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The Antiquity Age is the first Age in Civilization VII. It is followed by the Exploration Age. As in previous Civilization games, it begins in 4000 BCE.

Civilizations[]

Civilization Unique ability Attributes Attributes & Civics Civics Unique Units Unique Units Unique infrastructure Associated Wonder Wonder Starting biases

Achaemenid Persian
Achaemenid Persian
Hamarana Council

Infantry Units Infantry Units receive +3 Combat Strength Combat Strength when attacking.

Economic Economic
Militaristic Militaristic

Spada Spada
Satrapies Satrapies
Baziš Baziš

Immortal
Immortal
Hazarapatis
Hazarapatis
Pairidaeza
Pairidaeza
Gate of All Nations
Gate of All Nations
Desert 
Desert (5)

Aksumite
Aksumite
Kingdom of Natural Wealth

+2 Gold Gold on Resources Resources.

Cultural Cultural
Economic Economic

Periplus of the Erythraean Sea Periplus of the Erythraean Sea
Monumentum Adulitanum Monumentum Adulitanum
Book of the Himyarites Book of the Himyarites

Dhow
Dhow
Tankwa
Tankwa
Hawilt
Hawilt
Great Stele
Great Stele
Rough 
Rough (5)
Coastal 
Coastal (150)

Assyrian
Assyrian[1]
Treasures of Nineveh

Gain a Technology Technology upon capturing a Settlement Settlement for the first time. Codices Codices are not awarded from Technologies. Can generate Codices Codices from conquest after completing the Tupšarrūtu Civic Civic.

Militaristic Militaristic
Scientific Scientific

Birtūtu Birtūtu
Tupšarrūtu Tupšarrūtu
Kibrāt Arba’i Kibrāt Arba’i

Magarru
Magarru
Turtanu
Turtanu
Ekallu
Ekallu
Royal Library
Royal Library
Citadel
Citadel
Dur-Sharrukin
Dur-Sharrukin
Flat 
Flat (15)
River 
River (5)

Carthaginian
Carthaginian[2]
Phoenician Heritage

Can only have one City City. Towns Towns cannot use Convert to City City. When you create a Merchant or Colonist, gain a copy of that unit.

Economic Economic
Militaristic Militaristic

Shipsheds Shipsheds
Wisdom of Tanit Wisdom of Tanit
Sicilian Wars Sicilian Wars

Numidian Cavalry
Numidian Cavalry
Colonist
Colonist
Punic Port
Punic Port
Cothon
Cothon
Dockyard
Dockyard
Byrsa
Byrsa[2]
Grassland 
Grassland (5)
Coastal 
Coastal (150)

Egyptian
Egyptian
Gifts of Osiris Cultural Cultural
Economic Economic

Arrival of Hapi Arrival of Hapi
Scales of Anubis Scales of Anubis
Light of Amun-Ra Light of Amun-Ra

Medjay
Medjay
Tjaty
Tjaty
Necropolis
Necropolis
Mastaba
Mastaba
Mortuary Temple
Mortuary Temple
Pyramids
Pyramids
Desert 
Desert (5)
Navigable River 
Navigable River (20)

Greek
Greek
Demokratia

+3 Influence Influence per turn on the Palace.

Cultural Cultural
Diplomatic Diplomatic

Ekklesia Ekklesia
Agoge Agoge
Symmachia Symmachia

Hoplite
Hoplite
Logios
Logios
Acropolis
Acropolis
Parthenon
Parthenon
Odeon
Odeon
Oracle
Oracle
Grassland 
Grassland (5)
Rough 
Rough (15)

Han
Han
Nine Provinces

The Capital Capital and new Towns Towns gain an additional Population Population with their first growth event.

Diplomatic Diplomatic
Scientific Scientific

Zhi Zhi
Li Li
Yi Yi
Junzi Junzi

Chu-Ko-Nu
Chu-Ko-Nu
Shì Dàfū
Shì Dàfū
Great Wall
Great Wall
Weiyang Palace
Weiyang Palace
Grassland 
Grassland (5)

Khmer
Khmer
Ksekam Chamnon

Urban Districts Urban Districts on Rivers do not remove the natural yield of the tile.

Expansionist Expansionist
Scientific Scientific

Mousong Mousong
Amnach Amnach
Chakravarti Chakravarti

Yuthahathi
Yuthahathi
Vaishya
Vaishya
Baray
Baray
Angkor Wat
Angkor Wat
Tropical 
Tropical (5)
Floodplain 
Floodplain (15)

Mauryan
Mauryan
Dhamma Lipi

You can choose an additional Pantheon after unlocking Mysticism.

Militaristic Militaristic
Scientific Scientific

Acharya Acharya
Vyuham Vyuham
Ayurveda Ayurveda
Mantriparishad Mantriparishad

Purabhettarah
Purabhettarah
Nagarika
Nagarika
Matha
Matha
Dharamshala
Dharamshala
Vihara
Vihara
Sanchi Stupa
Sanchi Stupa
Vegetated 
Vegetated (5)

Maya
Maya
Skies of Itzamna

The Palace gains 0.5 Science Science for adjacent Vegetated tiles.

Diplomatic Diplomatic
Scientific Scientific

Rain of Chaac Rain of Chaac
Lords of Xibalba Lords of Xibalba
Calendar Round Calendar Round

Hul'che
Hul'che
Jaguar Slayer
Jaguar Slayer
Uwaybil K'uh
Uwaybil K'uh
Jalaw
Jalaw
K'uh Nah
K'uh Nah
Mundo Perdido
Mundo Perdido
Tropical 
Tropical (5)
Vegetated 
Vegetated (15)

Mississippian
Mississippian
Goose Societies

All Buildings Buildings receive a +1 Food Food adjacency for Resources Resources.

