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Agricultural Revolution is an advance in Civilization: Call to Power.

Summary[]

The Agricultural Revolution, the first step in the Mechanical Discoveries Advances, marks the impact of higher learning on agriculture and trade. These advantages are embodied in the Mill, which increases production, the advanced farm, which increases food, and in the Pikeman, who provides cheap defensive protection.

Great Library entry[]

Established by the Greeks, Romans, and Arabs, systematic learning began paying great dividends with new discoveries in technology and farming that opened the door to the agricultural revolution. The rise in monasteries, libraries, and universities guaranteed that new discoveries spread - opening the way for a population and economic boom lasting several hundred years. This period brought the horse harness, the mould-board plow, and the powered loom into widespread use. As a result, crop yields shot up, and cloth prices dropped dramatically, feeding a commercial expansion that swept through the world.

Civilization: Call to Power Advances
Ancient Age Agriculture Alchemy Astronomy Bronzeworking Bureaucracy Domestication Engineering Geometry Hullmaking Ironworking Jurisprudence Mining Monarchy Philosophy Religion Shipbuilding Stirrup Stoneworking Theocracy Tool-Making Trade Writing
Renaissance Age Age of Reason Agricultural Revolution Banking Cannon-Making Cavalry Tactics Classical Education Democracy Economics Gunpowder Industrial Revolution Machine Tools Mechanical Clock Medicine Nationalism Ocean-Faring Optics Perspective Physics Printing Press Republic
Modern Age Aerodynamics Chemistry Communism Computer Conservation Corporation Electricity Electrification Explosives Fascism Genetics Global Defense Globenet Jet Propulsion Mass Media Mass Production Oil Refining Pharmaceuticals Quantum Physics Railroad Rocketry Space Flight Steel Tank Warfare
Genetic Age AI Surveillance Advanced Composites Arcologies Corporate Republic Cryonics Ecotopia Fuel Cells Fusion Genetic Tailoring Human Cloning Nano-Assembly Neural Interface Robotics Sea Colonies Smart Materials Space Colonies Superconductor Technocracy Unified Physics
Diamond Age Alien Archaeology Asteroid Mining Cloaking Digital Encryption Eden Project Gaia Theory Life Extension Mind Control Subneural Ad Ultra-Pressure Machinery Virtual Democracy Wormholes Zero-G Industry
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