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− | {{Strength (Civ3)}}<br> |
+ | {{Strength (Civ3)}}<br /> |
+ | ==Detailed trait info== |
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+ | * Agricultural Civilizations get an +1 bonus to food in the city tile, this is generally affected by the despotism penalty. |
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+ | ** Towns, cities and metros settled next to a river or fresh water source will receive that +1 food bonus even under the despotism penalty. |
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+ | * In addition, all irrigated desert tiles produce +1 extra food (irrigation provides a bonus of +2 food to deserts not just +1). |
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+ | * All buildings marked with the flag 'Agricultural' will have their production costs halved, which effectively means they're half price or built at double speed compared to other non-Agricultural civilizations. The Agricultural buildings are [[Aqueduct (Civ3)|Aqueduct]], [[Solar Plant (Civ3)|Solar Plants]] and [[Recycling Center (Civ3)|Recycling Center]]. Notably Granaries, Hospitals, mass transit or other power plants are not considered for this bonus. |
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+ | * Agricultural civilizations start the game with [[Pottery (Civ3)|Pottery]] if the civilization is both Expansionist and Agricultural then it starts with [[Masonry (Civ3)|Masonry]] as well. |
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The following civilizations are agricultural: |
The following civilizations are agricultural: |
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+ | *[[Aztec (Civ3)|Aztec]] |
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+ | *[[Celts (Civ3)|Celts]] (updated in ''[[Civilization III: Conquests|Conquests]]'' expansion) |
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*[[Dutch (Civ3)|Dutch]] |
*[[Dutch (Civ3)|Dutch]] |
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*[[Incan (Civ3)|Incan]] |
*[[Incan (Civ3)|Incan]] |
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+ | *[[Iroquois (Civ3)|Iroquois]] (changed in conquests) |
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*[[Maya (Civ3)|Maya]] |
*[[Maya (Civ3)|Maya]] |
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*[[Sumerian (Civ3)|Sumerian]] |
*[[Sumerian (Civ3)|Sumerian]] |
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+ | {{Strengths (Civ3)}} |
Revision as of 09:11, 17 September 2018
Detailed trait info
- Agricultural Civilizations get an +1 bonus to food in the city tile, this is generally affected by the despotism penalty.
- Towns, cities and metros settled next to a river or fresh water source will receive that +1 food bonus even under the despotism penalty.
- In addition, all irrigated desert tiles produce +1 extra food (irrigation provides a bonus of +2 food to deserts not just +1).
- All buildings marked with the flag 'Agricultural' will have their production costs halved, which effectively means they're half price or built at double speed compared to other non-Agricultural civilizations. The Agricultural buildings are Aqueduct, Solar Plants and Recycling Center. Notably Granaries, Hospitals, mass transit or other power plants are not considered for this bonus.
- Agricultural civilizations start the game with Pottery if the civilization is both Expansionist and Agricultural then it starts with Masonry as well.
The following civilizations are agricultural:
- Aztec
- Celts (updated in Conquests expansion)
- Dutch
- Incan
- Iroquois (changed in conquests)
- Maya
- Sumerian
Civilization III Strengths |
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AgriculturalC • Commercial • Expansionist • Industrious • Militaristic • Religious • Scientific • SeafaringC |
C: Added in Conquests expansion |