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The Ancient Walls are the Antiquity Age Fortification in Civilization VII.
- Effects:
- Adds 100
HP to the District and +15
Combat Strength to units defending the tile.
- Must be conquered to capture the
Settlement.
- Adds 100
Strategy[]
Just like the Medieval Walls of the Exploration Age and the Defensive Fortifications of the Modern Age, the Ancient Walls are simply called Fortification in the game. They are not a regular Building and do not have the building tag; therefore, they cannot be the first structure to be built on a tile to designate an urban zone, and they do not count toward the limit of 2
Buildings per tile. Constructing these walls follow specific ruling, which is explained in the District article.
Civilopedia entry[]
Evidence of walled cities dates back to the eighth millennium BCE when Neolithic inhabitants of Jericho constructed stone fortifications around their settlement. In the ensuing centuries, city walls developed across the globe as both a protective measure and a means of regulating trade. As architecture grew more advanced, these structures took on additional purposes – for instance, the Assyrians and Babylonians erected walls to intimidate as well as defend, boasting of their strength in dedicatory inscriptions.
Walls were used to both expand and defend borders. The Great Wall of China, a network of rammed earth and stone structures, is the most famous example of this process. Sprawling across mountains and deserts, it was designed to both claim new territory and protect the fertile lands of the south from northern invaders. The Persians raised walls in the Caucasus Mountains to defend their territories from nomadic tribes. And the Romans marked their northernmost provinces in Britain with the Hadrian and Antonine Walls.