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A Golden Age is earned when you get 12 or more Era points above Dark Age threshold. Your people are inspired by the great achievements of your civilization in the past era, and are especially dedicated to your nation, both ensuring that your cities will stay in the empire, and that foreign cities will be tempted to join you. Each {{Citizen6}} Citizen exerts 1.5 points of Loyalty pressure, and Dedications earn special powerful bonuses. Note that while you're in a Golden Age, it will be more difficult to earn a Normal or Golden Age in the subsequent era - their thresholds increase.
 
A Golden Age is earned when you get 12 or more Era points above Dark Age threshold. Your people are inspired by the great achievements of your civilization in the past era, and are especially dedicated to your nation, both ensuring that your cities will stay in the empire, and that foreign cities will be tempted to join you. Each {{Citizen6}} Citizen exerts 1.5 points of Loyalty pressure, and Dedications earn special powerful bonuses. Note that while you're in a Golden Age, it will be more difficult to earn a Normal or Golden Age in the subsequent era - their thresholds increase.
   
During a Golden Age, the globe icon for the next turn changes to have a glow and a golden color.
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During a Golden Age, the globe icon for the next turn changes to have a glow with a golden color and the visuals for the game map become brighter.
   
 
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Revision as of 22:36, 28 May 2020

BackArrowGreen Back to Civilization VI

Ages (Civ6)

Wilhelmina has successfully led her people into a Heroic Age.

Ages are a feature added to Civilization VI in the Rise and Fall expansion pack. They are reminiscent of the old Golden Age mechanics from previous Civilization titles, but are greatly expanded and intertwined with the new Loyalty mechanics. There are now four distinct Ages (Normal, Golden, Dark and Heroic), each with its own gameplay effects, and instead of them changing only occasionally (as was in Civilization V), Ages now accompany your civilization throughout its history - from the dawn of time to the end of times. Will you remain in a Normal Age, rise to a Golden Age, or fall into a Dark Age? This will depend on what significant feats your civilization performs at any moment.

Game Eras and Ages

Civilization VI: Rise and Fall introduces the concept of a Game Era: a general era valid for the whole world, and not only for individual players. While this may sound similar to the World Eras in Civilization V: Brave New World, its gameplay effect here is quite different, although individual eras still exist and their effects remain relevant. For example, Roads will upgrade for each civilization individually as soon as they reach their next individual era, while city-state quests will now be updated upon starting a new World Era, instead of when entering the next individual era. Also, individual eras are considered when determining the validity of the Colonial War Casus belli.

Still, the major factor determining when the world will enter the next era remains individual progression of civilizations. The faster they progress with technological and civic research, the faster will the next World Era start. And when this happens, all civilizations will enter a new Age which reflects the Era Score they collected in the previous World Era.

You will get a 10-turn warning when the Game Era is about to change. Use it to try and earn as much Era Score as you can.

Note that all civilizations start the game in a Normal Age in the Ancient World Era.

Era Score

While technological and social progress remains the means to progress towards the next 'individual' era, the brand new Era Score is the way you progress towards the next Age. This score reflects the major achievements a civilization has managed since the last World Era ended, achievements which now bear the fanciful name "Historic Moments". Many types of game events may turn into Historic Moments - for example, establishing contacts with a Tribal Village, discovering a new Natural Wonder, or building your civilization's unique unit for the first time. At the same time, it's interesting to note that some of these events are only considered "historic" within a certain World Era! For example, finding a Tribal Village may be important enough in the Ancient Era, but it won't matter much later!

Every Historic Moment adds one or more points to your Era Score. Whenever the new World Era starts your current Era Score is compared with two thresholds, the Dark Age and the Golden Age thresholds:

  • If you're below the Dark Age threshold, you will now enter a Dark Age.
  • If you're between the Dark Age and the Golden Age threshold, you will continue in a Normal Age, which is also your starting Age.
  • If you've passed the Golden Age threshold, prepare for a time of great advancements and achievements for your civilization!

