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Game Info[]
Great tile improvement. Constructed by a Great Scientist.
- Effects:
- Connects any strategic resource on the tile
- +8
Science
- Output doubled (+8 additional
Science) if Freedom Policy tree completed (Vanilla)
- +2 additional
Science after researching Scientific Theory (
)
- +2 additional
Science after researching Atomic Theory (
)
- +4 additional
Science with New Deal Freedom tenet (
)
- +2 additional
Science with Korea Scholars of the Jade Hall UA
- +2 additional
Culture with enacted Historical Landmarks Resolution (
)
Strategy[]
The Academy provides generous bonuses to Science that can be further enhanced by adopting all of the social policies in the Freedom tree (in vanilla Civilization V), by researching Scientific Theory and Atomic Theory (from Gods & Kings onward), and by adopting New Deal (in Brave New World). The Koreans, the Babylonians, and any other civilization that receives a Great Scientist early in the game should use it to build an Academy, which will give them a substantial and lasting advantage in
Science output.
Civilopedia entry[]
An academy is an institution where children can get an advanced lower (that is, pre-college) education. Academies come in all flavors - military, religious, government, and the like. Some are private, open only to the children of wealth or power or influence, while others are open to all children who meet their strict requirements. England's Eton College is one of the most famous academies in the world, taking in England's best and brightest boys between the ages of 13 and 18 since 1440.
Civilization V Improvements [edit] | |
---|---|
Standard | Camp • Farm • Fishing Boats • Fort • Lumber Mill • Mine • Offshore Platform • Oil Well • Pasture • Plantation • Quarry • Railroads • Roads • Trading Post |
Unique | Brazilwood Camp ![]() ![]() ![]() ![]() ![]() |
Great People | Academy • Citadel • Customs House • Holy Site ![]() |
Scenario specific | Hadrian's Wall • Motte and Bailey • Pontoon Bridge • Tipi • Wajo |
1 Requires a DLC
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