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{{Strength (Civ3)}}<br>
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{{Strength (Civ3)}}<br />
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==Detailed trait info==
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* Agricultural Civilizations get an +1 bonus to food in the city tile, this is generally affected by the despotism penalty.
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** Towns, cities and metros settled next to a river or fresh water source will receive that +1 food bonus even under the despotism penalty.
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* In addition, all irrigated desert tiles produce +1 extra food (irrigation provides a bonus of +2 food to deserts not just +1).
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* All buildings marked with the flag 'Agricultural' will have their production costs halved, which effectively means they're half price or built at double speed compared to other non-Agricultural civilizations. The Agricultural buildings are [[Aqueduct (Civ3)|Aqueduct]], [[Solar Plant (Civ3)|Solar Plants]] and [[Recycling Center (Civ3)|Recycling Center]]. Notably Granaries, Hospitals, mass transit or other power plants are not considered for this bonus.
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* Agricultural civilizations start the game with [[Pottery (Civ3)|Pottery]] if the civilization is both Expansionist and Agricultural then it starts with [[Masonry (Civ3)|Masonry]] as well.
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The following civilizations are agricultural:
 
The following civilizations are agricultural:
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*[[Aztec (Civ3)|Aztec]]
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*[[Celts (Civ3)|Celts]] (updated in ''[[Civilization III: Conquests|Conquests]]'' expansion)
 
*[[Dutch (Civ3)|Dutch]]
 
*[[Dutch (Civ3)|Dutch]]
 
*[[Incan (Civ3)|Incan]]
 
*[[Incan (Civ3)|Incan]]
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*[[Iroquois (Civ3)|Iroquois]] (changed in conquests)
 
*[[Maya (Civ3)|Maya]]
 
*[[Maya (Civ3)|Maya]]
 
*[[Sumerian (Civ3)|Sumerian]]
 
*[[Sumerian (Civ3)|Sumerian]]
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{{Strengths (Civ3)}}

Revision as of 09:11, 17 September 2018

BackArrowGreen Back to the list of strengths

Detailed trait info

  • Agricultural Civilizations get an +1 bonus to food in the city tile, this is generally affected by the despotism penalty.
    • Towns, cities and metros settled next to a river or fresh water source will receive that +1 food bonus even under the despotism penalty.
  • In addition, all irrigated desert tiles produce +1 extra food (irrigation provides a bonus of +2 food to deserts not just +1).
  • All buildings marked with the flag 'Agricultural' will have their production costs halved, which effectively means they're half price or built at double speed compared to other non-Agricultural civilizations. The Agricultural buildings are Aqueduct, Solar Plants and Recycling Center. Notably Granaries, Hospitals, mass transit or other power plants are not considered for this bonus.
  • Agricultural civilizations start the game with Pottery if the civilization is both Expansionist and Agricultural then it starts with Masonry as well.


The following civilizations are agricultural:

Civilization III Strengths
AgriculturalCCommercialExpansionistIndustriousMilitaristicReligiousScientificSeafaringC
C: Added in Conquests expansion