Note that the Dark Age threshold increases if you are in a Golden Age. In other words, it becomes more difficult to achieve a Normal (and hence a Golden Age) in the next Game Era. Also, the next Age thresholds are calculated from your current Era Score at the moment of era change. This means that any Era points you earn above the Golden Age threshold are wasted, because they will not 'transfer' to the next era cycle! With this in mind, whenever you earn enough score for a Golden Age you may wish to hold (if you could) further Era score-earning activities until the change of the Game Era - this way you won't 'waste' them.

Your Era Score is always visible as a bar circling the End Turn button in the lower right corner of the game interface, as well as a number right below it. Additional details about your current Age, Era Score and some other information may be found by pressing a new button at the top right corner of the screen.

There is also a special Wonder which affects Era Score earned by Historic Moments: the Taj Mahal. Build it to boost your Era Score each time you earn 2 or more points.

Dedications

Dedications (Civ6)

Hojo Tokimune must decide which Dedication to make for the Renaissance Era.

Another mark of the new Ages system, a Dedication is a broad gameplay focus which a Leader chooses for their people each time the world enters a World Era. That means that you will always enjoy a Dedication throughout the game, except in the very beginning of the game (because you hadn't had the chance to earn Era Score yet!).

Dedications' main goal is to increase your Era Score. You may choose Culture-oriented, Construction-oriented, and various other kinds of Dedications; actions which satisfy this orientation will then earn additional Era points beyond their basic functionality. For example, you may get Era points each time you construct a particular type of building, trigger a Eureka Eureka Eureka moment or convert a city to your religion. If you choose your Dedication well, anticipating the direction in which you intend to develop, you stand a good chance of earning a significant extra score for your next Age!

There are always four different Dedications to choose from. However, since there are eleven Dedications available, specific Dedication choices depend on the era the world is currently in. That is, the particular set of Dedications available changes according to the era the world enters into. For example, Exodus of the Evangelists is only available through the first 3 eras (Classical through Renaissance), while Wish You Were Here is only available in the last 2 eras.

Each Dedication has two versions: Normal (available for Normal and Dark Ages) and Golden Age version. While Normal versions are focused on helping you increase your Era Score, Golden Age Dedications are in fact powerful bonuses which act as rewards for your good performance and give you a significant edge over your competitors! For example, you may get to Purchase Civilian units with Faith Faith - something normally impossible, even with Religious Beliefs! Note, however, that Golden Age versions do not help you increase Era Score (except when playing as Georgia). This makes it even more difficult to achieve another Golden Age, or even maintain a Normal Age in the next game Era!

Here follows a list of Dedications, their effects and the World Eras they are available. Below in the Strategy section you may also find a discussion of the best uses of each Golden Age Dedication bonus.

Dedication Normal/Dark Age Effect Golden Age Effect Class. Med. Ren. Ind. Mod. At. Inf. Fut.
Dedication Infrastructure (Civ6)

Monumentality

Gain +1 Era Score each time you construct a Specialty District. +2 Movement Movement Movement for Builders. Civilian Units may be Purchased with Faith Faith. Settlers and Builders' Purchases are 30% cheaper. - - - - -
Dedication Cultural (Civ6)

Pen, Brush and Voice

Gain +1 Era Score when you trigger an Inspiration Inspiration Inspiration, and when you construct a building with a Great Work slot. Inspiration Inspiration Inspirations provide additional 10% of Civics' cost. +1 Culture Culture per Specialty District for each city. - - - - - -
Dedication Scientific (Civ6)

Free Inquiry

Gain +1 Era Score when you trigger a Eureka Eureka Eureka, and when constructing a building which provides Science Science. Eureka Eureka Eureka moments provide additional 10% of Technologies' cost. Commercial Hubs and Harbors provide Science Science equal to their Gold Gold bonus. - - - - - -
Dedication Religious (Civ6)

