Anarchy is the absence of any central government. Although some theorists have discussed it as a viable form of social organization, Civilization II treats it as a transitional state during changes of government.
Game effects[edit | edit source]
Unit Support[edit | edit source]
- Each unit above the city size costs one Shield per turn.
- Settlers eat one Food per turn.
Happiness[edit | edit source]
- Up to three military units in each city institute "martial law". Each of these units makes one unhappy citizen content.
Corruption and Waste[edit | edit source]
- Anarchy has a high rate of corruption and waste. The farther a city is from your capital, the higher its level of corruption.
Special[edit | edit source]
- Under anarchy, each city square that normally produces more than two food, shields, or Tradearrows produces one less.
- While Anarchy continues, citizens cannot work up to their potential. —Manual
- No taxes are collected, but no maintenance is paid on buildings. No research is conducted.
- A We Love the King Day has no effect under anarchy.
Title[edit | edit source]
The default title of the player during anarchy is
Mr. for male characters and
Ms. for female characters. If the High Council is consulted during anarchy, all the ministers argue and talk loudly over one another before their windows slam shut to a stylized A.
Oedo year[edit | edit source]
- Main article: Oedo year (Civ2)
In Civilization II, anarchy cannot last more than five turns. A civilization in anarchy will always (and only) allow the player to transition to another government during the city phase of an Oedo year, every 4th turn after game start. A player who receives a new government technology during an Oedo year can transition without any period of anarchy. A player who wishes to minimize his civilization's time under anarchy during other revolutions must launch the change of government during the turn of play before an Oedo year, so that the transition occurs during the middle of that turn's city phase.
Wonders[edit | edit source]
Manual Excerpts[edit | edit source]
Anarchy, or the lack of government, occurs only when you lose control, either because civil unrest topples your current government, or immediately following a revolution. Civil unrest continues as long as conditions are ripe for it. In the case of a revolution, your people’s attitude naturally stabilizes. After a few turns, once your civilization settles down, a dialog box appears listing all the possible forms of government your culture has available. Choose the one you like, and that regime takes effect immediately. —Manual
You have temporarily lost control of the government. You continue controlling the movements of your units, and cities continue to operate on their own, but some important functions of your civilization grind to a halt until control is restored...—Manual
Civilopedia entry[edit | edit source]
Anarchy represents not so much a government type as the lack of any stable government. Anarchy occurs when your civilization's government falls, or when you decide to have a Revolution. After a few turns of Anarchy, you can rebuild a new government. Anarchy is similar to Despotism, except that the corruption rate is VERY HIGH. However, no taxes are collected during a period of Anarchy, and no scientific research is conducted.—Civilization II Civilopedia
Videos[edit | edit source]
See also[edit | edit source]
|Civilization II Governments|