Strategy[edit | edit source]
Amber is a unique luxury resource, appearing on both forested land (where it is improved with a Mine) and in the water (where it is improved with Fishing Boats). Either way, it provides Culture and the standard Amenities bonus of luxury resources, as well as the Mine's bonuses to Production or the Fishing Boats' bonuses to Food and Gold.
The coastal variant can appear in any coast tile around the world, whereas the land variant will be locked to a single continent (it will be one of the 4 unique luxuries of that continent).
Civilopedia entry[edit | edit source]
Amber has been prized for its decorative value since the Neolithic era, and also figured prominently in religious practices. Not just shiny stones, the scent of amber made it imminently tradable by European Catholics during the Reformation period, who considered it a blessing from God.
Related achievements[edit | edit source]
What Could Possibly Go Wrong?
Have an improved Amber resource in a city with a Zoo and an Archaeological Museum at the start of the turn.
|Civilization VI Resources |
Amber • CinnamonS • Citrus • ClovesS • Cocoa • Coffee • CosmeticsG • Cotton • Diamonds • Dyes • Furs • Gold Ore3 • Gypsum • Honey1 • Incense • Ivory • Jade • JeansG • Marble • Mercury • Olives • Pearls • PerfumeG • Salt • Silk • Silver • Spices • Sugar • Tea • Tobacco • ToysG • Truffles • Turtles • Whales • Wine
|G: Accessed by Great Merchant • S: Suzerainty with Zanzibar|
1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only
Added in the Rise and Fall expansion pack.