Economic Economic
Expansionist Expansionist

Earthworks Earthworks
Cah-nah-ha Cah-nah-ha
Waahih Waahih

Burning Arrow
Burning Arrow
Watonathi
Watonathi
Potkop
Potkop
Monks Mound
Monks Mound
Flat 
Flat (15)
River 
River (5)

Roman
Roman
Twelve Tables

+1 Culture Culture on Districts Districts in the Capital Capital and Towns Towns.

Cultural Cultural
Militaristic Militaristic

Exercitus Romanus Exercitus Romanus
Civis Romanus Civis Romanus
Legatus Pro Praetore Legatus Pro Praetore
Senatus Populusque Romanus Senatus Populusque Romanus

Legion
Legion
Legatus
Legatus
Forum
Forum
Temple of Jupiter
Temple of Jupiter
Basilica
Basilica
Colosseum
Colosseum
Grassland 
Grassland (5)

Silla
Silla[3]
Maripgan Diplomatic Diplomatic
Economic Economic

Kolp'um Kolp'um
Samguk Sagi Samguk Sagi
Seonggol Seonggol
Jingol Jingol

Hwarang
Hwarang
Sangdaedeung
Sangdaedeung
Sachal
Sachal
Lecture Hall
Lecture Hall
Pagoda
Pagoda
Emile Bell
Emile Bell
Grassland 
Grassland (5)
Rough 
Rough (15)

Tongan
Tongan[4]
Lords of the South

Increased Influence Influence on City Halls and the Palace if adjacent to Coast. Cannot incorporate City-States City-States.

Diplomatic Diplomatic
Expansionist Expansionist

Lapita Origins Lapita Origins
ʻEsi Maka Faakinanga ʻEsi Maka Faakinanga
Kava Ceremony Kava Ceremony

Kalia
Kalia
Tehina
Tehina
Tofi'a
Tofi'a
Langi
Langi
Vaikaukau
Vaikaukau
Ha'amonga 'a Maui
Ha'amonga 'a Maui
Tropical 
Tropical (5)
Coastal 
Coastal (15)

Independent Powers[]

