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Agricultural Revolution is an advance in Call to Power II.

Gameplay[]

The Agricultural Revolution is the culmination of breakthroughs in farming, animal husbandry and trade. It allows one to build Mills and Advanced Farms, which increase Production and Food, respectively.

Great Library entry[]

New crop rotation techniques, better breeding methods and new mechanized devices for cultivation marked the period in the 18th century known as the agricultural revolution. Simultaneous advances in hygiene and diets led to a rise in population, and provided both workers and consumers for these new manufacturing methods. The Norfolk four-course system was one of the most important developments during this time. Wheat was grown in the first year, followed by turnips in the second, then barley, with clover and ryegrass undersown, in the third. The clover and ryegrass were grazed or cut for feed in the fourth year. Turnips went to feed cows and sheep. This system had enormous benefits, including the elimination of the fallow year, and richer, more abundant animal manure for fertilization. This increased crop yields considerably.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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