Civilization Wiki

Advanced Urban Planning is an advance in Call to Power II.

Gameplay[]

Advanced Urban Planning takes the science and engineering of city building into the Modern Age. The Urban Planner unit creates a larger, more functional city with buildings and improvements already in place. This enables the player to expand their empire faster.

Great Library entry[]

It was the disorder and squalor of 19th century Industrial Revolution-era cities, with their festering, overcrowded slums, which prompted the first modern urban planning and development efforts. Early city planners imposed laws for the standardization of housing, sewage, sanitation, public health and, perhaps most important, water supply conditions. Urban planners also introduced parks and playgrounds into congested city neighborhoods, providing places for recreation, as well as visual relief.

20th century urban planning saw the rise of the concept of zoning -- setting limits for building height, neighborhood density and construction activity. Most cities had grown organically, and as the Industrial Revolution shifted the role and dominance of cities to the fore, they became sprawling, disorganized eyesores, with commercial, industrial and residential areas intertwined and seemingly built on top of each other.

Public transportation was the answer to many issues -- overcrowding, complex street systems, traffic, congested commercial districts, and shortages of housing -- that plagued the sprawling metropolis. Urban planning was also important to the revitalization of Europe after World War II, where planners shifted their focus to the reconstruction of areas destroyed by war.

By the middle of the 20th century, urban planners experimented with new concepts for towns and cities, and endeavored to create the ideal urban area. "Planned communities" sprang up, with transportation, recreation, industrial and residential systems in place. Rather than focusing on fixing problems, planners sought to develop urban areas that would evolve with the changing needs of their citizenry. Though there have been spectacular failures, many planned cities are a testament to the wisdom of long-term, scalable urban plans that focus on the total living experience.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy