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An Airport is a building in Civilization II that allows the production of Veteran air units. Any air unit which spends its entire turn in the city is also completely repaired.
Additionally, one unit per turn may be Airlifted between cities linked by Airports.
Caravans receive a 50% increase to the trade bonus granted when they establish a trade route between two cities on different continents linked by Airports.
Strategy[]
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Civilopedia entry[]
Since the middle of the 20th century, the airplane has been one of the chief means of long-distance transport in the world. Nearly every major metropolitan area today has at least one airport, with facilities to handle passengers and ticketing, as well as facilities for refueling and repairing the aircraft that land there. Beginning in the 1940's, the growing role of airplanes as combat vehicles led to the widespread construction of military air bases. Nearly 400 of these facilities in the U.S. alone act as bases and maintenance facilities for aircraft assigned to all branches of the military.
See also[]
- Airport in other games
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1 Only featured in Test of Time.
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