Exodus of the Evangelists

Gain +2 Era Score when you convert a city to your religion for the first time. +2 Movement Movement Movement for Missionaries, Apostles and Inquisitors; newly-trained ones receive +2 Charges. +4 Great Prophet Great Prophet points per turn. - - - - -
Dedication Exploration (Civ6)

Hic Sunt Dracones

Gain +3 Era Score when you discover a new continent or Natural Wonder. +1 Era Score when you kill a non-Barbarian naval unit. Cities settled on a continent different than your Capital Capital Capital's gain +3 Citizen Population and +2 Loyalty per turn. Naval and Embarked units gain +2 Movement Movement Movement. - - - - - -
Dedication Economic (Civ6)

Reform the Coinage

Gain +1 Era Score each time you successfully complete a Trade Route Trade Route Trade Route. Your Traders cannot be Plundered. International Trade Route Trade Route Trade Routes provide +3 Gold Gold per specialty district in the foreign city. - - - - -
Dedication Industrial (Civ6)

Heartbeat of Steam

Gain +2 Era Score for each Industrial or later building constructed. +10% Production Production toward Industrial Era and later wonders. Campus district's Science Science adjacency bonus provides Production Production as well. - - - - - -
Dedication Military (Civ6)

To Arms!

Gain +1 Era Score each time you kill a non-Barbarian Corps in combat and +2 Era Score each time you kill a non-Barbarian Army in combat. Unlocks a special Casus Belli which gives 75% less warmonger penalties than formal war and can be used immediately after Denouncing the target. +15% Production Production towards military units. - - - -
Dedication Tourism (Civ6)

Wish You Were Here

Gain +1 Era Score for each Artifact Artifact extracted. Cities with Governors receive 50% Tourism Tourism from World Wonders. +100% Tourism Tourism to all National Parks. - - - -
Dedication Espionage (Civ6)

Bodyguard of Lies

Gain +1 Era Score for each successful offensive operation. Spies take no time to establish presence in an enemy city. Time to complete all offensive spy operations reduced by 25%. - - - - -
Dedication Aeronautical (Civ6)

Sky and Stars

Gain +1 Era Score for each Aerodrome building constructed. Gain +1 Era Score each time a Great Person Great Person Great Person is Earned. Unlocks the Eureka Eureka Eurekas for Advanced Flight, Nuclear Fission, and Rocketry if in the Atomic Era. If in the Information Era the Eureka Eureka Eurekas for Satellites, Robotics, Nuclear Fusion, and Nanotechnology are unlocked. +100% XP earned for all Air Units.

GS-Only Unlocks the Eureka Eureka Eurekas for Satellites, Nuclear Fusion, and Nanotechnology if in the Information Era. When chosen in the Future Era the Eureka Eureka Eurekas for Smart Materials, Predictive Systems, and Offworld Mission are unlocked. +100% XP earned for all Air Units. Aluminum Aluminum Aluminum mines accumulate +2 more resources per turn.

- - - - -
Dedication Automaton (Civ6)

Automaton Warfare GS-Only

Gain +1 Era Score each time you kill a non-Barbarian unit with a Giant Death Robot. Gain a Giant Death Robot in your capital. Receive 3 Uranium Uranium Uranium per turn. Uranium Uranium Uranium mines accumulate +1 more resource per turn. - - - - - -

GS-Only Added in the Gathering Storm expansion pack.

Types of Ages

Normal Age Normal Age (Civ6)

Normal age

This is, as the name suggests, the most common Age - when your people are neither inspired nor despairing. Typically it is earned when you get 12 Era points; however, for each Golden Age you had, this threshold increases by 5, and for each Dark Age, it decreases by 5. Also, each city you have at the start of the age increases this threshold by 1. Each Citizen Citizen exerts the normal amount of Loyalty pressure (1), and Dedications have only their basic bonuses.

During a Normal Age, the globe icon on the lower right corner of the screen will appear to be blue-colored as it typically appears.