Independent Power Independent Power People Type Affinity Biome Notes
Meroë Kushite Economic Economic Friendly Friendly Desert Capital of the Kingdom of Kush
Taruga Nok Cultural Cultural Friendly Friendly Plains Major site of the Nok culture
Tyre Phoenician Economic Economic Friendly Friendly Plains Capital of Phoenicia
Carthage[5] Carthaginian Scientific Scientific Hostile Hostile Desert Capital of Ancient Carthage
Phaistos[5] Minoan Scientific Scientific Hostile Hostile Desert Major site of the Minoan civilization
Opone Oponean Economic Economic Neutral Neutral Desert Major seaport in modern day Somalia
Cirta Numidian Diplomatic Diplomatic Hostile Hostile Desert Capital of Numidia
Jieshi Jie Militaristic Militaristic Neutral Neutral Tundra Historical area of the Jie Tribe in modern day China
Yilan Kavalan Economic Economic Neutral Neutral Tropical Site of the Kavalan people
Shengle Xianbei Militaristic Militaristic Hostile Hostile Tundra Capital of Dai
Wiryeseong Baekje Scientific Scientific Friendly Friendly Grassland Capital of Paekche
Kuaiji Yue Economic Economic Friendly Friendly Grassland Capital of Yue
Gungnae Goguryeo Diplomatic Diplomatic Friendly Friendly Tundra Capital of Goguryeo
Yamatai Yayoi Expansionist Expansionist Hostile Hostile Grassland Sino-Japanese name of an ancient country in Wa (Japan) during the late Yayoi period
Longcheng Xiongnu Militaristic Militaristic Hostile Hostile Tundra Capital of the Xiongnu
Ōfunato Jomon Cultural Cultural Neutral Neutral Grassland Major Jomon site in Japan
Seorabeol[6] Silla Scientific Scientific Neutral Neutral Grassland Capital of Silla
Wanggeom-seong[6] Gojoseon Scientific Scientific Neutral Neutral Grassland Capital of Gojoseon
Gutthiuda Gothic Militaristic Militaristic Hostile Hostile Tundra Mean "Land of the Gothic people"
Syvash Hunnic Militaristic Militaristic Hostile Hostile Plains Shallow lagoons in Crimea
Aritim Etruscan Expansionist Expansionist Friendly Friendly Grassland Arezzo; one of the Etruscan capitals
Arna Lycian Diplomatic Diplomatic Friendly Friendly Tundra Xanthos; largest city in Lycia
Troy Trojan Diplomatic Diplomatic Hostile Hostile Grassland Ancient city-state
Scythian Neapolis Scythian Militaristic Militaristic Hostile Hostile Plains Capital of Scythia Minor in Crimea
Divodurum Belgae Militaristic Militaristic Hostile Hostile Tundra Oppidum in modern day Metz, Germany
Gordium Phrygian Economic Economic Neutral Neutral Grassland Type site of Phrygian civilization
Acmonia Dacian Economic Economic Neutral Neutral Grassland Dacian town
Izirtu Mannean Diplomatic Diplomatic Neutral Neutral Tundra Capital of Mannaea
Arkaim Sintashta Cultural Cultural Hostile Hostile Plains Major site of the Sintashta culture
Khalchyan Kushan Diplomatic Diplomatic Hostile Hostile Plains Ancient site of the Kushan Empire
Samarkand Sogdian Economic Economic Neutral Neutral Plains Capital of Sogdia
Khotan Saka Militaristic Militaristic Hostile Hostile Plains Capital of the Kingdom of Khotan
Harappa Harappan Scientific Scientific Neutral Neutral Grassland Type site of the Indus Valley Civilisation
Anuradhapura Sinhalese Expansionist Expansionist Friendly Friendly Tropical Capital of the Anuradhapura kingdom
Rajagriha Magadhan Scientific Scientific Hostile Hostile Grassland Capital of Magadha
Caithness Pictish Militaristic Militaristic Hostile Hostile Plains Center of the Kingdom of Cat
Assur[7] Assyrian Expansionist Expansionist Hostile Hostile Desert Capital of Assyria
Waššukanni[7] Mitanni Expansionist Expansionist Hostile Hostile Desert Capital of Mitanni
Babylon Babylonian Scientific Scientific Friendly Friendly Desert Capital of Babylonia
Sugunia Urartu Expansionist Expansionist Neutral Neutral Tundra Capital of Urartu
Megiddo Canaanite Diplomatic Diplomatic Neutral Neutral Plains Major site of Canaan
Shomron Israelite Cultural Cultural Neutral Neutral Plains Capital of the Kingdom of Israel
Susa Elamite Scientific Scientific Friendly Friendly Grassland Capital of Elam
Hattusa Hittite Expansionist Expansionist Neutral Neutral Grassland Capital of the Hittite Empire
Retenu Hyksos Militaristic Militaristic Hostile Hostile Plains Region in modern day Syria
Su Nuraxi Shardana Militaristic Militaristic Hostile Hostile Plains Ancient site in modern day Italy
Seleucia Seleucid Expansionist Expansionist Hostile Hostile Plains Capital of the Seleucid Empire
Ur Sumerian Scientific Scientific Friendly Friendly Desert Sumerian city-state
La Venta Olmec Diplomatic Diplomatic Neutral Neutral Tropical Major site of the Olmec civilization
Dhar Tichitt Tichitt Cultural Cultural Neutral Neutral Grassland Major site of the Tichitt culture
Painted Rock Hohokam Expansionist Expansionist Neutral Neutral Desert Major petroglyph site in modern day Arizona, United States
Teotihuacan Teotihuacanos Scientific Scientific Friendly Friendly Grassland Ancient Mesoamerican city
Mesa Verde Pueblo Scientific Scientific Friendly Friendly Desert Ancestral site for the Pueblo people
Tollan-Xicocotitlan Toltec Cultural Cultural Hostile Hostile Plains Capital of the Toltec Empire
Tiwanaku Tiwanaku Scientific Scientific Friendly Friendly Tundra Capital of the Tiwanaku polity
Chan Chan Chimú Cultural Cultural Neutral Neutral Desert Capital of Chimor
Caral-Supe Caral Scientific Scientific Neutral Neutral Desert Main city of the Caral civilization
Moche Moche Diplomatic Diplomatic Friendly Friendly Desert Capital of the Moche culture
Nagtipunan Bugkalot Diplomatic Diplomatic Hostile Hostile Tropical Region settled by the Bugkalot tribe
Champa Cham Cultural Cultural Hostile Hostile Tropical Collection of independent Cham polities
Vyadhapura Funan Cultural Cultural Hostile Hostile Tropical Capital of Funan
Sundapura Tarumanagara Militaristic Militaristic Neutral Neutral Tropical Capital of Tarumanagara
Kutai Martadipura Kutai Expansionist Expansionist Neutral Neutral Tropical Historical region in modern day East Kalimantan, Indonesia
Si Thep Dvaravati Cultural Cultural Friendly Friendly Tropical Capital of Dvaravati
Kerma Kerman Economic Economic Friendly Friendly Tropical Capital of the Kerma culture
Nukuleka[8] Tongan Expansionist Expansionist Neutral Neutral Tropical Small fishing village in modern day Tonga
Teouma[8] Ni-Vanuatu Expansionist Expansionist Neutral Neutral Tropical Major settlement settled by the Lapita people in modern-day Vanuatu

Technologies[]

Technology Technology Science Science cost Prerequisites Unlocks Mastery Mastery unlocks Leads to
Agriculture
Agriculture
1 Science N/A N/A
Animal Husbandry
Animal Husbandry
70 Science N/A
Bronze Working
Bronze Working
255 Science
Currency
Currency
245 Science
Engineering
Engineering
430 Science
Iron Working
Iron Working
738 Science N/A
Irrigation
Irrigation
125 Science N/A
Masonry
Masonry
125 Science
Mathematics
Mathematics
738 Science
Military Training
Military Training
430 Science
Navigation
Navigation
430 Science N/A
Pottery
Pottery
70 Science N/A
Sailing
Sailing
85 Science N/A
The Wheel
The Wheel
245 Science
Writing
Writing
125 Science
Future Tech
Future Tech
1255 Science N/A N/A

Civics[]

Civic Civic Culture Culture cost Prerequisite Unlocks Mastery Mastery unlocks Leads to
Chiefdom
Chiefdom
90 Culture N/A N/A
Citizenship
Citizenship
450 Culture
Code of Laws
Code of Laws
245 Culture
Commerce
Commerce
750 Culture N/A
Discipline
Discipline
125 Culture
Entertainment
Entertainment
450 Culture N/A
Literacy
Literacy
600 Culture N/A
Mysticism
Mysticism
125 Culture
Organized Military
Organized Military
450 Culture N/A
Philosophy
Philosophy
750 Culture N/A
Public Life
Public Life
245 Culture N/A
Skilled Trades
Skilled Trades
600 Culture N/A
Tactics
Tactics
245 Culture N/A
Future Civic
Future Civic
1000 Culture N/A N/A

