Civilization Wiki
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In the original ''Civilization'', '''anarchy''' is caused by a revolution for a government switch. The [[Pyramids (Civ1)|Pyramids]] wonder shortens the anarchy to one turn.
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In the original [[Sid Meier's Civilization|''Civilization'']], '''anarchy''' is caused by a revolution for a government switch. The [[Pyramids (Civ1)|Pyramids]] wonder shortens the anarchy to one turn.
   
 
==Civilopedia==
 
==Civilopedia==
Anarchy is a breakdown in government resulting in the absence of political
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Anarchy is a breakdown in government resulting in the absence of political authority or any cohering purpose. The government ceases to function, along with any services it provides. While anarchy has been seriously proposed as an
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alternative to government, it has never achieved more than fringe acceptance. Anarchy has occurred at various times in history following great social upheaval caused by revolution, war, natural disaster, or disease. In almost every case, anarchy meant panic, disruption, waste, and destruction.
authority or any cohering purpose. The government ceases to function, along
 
with any services it provides. While anarchy has been seriously proposed as an
 
alternative to government, it has never achieved more than fringe acceptance.
 
Anarchy has occurred at various times in history following great social
 
upheaval caused by revolution, war, natural disaster, or disease. In almost
 
every case, anarchy meant panic, disruption, waste, and destruction.
 
   
 
*All tiles that produce 3 or more of a resource have a -1 production penalty of the resource.
 
*All tiles that produce 3 or more of a resource have a -1 production penalty of the resource.
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==Anarchy Length==
 
==Anarchy Length==
Much like it's successor [[Civilization II]] and it's {{Link2|Oedo year}} concept, Civ1 anarchy can only last a maximum of 4 turns. Every 4 turns a new government may be formed if in anarchy, therefore it can be useful to strategically time [[Revolution_(Civ1)|Revolutions]] to coincide with these set years to minimize loss in production and trade.
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Much like its successor [[Civilization II]] and its {{Link2|Oedo year}} concept, Civ1 anarchy can only last a maximum of 4 turns. Every 4 turns a new government may be formed if in anarchy, therefore it can be useful to strategically time [[Revolution_(Civ1)|Revolutions]] to coincide with these set years to minimize loss in production and trade.
   
 
{{Governments (Civ1)}}
 
{{Governments (Civ1)}}

Revision as of 14:38, 23 April 2020

In the original Civilization, anarchy is caused by a revolution for a government switch. The Pyramids wonder shortens the anarchy to one turn.

Civilopedia

Anarchy is a breakdown in government resulting in the absence of political authority or any cohering purpose. The government ceases to function, along with any services it provides. While anarchy has been seriously proposed as an alternative to government, it has never achieved more than fringe acceptance. Anarchy has occurred at various times in history following great social upheaval caused by revolution, war, natural disaster, or disease. In almost every case, anarchy meant panic, disruption, waste, and destruction.

  • All tiles that produce 3 or more of a resource have a -1 production penalty of the resource.
  • Martial law for 3 units : For every military unit inside city, unhappiness is reduced by 1.
  • Units that are over the city size cost 1 shield of maintenance. Settlers consume 1 food.
  • No tax and science collected. No maintenance cost.
  • High Corruption.

Advisers are represented by Mongols in ancient age and hoodlums in the modern age.

Anarchy Length

Much like its successor Civilization II and its Oedo year concept, Civ1 anarchy can only last a maximum of 4 turns. Every 4 turns a new government may be formed if in anarchy, therefore it can be useful to strategically time Revolutions to coincide with these set years to minimize loss in production and trade.

Civilization Governments

AnarchyCommunismDemocracyDespotismMonarchyRepublic