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Alliance is a game concept in Call to Power II.

Gameplay[]

An Alliance is the supreme achievement of Diplomacy in Call To Power II, representing a strong bond between nations, molded through years of friendship, trust, and mutual Regard for one another.

The conditions for an Alliance are simple: Both nations must share a Peace Treaty and a Military Pact with each other. They must also have an extremely high Regard for each other.

The benefits of an Alliance are many: Both nations may travel in each other's territory, regardless of borders. Their Units may ignore the zone of control restrictions normally in place when moving next to allied Units and Cities. Finally, both nations share map information for the duration of their Alliance, providing each other with updates each turn.

Alliances are the key to the World Peace Victory, in which the player wins the game by forging an Alliance with every empire on the map.

See also[]

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