Antiquity Age unique civics[]

Unique Civic Unique Civic Unique to Culture Culture cost Unlocks Mastery Mastery unlocks Leads to
Spada
Spada
Achaemenid Persian
Achaemenid Persian
150 Culture N/A
Satrapies
Satrapies
250 Culture
Baziš
Baziš
400 Culture N/A
Periplus of the Erythraean Sea
Periplus of the Erythraean Sea
Aksumite
Aksumite
150 Culture
Monumentum Adulitanum
Monumentum Adulitanum
250 Culture N/A N/A
Book of the Himyarites
Book of the Himyarites
250 Culture N/A N/A
Birtūtu
Birtūtu
Assyrian
Assyrian
150 Culture
Tupšarrūtu
Tupšarrūtu
250 Culture
Kibrāt Arba’i
Kibrāt Arba’i
400 Culture
Shipsheds
Shipsheds
Carthaginian
Carthaginian
150 Culture
Wisdom of Tanit
Wisdom of Tanit
150 Culture
Sicilian Wars
Sicilian Wars
250 Culture
Arrival of Hapi
Arrival of Hapi
Egyptian
Egyptian
150 Culture N/A
Scales of Anubis
Scales of Anubis
150 Culture N/A
Light of Amun-Ra
Light of Amun-Ra
250 Culture N/A N/A
Ekklesia
Ekklesia
Greek
Greek
150 Culture
Agoge
Agoge
150 Culture
Symmachia
Symmachia
250 Culture N/A
Zhi
Zhi
Han
Han
150 Culture N/A
Li
Li
250 Culture N/A
Yi
Yi
250 Culture N/A
Junzi
Junzi
400 Culture N/A N/A
Mousong
Mousong
Khmer
Khmer
150 Culture N/A
Amnach
Amnach
250 Culture N/A
Chakravarti
Chakravarti
400 Culture N/A
Acharya
Acharya
Mauryan
Mauryan
150 Culture N/A
Vyuham
Vyuham
250 Culture N/A
Ayurveda
Ayurveda
250 Culture N/A
Mantriparishad
Mantriparishad
400 Culture N/A N/A
Rain of Chaac
Rain of Chaac
Maya
Maya
150 Culture N/A
Lords of Xibalba
Lords of Xibalba
150 Culture N/A
Calendar Round
Calendar Round
250 Culture N/A
Earthworks
Earthworks
Mississippian
Mississippian
150 Culture
Cah-nah-ha
Cah-nah-ha
250 Culture N/A N/A
Waahih
Waahih
250 Culture N/A N/A
Exercitus Romanus
Exercitus Romanus
Roman
Roman
150 Culture
Civis Romanus
Civis Romanus
150 Culture
Legatus Pro Praetore
Legatus Pro Praetore
250 Culture N/A
Senatus Populusque Romanus
Senatus Populusque Romanus
400 Culture N/A N/A
Kolp'um
Kolp'um
Silla
Silla
108 Culture
Samguk Sagi
Samguk Sagi
120 Culture
  • N/A
Seonggol
Seonggol
120 Culture N/A
  • N/A
Jingol
Jingol
120 Culture
  • N/A

Units[]

Military Units[]

Cavalry Infantry Ranged Siege Light Naval
Tier 1 Warrior
Warrior
Slinger
Slinger
Tier 2 Chariot
Chariot
Spearman
Spearman
Archer
Archer
Ballista
Ballista
Galley
Galley
Tier 3 Horseman
Horseman
Phalanx
Phalanx
Quadrireme
Quadrireme

Civilian Units[]

Commanders[]

Great People[]

Buildings[]

All Antiquity Buildings Buildings have 2 Gold Gold and 2 Happiness Happiness maintenance cost, with the following exceptions:

Building Building Unlocked Production cost Base yields and effects Adjacency Bonus Type Placement Requirements Pillage Yields
Academy
Academy
Mathematics
Mathematics
180 Production Science Science N/A 40 Science
Altar
Altar
Mysticism
Mysticism
90 Production Happiness Happiness N/A
Can be placed in Towns Towns
40 Culture
Amphitheater
Amphitheater
Engineering
Engineering
180 Production Culture Culture N/A 50 Culture
Ancient Bridge
Ancient Bridge
Engineering II
Engineering II
100 Production N/A Gold Gold Navigable River
Can be purchased in Towns Towns.
50 Gold
Ancient Walls
Ancient Walls
Masonry
Masonry
60 Production N/A Fortification Fortification City Center City Center or adjacent to another Fortified District Fortified District. N/A
Arena
Arena
Military Training
Military Training
180 Production Happiness Happiness N/A 40 Culture
Barracks
Barracks
Bronze Working
Bronze Working
90 Production Military Military N/A 40 Science
Bath
Bath
Currency
Currency
180 Production Food Food River 40 Gold
Blacksmith
Blacksmith
Military Training
Military Training
180 Production Production Production N/A 40 Science
Brickyard
Brickyard
Pottery
Pottery
55 Production N/A Warehouse Warehouse
Production Production
N/A 40 Science
City Hall
City Hall
N/A 150 Production Central Central N/A N/A N/A
Fishing Quay
Fishing Quay
Sailing
Sailing
55 Production N/A Warehouse Warehouse
Food Food
Coast, Lake, Navigable River. 40 Gold
Garden
Garden
Irrigation
Irrigation
90 Production Food Food N/A 40 Gold
Granary
Granary
Agriculture
Agriculture
55 Production N/A Warehouse Warehouse
Food Food
N/A 40 Gold
Harbor
Harbor
Sailing
Sailing
27 Production N/A Warehouse Warehouse
Production Production
Coast, Lake, Navigable River. TBA
Library
Library
Writing
Writing
90 Production Science Science N/A 40 Science
Lighthouse
Lighthouse
Navigation
Navigation
180 Production Gold Gold Coast 40 Gold
Market
Market
Currency
Currency
90 Production Gold Gold N/A 40 Gold
Monument
Monument
Masonry
Masonry
90 Production Culture Culture
Diplomacy Diplomacy
N/A 40 Culture
Palace
Palace
N/A 500 Production Central Central N/A N/A
Saw Pit
Saw Pit
Animal Husbandry
Animal Husbandry
55 Production N/A Warehouse Warehouse
Production Production
N/A 40 Science
Villa
Villa
The Wheel
The Wheel
180 Production Happiness Happiness
Diplomacy Diplomacy
N/A 40 Culture

Antiquity Age unique buildings[]

Building Building Unique to Unlocked Production cost Base yields and effects Adjacency Bonus Type Placement Requirements Pillage Yields
Citadel
Citadel
Assyrian
Assyrian
Birtūtu
Birtūtu
135 Production Production Production
Fortification Fortification
N/A 30 HP HP
Royal Library
Royal Library
Tupšarrūtu
Tupšarrūtu
135 Production Science Science N/A 30 HP HP
Cothon
Cothon
Carthaginian
Carthaginian
Shipsheds
Shipsheds
120 Production Production Production Coast 30 Science
Dockyard
Dockyard
Wisdom of Tanit
Wisdom of Tanit
120 Production Gold Gold Coast 30 Gold
Mastaba
Mastaba
Egyptian
Egyptian
Scales of Anubis
Scales of Anubis
135 Production Culture Culture N/A 30 HP HP
Mortuary Temple
Mortuary Temple
Arrival of Hapi
Arrival of Hapi
120 Production Gold Gold N/A 40 HP HP
Odeon
Odeon
Greek
Greek
Ekklesia
Ekklesia
135 Production Happiness Happiness N/A 30 HP HP
Parthenon
Parthenon
Agoge
Agoge
135 Production Culture Culture N/A 50 HP HP
Dharamshala
Dharamshala
Mauryan
Mauryan
Acharya
Acharya
135 Production Happiness Happiness N/A 30 HP HP
Vihara
Vihara
Acharya
Acharya
135 Production Happiness Happiness N/A 30 HP HP
Jalaw
Jalaw
Maya
Maya
Lords of Xibalba
Lords of Xibalba
135 Production Happiness Happiness N/A 30 HP HP
K'uh Nah
K'uh Nah
Rain of Chaac
Rain of Chaac
135 Production Science Science N/A 30 HP HP
Basilica
Basilica
Roman
Roman
Civis Romanus
Civis Romanus
135 Production Diplomacy Diplomacy N/A 40 HP HP
Temple of Jupiter
Temple of Jupiter
Exercitus Romanus
Exercitus Romanus
135 Production Happiness Happiness N/A 30 HP HP
Lecture Hall
Lecture Hall
Silla
Silla
Kolp'um II
Kolp'um II
135 Production Culture Culture N/A 30 HP HP
Pagoda
Pagoda
Kolp'um II
Kolp'um II
135 Production Happiness Happiness N/A 30 HP HP
Langi
Langi
Tongan
Tongan
ʻEsi Maka Faakinanga
ʻEsi Maka Faakinanga
90 Production Culture Culture N/A 30 HP HP
Vaikaukau
Vaikaukau
Lapita Origins
Lapita Origins
120 Production Happiness Happiness N/A 30 HP HP

Quarters[]

Quarter Quarter Civilization Buildings Buildings Effects Photo
Acropolis Acropolis Greek Greek Odeon Odeon
Parthenon Parthenon
+2 Gold Gold on the Parthenon for each City-State City-State you are suzerain of.
Acropolis in-game (Civ7)
Ekallu Ekallu Assyrian Assyrian Citadel Citadel
Royal Library Royal Library
Increased Production Production for each Great Work Great Work in this City City.
Ekallu in-game (Civ7)
Forum Forum Roman Roman Basilica Basilica
Temple of Jupiter Temple of Jupiter
+1 Culture Culture and Gold Gold for every Roman Tradition Tradition in the Government Government.
Forum in-game (Civ7)
Matha Matha Mauryan Mauryan Dharamshala Dharamshala
Vihara Vihara
+10% Happiness Happiness in this Settlement Settlement.
Matha in-game (Civ7)
Necropolis Necropolis Egyptian Egyptian Mastaba Mastaba
Mortuary Temple Mortuary Temple
+ 100 Gold Gold every time a Wonder Wonder is completed in this City City.
Necropolis in-game (Civ7)
Punic Port Punic Port Carthaginian Carthaginian Cothon Cothon
Dockyard Dockyard
+2 Resource Capacity Resource Capacity in this Settlement Settlement.
Punic Port in-game (Civ7)
Sachal Sachal Silla Silla Lecture Hall Lecture Hall
Pagoda Pagoda
+1 Gold Gold for every Resource Resource sloted in this City City.
Sachal in-game (Civ7)
Tofi'a Tofi'a Tongan Tongan Langi Langi
Vaikaukau Vaikaukau
+2 Culture Culture for every Trade Route Trade Route you have to a City-State City-State.
Scouts in any Age from a civilization with a Tofi'a can enter Open Ocean tiles without taking damage (but cannot Embark in distant lands in the Antiquity Age).
If your only Tofi'a is pillaged, new Scouts will not be able to enter Open Ocean, but existing Scouts with the ability will retain it; if you conquer a Tofi'a, you will gain this ability.