Golden Age Golden Age (Civ6)

Golden age
Golden Age (Civ6)

Depending on how Seondeok leads, Korea could find itself in a Golden Age...

A Golden Age is earned when you get 12 or more Era points above Dark Age threshold. Your people are inspired by the great achievements of your civilization in the past era, and are especially dedicated to your nation, both ensuring that your cities will stay in the empire, and that foreign cities will be tempted to join you. Each Citizen Citizen exerts 1.5 points of Loyalty pressure, and Dedications earn special powerful bonuses. Note that while you're in a Golden Age, it will be more difficult to earn a Normal or Golden Age in the subsequent era - their thresholds increase.

During a Golden Age, the globe icon for the next turn changes to have a glow with a golden color and the visuals for the game map become brighter.

Dark Age Dark Age (Civ6)

Dark age
Dark Age (Civ6)

...or a Dark Age.

A Dark Age happens when you fail to gather enough Era points to pass the Dark Age threshold. This is a time that tests your subjects' Loyalty and honor - they lose faith in your leadership and are more easily tempted to defect to other nations (meaning that their Loyalty falls to 0.5 per Citizen Citizen). You will have to take extra steps to ensure this doesn't happen, and that your empire doesn't fall apart under the weight of your failures as its leader.

Dark Ages are trying times, but they are also times of opportunities. First, you gain access to special Dark Age Policy Cards, which can help you weather the storm (albeit at a price). Second, the next Dark Age threshold is lowered, making it easier to achieve at least a Normal Age in the next era. Third, if you surpass expectations and actually manage to fill the Golden Age meter for the next era, you will gain a Heroic Age!

During a Dark Age, the globe icon for the next turn becomes black-colored, and the visuals for the game map get darkened.

Heroic Age Heroic Age (Civ6)

Heroic age globe

A Heroic Age is a proof of (and reward for) the resilience and industriousness of your civilization in overcoming the challenges of a Dark Age. It is earned when you fill the Golden Age meter while in a Dark Age (which is actually easier, since the thresholds are lower).

When moving to the next era, you will get the Loyalty bonus of a Golden Age, but instead of receiving one Golden Age Dedication bonus, you receive three! Needless to say, you will get a huge gameplay boost.

Strategy

The brand new Ages/World Eras system introduces a nice overlay of additional sophistication to an already complicated game. Although according to the developers its main function should be to complement the Loyalty system and improve or worsen your chances of flipping foreign cities (or their chances of flipping yours), in practice the main benefit of the Era system is Golden Ages. Their special Dedication bonuses are quite powerful, and used in the right way may literally turn the game.

Of course, in order to get to a Golden Age you first need to bump up your Era Score. Here is where the right Dedication (when in Normal or Dark Age) is extremely important: you should think very carefully about the direction in which the gameplay will take you over the next few dozen turns. For example, if you're setting up your first couple of cities, it is likely you will be building districts, and so Monumentality will help you earn extra points. If, on the other hand, you've just set up your religion and are starting to spread it, Exodus of the Evangelists should be your choice. Similar choices in later eras let you make use of exploration or warfare as means of advancing Era Score. Match your strategy for the immediate future to the right Dedication and you're almost certain to reach a Golden Age in the next World Era!

And now let's discuss the use of the various Golden Age Dedications:

