
A unit is ready to learn a new ability.
Abilities are special skills available to elite units in Civilization Revolution. There are nine different abilities, up to six of which a single unit can acquire. Units learn their first ability upon becoming elite (i.e., after winning three battles as veterans) and learn an additional ability each time they win three battles or defeat an enemy unit of equal or greater strength.
Ability | Effect |
---|---|
March | +1 movement per turn |
Blitz | An extra move after an attack (another attack or movement) |
Scout | Shows stats of an army |
Medic | Allows unit to heal anywhere |
Guerrilla | +50% attack if in home territory |
Loyalty | +50% defense if in home territory |
Infiltration | +50% attack if attacking a city |
Engineer | +100% defense if in a city |
Leadership | +100% defense if the unit is in a square with other troops |