An AI trait is an aspect of an AI-controlled civilization or leader in a Civilization game that governs their behavior. The AI leaders in earlier games were stated to have differing traits, but it was sometimes not at all obvious from their actions.
Civilization
Civilization II
Civilization IV
Civilization V
Civilization VI
Agendas play the same role as AI traits in Civilization VI and its expansions.
Other games
AI trait is not present in (or the article has not been created for) the following games :
| Game | Article |
|---|---|
| Civilization III | AI trait (Civ3) |
| Civilization VII | AI trait (Civ7) |
| Civilization: Beyond Earth | AI trait (CivBE) |
| Civilization Revolution | AI trait (CivRev) |
| Civilization Revolution 2 | AI trait (CivRev2) |
| CivWorld | AI trait (CivWorld) |
| Freeciv | AI trait (Freeciv) |
| Civilization: Call to Power | AI trait (CTP1) |
| Call to Power II | AI trait (CTP2) |
| C-evo | AI trait (C-evo) |
| Sid Meier's Colonization | AI trait (Col) |
| FreeCol | AI trait (FreeCol) |
| Civilization IV: Colonization | AI trait (Civ4Col) |
| Sid Meier's Alpha Centauriā | AI trait (SMAC) |
| Starships | AI trait (Starships) |
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