  • Monumentality - This is one of the best choices in the first three eras of the game when it's available, and especially so for the Classical World Era (which is the very first you will enter after some 40-50 turns). It allows the use of Faith Faith for Settler purchases, which is exactly what you need in the beginning of the game in order to expand quickly! In later eras you may want to focus on Builder purchases, however, since your new cities will now have claimed new territory and new Resources which will need upgrading. Quicker movement for Builders also comes very handy in a moment when your Road network is still incomplete.
  • Pen, Brush and Voice - Only available in the first two World Eras, this Dedication is actually more useful in the Medieval Era when you've had the chance to build some districts. The Inspiration Inspiration Inspiration boosts are not that great, although they will serve you regardless of the state of your empire. So, unless you've already built some of the appropriate districts, you should choose another Dedication.
  • Free Inquiry - Similar to the above. The main bonus - Science Science from each Harbor and Commercial Hub - is useful only if you have such districts, AND if they actually have adjacency bonuses! The Eureka Eureka Eureka boost is not that great, but will serve you automatically. Again, unless you're a seafaring or a trading power with the relevant districts already up or close to completion, you should choose another Dedication.
  • Exodus of the Evangelists - This is a great choice for a civilization striving for a Religious Victory! In the Classical World Era it will significantly boost your Great Prophet Great Prophet points (if you still need those), speeding up the founding of your religion. Later it will help immensely spreading it thanks to the additional charges Missionaries and Apostles get, not to mention that they will move quicker and outpace rival religious agents! However, if you're not that keen on having your own religion, this Dedication is all but useless, and you should consider using another one, especially if you're past the Classical Era.
  • Hic Sunt Dracones - This Dedication's purpose is almost entirely to boost settling on other landmasses, and it is exceedingly good at doing that.It becomes available during the Renaissance and Industrial Eras when you should be exploring the globe with your newly-built/upgraded ships; these will move much faster, along with the Embarked Settlers, ready to found new cities far from home. And these new cities will get a jump-start with 3 Citizen Population (instead of just 1), and extra Loyalty, making their development that much faster! However, there is a catch: the Dedication won't do you any good if you haven't discovered other continents, if the other continents you have discovered are already taken, or if you haven't developed your empire enough to research Cartography and prepare to expand overseas. So, it will take some preparation if you want to make the best out of it: when the Renaissance Era approaches, you should beeline Cartography and prepare some Settlers, then hit the oceans as soon as you can. If you've no particular mind for expansion, you can use the +2 Movement Movement Movement bonus for ships to explore the world faster, but there are usually better picks for both the Renaissance and Industrial World Eras.
  • Reform the Coinage - This is the safest bet for the mid-game, available from the Renaissance all the way to the Modern World Era. It provides a hefty Gold Gold profit - something which is always useful in a variety of situations, plus safety from pesky Barbarian pirates looking for easy profits. Try to trade with well-developed cities (i.e. those with lots of districts) in order to maximize the effect. Of course, this Dedication will be more useful if you have more Trade Route Trade Route Trade Routes, but even an average of 4 may give you 50+ Gold Gold income and allow you to develop your empire in any direction you want via Purchasing buildings and units.
  • Heartbeat of Steam - Available in the Industrial and the Modern World Eras, this is one of the best overall Dedications, giving you a Production Production bonus for every Campus with Adjacency bonus! There are usually no Campuses without any adjacency bonuses, but even in this case the bonus production for Wonders will help you get ahead of the competition. Still, a Science Science-oriented civilization with lots of Campuses will make the best use of this Dedication; use the opportunity to attempt to build as many Wonders as you can. Of course, it may just so happen that you cannot or will not build Wonders at this moment, or that your Campus adjacency bonuses are not really that great. In this case you should select another Dedication, such as Reform the Coinage...or, if you are an expansionist, To Arms.
  • To Arms! - This Dedication is specifically designed to help you wage war: not only does it boost your unit production speed, but it also gives you a special Casus Belli which is usable at any time! What's more, this Dedication will be active from the Renaissance all the way to the Information World Era, turning it into the wet dream of any civilization going for a Domination Victory! But even if you don't, it will allow you to speed up unit production even if you don't intend to conquer the world; this could be useful if you suddenly find yourself on the receiving end of a sudden declaration of war. Of course, if you're heading for a Science or Cultural Victory you should select another Dedication.
  • Wish You Were Here - Conversely, this Dedication is tailored to the needs of a player pursuing a Cultural Victory, and will be particularly useful if you've managed to build many Wonders and National Parks. To make the best use of it, assign your Governors to the cities housing the Wonders, even if you risk missing out on some of their other abilities. Note that it is completely irrelevant which Governor is in such a city, so think strategically. However, you won't have any use for this Dedication if you're not going for a Cultural Victory.
  • Bodyguard of Lies - This is the best all-purpose Dedication of the last two eras, vastly increasing the efficiency of your Spies! And since Espionage has many diverse uses in the game, you can always benefit from more efficient Spies. So, if none of the other late-game Dedications serve your purposes, choose this one and make sure to increase your Spies' efficiency through some of the Diplomatic Policies suitable for this purpose. Then enjoy stealing techs, Gold Gold and hampering your opponents' progress at every step!
  • Sky and Stars - As the name suggests, this Dedication has two main uses: to help you progress towards the Scientific Victory (by getting the Eureka Eureka Eurekas for the most important techs), and to improve your air force. Note that the latter will only improve when earning XP, which means when they fight! So, if you're not engaging in wars, or pursuing a Science Victory, you won't have any use for this Dedication.
  • Automaton Warfare - Although it isn't available until the last two eras of the game, this Dedication should be your first choice if you're a warmonger. A free Giant Death Robot will give you a massive military advantage, especially if you've researched the technologies needed to unlock its upgrades (Advanced AI, Advanced Power Cells, Cybernetics, and Smart Materials). The extra Uranium Uranium Uranium from the Dedication and Mines will also provide your cities with Power Power and increase their Production Production and Science Science yields if you've built Nuclear Power Plants.

