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Aesthetics is an Economic Policy Card in Civilization VI.
Strategy[]
Aesthetics is the next Economic Policy that enhances adjacency bonuses, this time for the Theater Square. However, getting adjacency bonuses for this District is most problematic of all districts - only wonders provide a standard bonus, while other nearby districts provide the usual minor bonus. As a result, your Theater Squares will have few or no bonuses unless you manage to surround them with other districts and/or build lots of wonders.
In light of this, Aesthetics becomes usually outclassed since another policy (Meritocracy) can potentially provide an equal or much better Culture bonus. The only case in which you will be able to make good use of Aesthetics is if you build many wonders, and manage to place them around your Theater Squares in such a way as for them to have adjacency bonuses of more than 2.
Alternatively, Japan and Greece can make wonderful use of Aesthetics due to their bonuses to Theater Square/Acropolis adjacency giving them consistently high yields. Ludwig II's leader ability also allows him to leverage this policy for early Tourism after researching Castles.
Civilopedia entry[]
Aesthetics, focused on the nature of art and good taste, was a product of early philosophers concerned with the creation and appreciation of beauty (forget that foolishness about “eye of the beholder”). By the late Middle Ages, aesthetics had evolved to the point where it did not encompass the functionality or utility of a thing, but rather only its beauty of form, color, contrast, and other aspects. Hence, those soaring Gothic cathedrals. Just before the Renaissance got rolling – and all sorts of folks got involved in judging aesthetic appeal – Medieval thinkers were already developing general theories on proportion, perspective, and harmony for all the arts.
See also[]
- Aesthetics in other games