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|enabled_with = Rapid Deployment |
|enabled_with = Rapid Deployment |
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|obsolete_with = |
|obsolete_with = |
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− | |effect = All [[ |
+ | |effect = All [[Unit (Civ6)|units]] gain +50% combat experience. |
}} |
}} |
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{{seewp|After action report}} |
{{seewp|After action report}} |
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− | '''After Action Reports''' is a Military [[Policy |
+ | '''After Action Reports''' is a Military [[Policy card (Civ6)|Policy Card]] in ''[[Civilization VI: Rise and Fall]]''. |
== Strategy == |
== Strategy == |
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− | + | After Action Reports is another awesome policy for warmongers, providing all military [[Unit (Civ6)|units]], including [[Nihang (Civ6)|Nihangs]] and [[Warrior Monk (Civ6)|Warrior Monks]], with a percentage of bonus [[XP]] equal to an [[Encampment (Civ6)|Encampment]] [[Building (Civ6)|building]]. |
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== Civilopedia entry == |
== Civilopedia entry == |
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{{/Civilopedia}} |
{{/Civilopedia}} |
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Revision as of 14:34, 12 May 2021
Back to the list of Policy Cards
After Action Reports is a Military Policy Card in Civilization VI: Rise and Fall.
Strategy
After Action Reports is another awesome policy for warmongers, providing all military units, including Nihangs and Warrior Monks, with a percentage of bonus XP equal to an Encampment building.
Civilopedia entry
Soldiers have historically reflected on their successes, and numerous examples of military histories written by participants can be found through history and across cultures. But the modern After-Action Report is a product of the increasing professionalism of the staff officer. The AAR is a formal affair, based on an analytical look at goals and objectives, the outcomes, and the recommendations for future action. After-Action Reports are a critical part of the modern officer’s curriculum.
Trivia
- This card is wrongly labeled as +25% in game.