Can receive Scouts by levying Units Units.

Uwaybil K'uh Uwaybil K'uh Maya Maya Jalaw Jalaw
K'uh Nah K'uh Nah
Every time you research a Technology Technology, this Settlement Settlement gains Production Production equal to 5% of its cost.
Uwaybil K'uh in-game (Civ7)

Tile Improvements[]

Standard improvements[]

Improvement Improvement Effects Placement
Clay Pit
Clay Pit
Wet
Tiles with Clay Clay.
Expedition Base
Expedition Base
- Natural Wonders Natural Wonders
Farm
Farm
Flat
Woodcutter
Woodcutter
Vegetated
Tiles with Hardwood Hardwood.
Fishing Boat
Fishing Boat
Coastal and Navigable River
Tiles with Cowrie Cowrie, Crabs Crabs, Dyes Dyes, Fish Fish, Pearls Pearls, and Turtles Turtles.
Mine
Mine
Rough
Tiles with Gold Gold, Iron Iron, Rubies Rubies, Salt Salt, Silver Silver, and Tin Tin.
Camp
Camp
Tiles with Ivory Ivory, Camels Camels, Hides Hides and Wild Game Wild Game.
Pasture
Pasture
Tiles with Horses Horses, Llamas Llamas, and Wool Wool.
Plantation
Plantation
Tiles with Cotton Cotton, Dates Dates, Flax Flax, Incense Incense, Mangoes Mangoes, Rice Rice, Silk Silk, and Wine Wine.
Quarry
Quarry
Tiles with Gypsum Gypsum, Jade Jade, Kaolin Kaolin, Limestone Limestone, and Marble Marble.

Civilization unique improvements[]

Improvement Improvement Unique to Unlocked by Effects Placement
Baray
Baray
Khmer
Khmer
Mousong Must be built on a Flat tile. One per Settlement Settlement.
Great Wall
Great Wall
Han
Han
Zhi Can only be built in a line.
Hawilt
Hawilt
Aksumite
Aksumite
Periplus of the Erythraean Sea Must be built on a Flat tile.
Pairidaeza
Pairidaeza
Achaemenid Persian
Achaemenid Persian
Satrapies Cannot be adjacent to another Pairidaeza.
Potkop
Potkop
Mississippian
Mississippian
Earthworks Must be built on a Flat tile.

City-state unique improvements[]

Improvement Improvement City-State Type Effects Placement
Emporium
Emporium
Economic Economic Cannot be adjacent to another Emporium.
Festival Grounds
Festival Grounds
Diplomatic Diplomatic Flat terrain adjacent to a District District.
Hillfort
Hillfort
Militaristic Militaristic Rough terrain.
Megalith
Megalith
Cultural Cultural Flat terrain.
Step Pyramid
Step Pyramid
Scientific Scientific Tiles with a natural Happiness Happiness yield.
Yakhchāl
Yakhchāl
Expansionist Expansionist Desert terrain.

Wonders[]

Wonder Wonder Production Production Associated with Req. Effects Placement
Angkor Wat
Angkor Wat
450 Production Khmer
Khmer
Philosophy
Philosophy
Amnach
Amnach
Adjacent to a River tile.
Byrsa
Byrsa[2]
375 Production Carthaginian
Carthaginian[2]
Engineering
Engineering
Shipsheds
Shipsheds
Adjacent to Coast.
Colosseum
Colosseum
450 Production Roman
Roman
Entertainment
Entertainment
Senatus Populusque Romanus
Senatus Populusque Romanus
Adjacent to a District District.
Colossus
Colossus
375 Production Currency
Currency
On Coast adjacent to land.
Dur-Sharrukin
Dur-Sharrukin
275 Production Assyrian
Assyrian[1]
Discipline
Discipline
Birtūtu
Birtūtu
On a Flat tile.
Emile Bell
Emile Bell
375 Production Silla
Silla[3]
Citizenship
Citizenship
Samguk Sagi
Samguk Sagi
On a Rough tile.
Gate of All Nations
Gate of All Nations
275 Production Achaemenid Persian
Achaemenid Persian
Discipline II
Discipline II
Satrapies
Satrapies
Adjacent to a District District.
Great Lighthouse
Great Lighthouse[9]
275 Production Navigation II
Navigation II
On Coast adjacent to land.
Great Stele
Great Stele
275 Production Aksumite
Aksumite
Mysticism II
Mysticism II
Periplus of the Erythraean Sea
Periplus of the Erythraean Sea
On a Flat tile.
Ha'amonga 'a Maui
Ha'amonga 'a Maui
375 Production Tongan
Tongan[4]
Navigation
Navigation
Adjacent to Coast.
Hanging Gardens
Hanging Gardens
275 Production Irrigation
Irrigation
Adjacent to a River.
Mausoleum at Halicarnassus
Mausoleum at Halicarnassus[10]
450 Production Iron Working
Iron Working
On Flat terrain adjacent to Coast.
Mausoleum of Theodoric
Mausoleum of Theodoric
450 Production Organized Military
Organized Military
Adjacent to Coast.
Monks Mound
Monks Mound
450 Production Mississippian
Mississippian
Commerce
Commerce
Earthworks II
Earthworks II
Adjacent to a River.
Mundo Perdido
Mundo Perdido
375 Production Maya
Maya
Code of Laws II
Code of Laws II
Calendar Round
Calendar Round
On a Tropical tile.
Nalanda
Nalanda
450 Production Literacy
Literacy
On a Plains tile.
Oracle
Oracle
375 Production Greek
Greek
Public Life
Public Life
Symmachia II
Symmachia II
On a Rough tile.
Petra
Petra
375 Production Code of Laws
Code of Laws
On a Desert

tile.

