Civilization Wiki
Advertisement

Advanced Naval Tactics is an advance in Call to Power II.

Gameplay[]

The discovery of Advanced Naval Tactics introduces the Battleship, a powerhouse naval unit that dominates the open seas throughout the Modern Age.

Great Library entry[]

The high seas of the late 19th and early 20th centuries were the setting for the swift advance of Naval Tactics and warfare. Navies abandoned the wooden-hulls and sails of ships-of-the-line in favor of engine powered, metal-hulled battleships and cruisers. Combining large size, powerful guns, and heavy armor with speed, strength and range, battleships were the unrivaled capital ships of the world's navies for nearly a century after they were first introduced in 1860.

World War II was the battleship's heyday, when the Washington Treaty of 1922, which limited battleship sizes to 35,000 tons of displacement, was abandoned. The United States, Germany and Japan built 45,000-ton Iowa class, 52,600-ton Bismarck class and 72,000-ton Yamato class battleships, respectively. They employed antiaircraft weapons, 5-inch caliber rapid-fire guns and a multitude of 20 to 40 mm automatic weapons. They could travel great distances at the relatively high speed of over 30 knots. This period of dominance came to a swift end, however, with the rapid development of the aircraft carrier, the range and striking power of which relegated the battleship to coastal bombardment and carrier escort duties. The United States continued to employ World War II-era battleships in the latter 20th century, finally retiring the Wisconsin and the Missouri, the two remaining Iowa-class ships, after service in the Persian Gulf War in the early 1990s.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
Advertisement