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Aerodynamics is an advance in Call to Power II.

Gameplay[]

The discovery of Aerodynamics ushers in a bold new realm of combat. The Fighter unit enables players to explore and fight unencumbered by the terrain around them. However, one must be sure to place Airbases at strategic locations, so that Fighters and other aerial units may land for refueling.

The Airport boosts Commerce in its host city by making tourism and business easier.

Great Library entry[]

Few other breakthroughs in human history changed more aspects of human life than the discovery of flight. For as long as history has been recorded, human beings have been fascinated with flight. Great thinkers, even as early as Leonardo Da Vinci, have tried to come up with devices and contraptions to enable human beings to fly. Inventors who experimented with lighter-than-air craft in the 19th century were dogged by problems of control, safety, weather and range. Military uses of lighter-than-air craft proved disastrous in World War I, as they were easily shot down. In the early 1900's, two brothers, Orville and Wilbur Wright, launched the first airplane at Kitty Hawk field in North Carolina. This craft combined an internal combustion engine with the latest understandings of aerodynamics to make the first successful flight. Although it was only in the air for 12 seconds, a modern revolution in transportation and aviation was born. Human understanding about the nature of fixed-wing flight began to dramatically increase. By World War I, the first military aircraft took to the skies and added a new dimension to warfare. The modern reliance on aircraft and its applications in the realms of transportation, commerce, industry, recreation and war cannot be understated.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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