Pyramid Of The Sun
Pyramid Of The Sun
450 Production Mathematics
Mathematics
On a Flat tile adjacent to a District District.
Pyramids
Pyramids
275 Production Egyptian
Egyptian
Masonry
Masonry
Light of Amun-Ra
Light of Amun-Ra
Adjacent to a Navigable River tile.
Sanchi Stupa
Sanchi Stupa
450 Production Mauryan
Mauryan
Skilled Trades
Skilled Trades
Mantriparishad
Mantriparishad
On a Plains tile.
Terracotta Army
Terracotta Army
375 Production Tactics
Tactics
On a Grassland tile.
Weiyang Palace
Weiyang Palace
375 Production Han
Han
Citizenship II
Citizenship II
Junzi
Junzi
On a Grassland tile.

Governments[]

Government Government Celebration Celebration effects
Classical Republic +20% Culture Culture for 10 turns.
+15% Production Production towards constructing Wonders Wonders for 10 turns.
Despotism +20% Science Science for 10 turns.
+30% Production Production towards training Infantry Units Infantry Units for 10 turns.
Oligarchy +20% Food Food for 10 turns.
+30% Production Production towards constructing Buildings Buildings for 10 turns.

Social Policies[]

Social Policies[]

Social Policy Social Policy Required Civic Civic Effects
Charismatic Leader Chiefdom
Chiefdom
+2 Culture Culture on the Palace.
Castes Citizenship
Citizenship
+2 Food Food in Settlements Settlements.
City Guard Public Life
Public Life
+3 Combat Strength Combat Strength for Fortified Districts Fortified Districts.
Clan Networks Mysticism II
Mysticism II
+20% Growth Rate in Towns Towns with a Growing Focus.
Coinage Skilled Trades
Skilled Trades
+1 Gold Gold for each imported Resource Resource.
Commodities Commerce
Commerce
+1 Resource Resource cap in Cities Cities.
Conscription Organized Military
Organized Military
-1 Gold Gold maintenance for Units Units.
Drama and Poetry Citizenship
Citizenship
+2 Culture Culture on Culture Buildings Culture Buildings.

+20% Production Production towards Culture Buildings Culture Buildings.

Drills Tactics
Tactics
+30% Production Production towards training Infantry Infantry and Ranged Units Ranged Units.
Ethics Code of Laws II
Code of Laws II
+1 Culture Culture from Specialists Specialists.
Honor Discipline II
Discipline II
+3 Combat Strength Combat Strength against Independent Powers Independent Powers.
Hospitality Citizenship II
Citizenship II
+3 Culture Culture for every City-State City-State you are suzerain of.
Literature Literacy
Literacy
+2 Science Science on Science Buildings Science Buildings.

+20% Production Production towards Science Buildings Science Buildings.

Medicine Commerce
Commerce
Units Units Heal +5 HP HP.
Oratory Code of Laws
Code of Laws
+2 Influence Influence per turn.
Priesthood Mysticism
Mysticism
+2 Gold Gold in all Settlements Settlements.
Rites and Rituals Entertainment
Entertainment
+2 Happiness Happiness in all Settlements Settlements.
Scholars Philosophy
Philosophy
+1 Science Science from Specialists Specialists.
Survey Discipline
Discipline
+1 Scout Movement Movement and Sight Sight.
Tool Making Chiefdom
Chiefdom
+1 Production Production and +1 Science Science on the Palace.

Traditions[]

