Anarchy is not so much a system of government as the lack of one. Your civilization can sink into anarchy if the government falls from prolonged civil disorder, or if you sanction a revolution. Anarchy seldom lasts longer than a few turns. But during that period corruption and waste are so high that no production occurs and no taxes are collected; scientific research comes to a halt, as well. There is no improvement maintenance when a civilization is in Anarchy.
- Anarchy has the 'Despotism Penalty' which reduces all commerce, production and food output done by citizen laborers by -1 when they produce more than 2.
- All shields and commerce produced by citizen laborers is lost to corruption and waste under anarchy. However, specialist output from entertainers, scientists, civil engineers and taxmen is not affected (even if the city display shows no production from civil engineers).
- No units need to pay maintenance.
- No city improvements require upkeep.
Change of rule in cultures are often periods of unrest, but when the very framework for government is transformed it almost always results in a period of anarchy. The massive political and social upheaval experienced by the culture during a period of anarchy brings commerce and production to a standstill as cities rise up and government organizations try to restructure. Despite the fact that corruption and waste are absolute, there is a positive side to anarchy-it is temporary. When the smoke clears and the citizens calm down they are ready to embrace a new form of order in your society.
Titles: Revolutionary, Leader
|Government||Propaganda Modifier||Resistance Modifier|
- The portrait of Anarchy is the Circle-A symbol.
|Civilization III Governments|