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Anarchy in Sid Meier's Civilization is a temporary government, representing the transitional period between the instigation of a revolution and the stabilization of the new regime. It is the least efficient government type, similar to Despotism, but does not collect taxes, conduct research, or incur maintenance, except for unit support.

Anarchy lasts a maximum of four turns, and occurs within a fixed cycle, known as "Oedo years". It is therefore possible to time a revolution strategically to minimize the interval of anarchy. The Pyramids Wonder also limits anarchy to a single turn, regardless of when a revolution is triggered.

During anarchy, Advisor portraits default to their Despotic styles: Mongolian soldiers in the early game, junta in the modern age.

Civilopedia entry[]

Anarchy is a breakdown in government resulting in the absence of political authority or any cohering purpose. The government ceases to function, along with any services it provides. While anarchy has been seriously proposed as an alternative to government, it has never achieved more than fringe acceptance. Anarchy has occurred at various times in history following great social upheaval caused by revolution, war, natural disaster, or disease. In almost every case, anarchy meant panic, disruption, waste, and destruction.

  • All tiles that produce 3 or more of a resource have a -1 production penalty of the resource.
  • Martial law for 3 units : For every military unit inside city, unhappiness is reduced by 1.
  • Units that are over the city size cost 1 shield of maintenance. Settlers consume 1 food.
  • No tax and science collected. No maintenance cost.
  • High Corruption.

See also[]

Civilization Governments