Trivia

Here's the lead designer Anton Strenger on the subject:[1]

Golden and Dark Ages are among the new events that can shift the course of your game’s history. They are significant, but temporary, changes to a civilization that last for an Era. They will open up new opportunities for players to change their strategies, and change the state of the game between the player and their rivals. Having a Golden Age affords huge bonuses to Loyalty and other game systems, but makes earning future Golden Ages slightly more difficult.

Having a Dark Age hurts Loyalty in your cities and makes you vulnerable, but gives you an opportunity to earn a future Golden Age more easily. It also allows the use of special Dark Age policies and opens the door for an even more powerful Heroic Age. Think of it this way: While a Golden Age provides one Dedication bonus (a powerful Golden Age effect), being in a Heroic Age lets the player earn three Dedication bonuses (making it sort of a “triple” Golden Age).

In the Civilization VI base game, we have the idea of a “player era” – how far a player has advanced on their tech or civics tree. In this expansion, systems are very much tied to the idea of the “game era,” which is determined by individual player advancement and a few other behind-the-scenes adjustments. Think of these game eras like chapters in a book. Each has its own arc, and its own small ending, but leaves you wanting to discover the rest of the story by continuing to the next chapter. When you enter a new game era you may earn a Golden Age or a Dark Age. Which one you get is determined by your Era Score in the previous game era, a score that is increased by fulfilling certain objectives.

So while your neighbor may have been in a Golden Age last era, they may enter a Dark Age this era, opening up an opportunity for you to change your strategy. The key effect of Golden and Dark Ages: they change the Loyalty of a player’s cities. As Ages change and weak spots are exposed in empires, cities can declare independence and even change hands to new owners.

Videos

Related achievements

Dark Horse
Dark Horse
Win the game while in a Dark Age
An idiomatic phrase referring to someone who comes from behind or a disadvantageous position to win.
Desperate Times Call For Desperate Measures
Desperate Times Call For Desperate Measures
Assign a Dark Policy to your Government
In adverse circumstances, actions that might have been rejected under other circumstances may become the best choice.
I'm going to break the wheel
I'm going to break the wheel
Earn three Golden Ages in a row.
A reference to a quote by Daenerys Targaryen, a major character from A Song of Ice and Fire and HBO's Game of Thrones.
Victory Belongs to the Most Persevering
Victory Belongs to the Most Persevering
Achieve a Heroic Age
A quote attributed to Napoleon Bonaparte.

References

  1. The original text of the page was found here [1]
Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.