Civilization Wiki

An AI trait is an aspect of an AI-controlled civilization or leader in a Civilization game that governs their behavior. The AI leaders in earlier games were stated to have differing traits, but it was sometimes not at all obvious from their actions.

Civilization

Civilization II

Civilization IV

Civilization V

Civilization VI

Agendas play the same role as AI traits in Civilization VI and its expansions.

Other games

AI trait is not present in (or the article has not been created for) the following games :

Game Article
Civilization III AI trait (Civ3)
Civilization VII AI trait (Civ7)
Civilization: Beyond Earth AI trait (CivBE)
Civilization Revolution AI trait (CivRev)
Civilization Revolution 2 AI trait (CivRev2)
CivWorld AI trait (CivWorld)
Freeciv AI trait (Freeciv)
Civilization: Call to Power AI trait (CTP1)
Call to Power II AI trait (CTP2)
C-evo AI trait (C-evo)
Sid Meier's Colonization AI trait (Col)
FreeCol AI trait (FreeCol)
Civilization IV: Colonization AI trait (Civ4Col)
Sid Meier's Alpha Centauriā€Ž AI trait (SMAC)
Starships AI trait (Starships)

This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may want to go back and edit it so that it points to the desired specific page.