-OnlyTrain Athletes GS-Only
1 Outback Tycoon scenario only • 2 Secret Societies mode only • 3 Heroes & Legends mode only • 4 Monopolies and Corporations mode only • 5 Zombie Defense mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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