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 "Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization."
– Daniel Webster

Game Info[]

The basis of all civilized life, Agriculture allows working the land for food. This, in turn, makes possible the whole concept of a group of humans establishing themselves in one permanent location and thriving there, instead of living as hunter-gatherers and constantly moving about in search of food. It allows Workers to construct Farms, which are vital for increasing the Food Food output of map tiles.

All civilizations begin the game with this technology by default.

Civilopedia entry[]

Agriculture is the production of plants and animals, most notably for food, but also for clothing, shelter, medicine, recreation, and other diverse uses. Crop cultivation probably developed independently in numerous places. The earliest evidence of agriculture thus far discovered dates back to the end of the last ice age, approximately 11,000 years ago. Interestingly, it appears that agriculture was not invented by starving hunter-gatherers desperately seeking new sources of sustenance; instead, evidence suggests that the earliest agriculturalists were successful and wealthy hunter-gatherers who probably had plenty of food already on hand. This makes some sense: people with a surplus of food can afford to experiment on new technologies, while those who are hungry are going to expend all of their energy on tried and true methods of gaining sustenance.

In its infancy, agriculture was a slow, cyclical process. Seeds were sown in the spring, the fields were tended and watered until the crops were ready to be harvested, often many months later. Since very few places have climates suitable for year-round agricultural production, farmers had to be able to store food for the lean winter months or they had to trade with those who could gather food year-round from hunting, fishing, and so forth. Farmers have always been at the mercy of nature and the weather: if it didn't rain one year or pests ate the crop, a family might simply starve.

Modern agriculture (or "agribusiness") is a complicated and exacting science of genetic manipulation, advanced fertilizer and insecticides, and computerized irrigation systems and robotic harvesters. Advances in the technology have greatly increased the output of food from a given acre of soil, so much so that some countries - including the United States - occasionally suffer not from famine, but from a glut of food, resulting in chronic obesity in their citizenry and prices so cheap as to threaten the livelihood of the very farmers who are growing all the food.

Civilization V Technologies [edit]
Ancient Agriculture Animal Husbandry Archery Bronze Working Calendar Masonry Mining Pottery Sailing The Wheel Trapping Writing
Classical Construction Currency Drama and Poetry GodsKings5 clear.png Engineering Horseback Riding Iron Working Mathematics Optics Philosophy
Medieval Chivalry Civil Service Compass Education Guilds GodsKings5 clear.png Machinery Metal Casting Physics Steel Theology
Renaissance Acoustics Architecture GodsKings5 clear.png Astronomy Banking Chemistry Economics Gunpowder Metallurgy Navigation Printing Press
Industrial Archaeology Biology Dynamite Electricity Fertilizer Industrialization GodsKings5 clear.png Military Science Rifling Scientific Theory Steam Power Telegraph1
Modern Ballistics GodsKings5 clear.png Combustion Electronics Flight Mass Media1 Plastics Radio Railroad Refrigeration Replaceable Parts
Atomic2 Atomic Theory Combined Arms GodsKings5 clear.png Computers Ecology Nuclear Fission Penicillin Radar Rocketry
Information2 Advanced Ballistics Future Tech Globalization Lasers Mobile Tactics GodsKings5 clear.png Nanotechnology Nuclear Fusion Particle Physics Robotics Satellites Stealth Telecommunications GodsKings5 clear.png The Internet BNW-only.png
1Vanilla only 2Atomic and Information eras are Future Era in Vanilla
GodsKings5 clear.png Valid only in the Gods & Kings expansion pack.
BNW-only.png Valid only in the Brave New World expansion pack.