Civilization Wiki
Advertisement

BackArrowGreen Back to the list of Buildings

Wikipedia
Wikipedia has a page called:

The Alchemical Society is a building in Civilization VI. It is exclusive to the Hermetic Order secret society in the Secret Societies game mode, introduced in the Ethiopia Pack. It is built in the Campus district and replaces the University.

Strategy[]

The Alchemical Society is a fine replacement for the standard University. The +2 Production Production bonus is somewhat helpful, but the main selling point of this building is that it provides a Great Engineer Great Engineer point and a Great Merchant Great Merchant point in addition to the University's Great Scientist Great Scientist point. This helps civilizations such as Kongo, Sweden, Brazil, and Scotland, whose goal is to recruit as many Great Person Great People as possible. It also plays decently well into the Hermetic Order's Magus, unlocked in the Industrial Era, which grants extra yields to their signature Ley Line Ley Lines. The extra Gold Gold from the adjacency bonus of the district is underwhelming, since even a +4 Gold Gold bonus is only enough to pay off the maintenance cost of the district, the Library, and this building. However, combining this with the Natural Philosophy policy card can give you a respectable Gold Gold profit.

The ability to construct the Alchemical Society will supersede all other University replacements, so those playing as Arabia and Portugal should decide if the benefits of joining this society outweighs losing the bonuses from the Madrasa and Navigation School respectively. It is usually better to pick the Voidsingers with Arabia and the Owls of Minerva with Portugal, due to the former relying on religion and the latter relying on Trade Route Trade Routes.

Civilopedia entry[]

Alchemy and chemistry, magic and science, are not as far removed as they might initially seem. For anthropologists of magic (such as Marcel Mauss), each seeks to manipulate the world in order to produce an effect. With the case of alchemy and chemistry, each involves the transformation of one substance into another, a transformation that looked to medieval observers as though one was changing its essence. For medieval alchemists, the potential that this change could have was dramatic – one might change lead into gold or transform an old body into a young one. While the Alchemy Society here is based upon the medieval and Renaissance European tradition, elsewhere, Chinese, Indian, and other parts of the world developed their own alchemical traditions and practices.

In the middle ages, Islamic science spread throughout medieval Europe, as Muslim scholars had preserved Latin texts, developed their own universities and institutions of learning, and brought in insights from Asia. For Europeans, these new bodies of knowledge presented a dizzying array of languages, propositions, ideas, and possibilities – scientific, political, religious, and, of course, magical. For this latter end, Europeans put together societies to put what they were reading into practice, and – at least in their hopes – unlock the key to the universe. Alchemy was focused on understanding the ancient truths that were embedded in these texts. For this reason, as 18th and 19th century scientific schools focused on experimentation rather than translation, new knowledge rather than old, alchemical societies went further underground and out of the mainstream of Western thought.

Gallery[]

Civilization VI Secret Societies [edit]
Titles Special Unlocks
Hermetic Order NeophyteAdeptMagusAiwass Alchemical SocietyLey LineOccult Research
Owls of Minerva InitiationRitualIndoctrinationMaster Plan Gilded Vault
Sanguine Pact TasteRising HungerVoivodeEndless Night VampireVampire Castle
Voidsingers MelodyChorusCanticleSymphony CultistDark SummoningOld God ObeliskRelic of the Void
Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only) • SewerFlood Barrier GS-OnlyFortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-OnlyOil Power Plant GS-OnlyNuclear Power Plant GS-Only
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only) • Stadium
Water Park R&F-Only Buildings Ferris Wheel R&F-OnlyAquarium R&F-OnlyAquatics Center R&F-Only
Neighborhood Buildings Food Market R&F-OnlyShopping Mall R&F-Only
Dam GS-Only Building Hydroelectric Dam GS-Only
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only Buildings Ancestral Hall R&F-OnlyAudience Chamber R&F-OnlyWarlord's Throne R&F-OnlyForeign Ministry R&F-OnlyGrand Master's Chapel R&F-OnlyIntelligence Agency R&F-OnlyQueen's Bibliotheque GS-OnlyNational History Museum R&F-OnlyRoyal Society R&F-OnlyWar Department R&F-Only
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
Advertisement