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 "If there are no dogs in Heaven, then when I die I want to go where they went."
– Will Rogers
 "I am fond of pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals."
– Winston S. Churchill


Animal Husbandry is an Ancient Era technology in Civilization VI.

Strategy[]

Animal Husbandry is a vital stepping stone for civilizations, enabling access to animal resources outside the City Center via Pastures and Camps. It also allows harvesting of all these resources. Along with Mining, Animal Husbandry will be one of the first two techs you research in most games - you should prioritize it if there are any nearby resources accessible with one of the improvements it unlocks.

In Gathering Storm, Horses Horses are revealed with Animal Husbandry instead of being visible at the beginning of the game, which makes researching this technology as early as possible even more essential.

Civilopedia entry[]

The domestication of animals and the selective breeding of some to accentuate certain traits (husbandry) appears to have occurred around the same time as the development of agriculture. The dog is thought to be the earliest domesticated animal, probably to assist in hunting game and protect the camp. (They also improved sanitation by eating all the scraps being tossed around the fire pit.) Evidence suggests that dogs were first tamed and bred in China – in fact, geneticists believe that about 95% of the breeds today are descended from just a few common Chinese ancestors.

Meanwhile, goats and sheep were domesticated in the Middle East by about 10,000 BC. Next, men domesticated cattle, probably in the Middle East also according to geneticists. Then, around 4000 BC, horses on the Eurasian steppes. And then followed many of the rest of earth's creatures. In time, most of the domesticated animals became so tame that they could not survive on their own in the wild. Those that couldn't be domesticated got hunted, by men on horseback ... with dogs.

To be successfully domesticated, according to Charles Darwin, a type of animal must fit certain criteria. It should be able to consume food that is less attractive to humans (grass or vermin or leftovers). It should mature rapidly, so that it becomes useful quickly and so that it can be husbanded through repeated generations of breeding. The animal should have a pleasant disposition (doesn't bite the hand that feeds it). It shouldn't panic easily ... or if it does, it should tend to stay together with others of its kind, making it possible for humans or dogs to protect the herd. Finally, it is useful if the animal can be trained or tricked to think of a human as its pack or herd leader.

See also[]

Civilization VI Technologies [edit]
Ancient Animal HusbandryArcheryAstrologyBronze WorkingIrrigationMasonryMiningPotterySailingWheelWriting
Classical Celestial NavigationConstructionCurrencyEngineeringHorseback RidingIron WorkingMathematicsShipbuilding
Medieval ApprenticeshipButtress GS-OnlyCastlesEducationMachineryMilitary EngineeringMilitary TacticsStirrups
Renaissance AstronomyBankingCartographyGunpowderMass ProductionMetal CastingPrintingSiege TacticsSquare Rigging
Industrial BallisticsEconomicsIndustrializationMilitary ScienceRiflingSanitationScientific TheorySteam Power
Modern ChemistryCombustionElectricityFlightRadioRefining GS-OnlyReplaceable PartsSteel
Atomic Advanced BallisticsAdvanced FlightCombined ArmsComputersNuclear FissionPlasticsRocketrySynthetic Materials
Information CompositesGuidance SystemsLasersNanotechnologyNuclear FusionRoboticsSatellitesStealth TechnologyTelecommunications
Future GS-Only Advanced AIAdvanced Power CellsCyberneticsFuture Tech*Offworld MissionPredictive SystemsSeasteadsSmart Materials
* Future Tech is an Information Era technology until the Gathering Storm expansion.


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