Tradition Tradition Civilization Required Civic Civic Effects
Kara Achaemenid Persian
Achaemenid Persian
Spada
Spada
+50% Production Production towards training Infantry Units Infantry Units.
Angarium Satrapies
Satrapies
+3 Gold Gold for every Town Town.
Shahanshah Baziš II
Baziš II
+3 Combat Strength Combat Strength for Units Units in enemy territory.
Port of Nations Aksumite
Aksumite
Periplus of the Erythraean Sea II
Periplus of the Erythraean Sea II
+2 Culture Culture and Gold Gold for every active Trade Route Trade Route.
Throne Of My Fathers Monumentum Adulitanum
Monumentum Adulitanum
+15% Gold Gold in Cities Cities adjacent to Coast.
May This Please The People Book of the Himyarites
Book of the Himyarites
+2 Culture Culture on Resources Resources on or adjacent to Coast.
Dūrāni Assyrian
Assyrian
Birtūtu II
Birtūtu II
+1 Science Science on Fortification Buildings Fortification Buildings.
Miḫiṣtu Tupšarrūtu II
Tupšarrūtu II
+25% Production Production towards Buildings Buildings and Wonders Wonders with a Great Work slot Great Work slot.
Girru Kibrāt Arba’i II
Kibrāt Arba’i II
+3 Production Production and +3 Food Food in Settlements Settlements not Founded by you.
Gaulos Carthaginian
Carthaginian
Wisdom of Tanit II
Wisdom of Tanit II
+25% Gold Gold towards purchasing Buildings Buildings on Coast or Navigable Rivers.
Quinquereme Shipsheds II
Shipsheds II
+25% Gold Gold towards purchasing Naval Units Naval Units. -1 Gold Gold maintenance for Naval Units Naval Units.
Suffetes Sicilian Wars
Sicilian Wars
+20% Gold Gold from Mining Towns Towns. +20% Food Food from Fishing or Farming Towns Towns.
Akhet Egyptian
Egyptian
Arrival of Hapi
Arrival of Hapi
+2 Food Food on Improvements Improvements and Districts Districts on Navigable and minor Rivers.
Riches of the Duat Scales of Anubis
Scales of Anubis
+15% Production Production towards constructing Wonders Wonders, doubled in Cities Cities in Desert terrain. +2 Production Production on Wonders Wonders in Desert terrain.
Kemet Light of Amun-Ra
Light of Amun-Ra
+1 Culture Culture on Improvements Improvements and Districts Districts on Navigable and minor Rivers.
Xenia Greek
Greek
Ekklesia
Ekklesia
+50% Influence Influence towards the initiating and progressing the Befriend Independent project.
Strategoi Agoge
Agoge
+25% Army Commander Army Commander experience.
Delian League Symmachia II
Symmachia II
+30% Influence Influence towards initiating Endeavors Endeavors.
Peloponnesian League Symmachia II
Symmachia II
+30% Influence Influence towards initiating Sanctions Sanctions.
Guanxi Han
Han
Li
Li
+1 Influence Influence on Science Buildings Science Buildings.
Jiu Qing Yi
Yi
+1 Influence Influence on Happiness Buildings Happiness Buildings.
Tianxia Junzi
Junzi
+1 Science Science on Specialists Specialists.
Pithi Chrat Khmer
Khmer
Mousong
Mousong
+4 Combat Strength Combat Strength for Units Units on Floodplains.
Varna Amnach
Amnach
+1 Gold Gold from Specialists Specialists.
Kambu-Mera Chakravarti
Chakravarti
+100% Food Food and Happiness Happiness towards maintaining Specialists Specialists.
Charvaka Mauryan
Mauryan
Acharya
Acharya
+3 Happiness Happiness on Science Buildings Science Buildings.
Shreni Ayurveda
Ayurveda
+1 Gold Gold for every 5 surplus Happiness Happiness in Cities Cities.
Kshatriya Vyuham
Vyuham
+4 Happiness Happiness on Military Buildings Military Buildings.
Arthashastra Mantriparishad
Mantriparishad
+1 Science Science for every 5 surplus Happiness Happiness in Cities Cities.
Miracles of the Twins Maya
Maya
Lords of Xibalba
Lords of Xibalba
All Units Units gain the Poison ability, +3 Combat Strength Combat Strength against wounded Units.
Pet Kot Rain of Chaac
Rain of Chaac
+1 Science Science on Vegetated terrain in Cities Cities.
Tzolk'in Calendar Round II
Calendar Round II
+2 Science Science on Happiness Buildings Happiness Buildings.
Haab' Calendar Round II
Calendar Round II
+2 Culture Culture on Happiness Buildings Happiness Buildings.
Shell-Tempered Pottery Mississippian
Mississippian
Earthworks II
Earthworks II
Food Food, Gold Gold, and Warehouse Buildings Warehouse Buildings receive +1 Gold Gold adjacency from Resources Resources.
Atassa Waahih
Waahih
+4 Combat Strength Combat Strength for Ranged Units Ranged Units when defending.
Gift Economy Cah-nah-ha
Cah-nah-ha
+1 Gold Gold and Happiness Happiness for every Imported Resource Resource.
Auxilia Roman
Roman
Exercitus Romanus
Exercitus Romanus
+5% Production Production towards training Military Units Military Units in the Capital Capital for every Town Town.
Cursus Honorum Civis Romanus
Civis Romanus
Training an Infantry Unit Infantry Unit grants Culture Culture equal to 25% of its Production Production cost.
Latinitas Legatus Pro Praetore
Legatus Pro Praetore
+10% Food Food, Gold Gold, and Culture Culture in Towns Towns with a specialization.
Princeps Civitatis Senatus Populusque Romanus
Senatus Populusque Romanus
+1 Production Production on Urban Districts Urban Districts in your Capital Capital.
Beopseong Silla
Silla
Kolp'um
Kolp'um
Towns Towns with a Happiness Building Happiness Building receive +2 Happiness Happiness on Resources Resources.
Seorabeol Jingol
Jingol
+1 Gold Gold and Influence Influence on Resources Resources slotted into Trade Outpost or Factory Towns Towns.
Strategic Allies Samguk Sagi
Samguk Sagi
All Trade Routes Trade Routes between you and your Allies Allies award Food Food and Production Production equal to the Trade Route's Gold Gold award.
The Golden Road Seonggol
Seonggol
+1 Science Science for each imported Resource Resource.
Ngatu Tongan
Tongan
Lapita Origins
Lapita Origins
+1 Culture Culture on Warehouse Buildings Warehouse Buildings.
Tongiaki ʻEsi Maka Faakinanga
ʻEsi Maka Faakinanga
+10 Naval Trade Route Range Naval Trade Route Range.
Takuaka Kava Ceremony
Kava Ceremony
+1 Production Production to Fishing Boats in Cities Cities. +2 Science Science to Fishing Boats on Reefs.

Crisis Policies[]

Crisis Crisis Unlock Stage Crisis Policy Crisis Policy Effects
Invasion The Rising Storm Barbarian Mercenaries +100% Gold Gold to maintain Military Units Military Units.
Inferior Tactics -6 Combat Strength Combat Strength against Independent Powers Independent Powers
Tribute -10 Gold Gold for each City-State City-State you are suzerain of.
Rumors and Portents Banditry -5 Gold Gold for each imported Resource Resource.
Decentralization -75% Gold Gold and Food Food in Towns Towns with a Specialization.
Rebellious Commanders -1 Happiness Happiness in all Cities Cities for each Commander Commander Level.
Plague A Strange Year Healing Cults +5 Happiness Happiness on Altars in infected Settlements Settlements but -10 Gold Gold on Altars.
Prognosis +2 Science Science on Science Buildings Science Buildings in infected Settlements Settlements but -4 Gold Gold on Science Buildings Science Buildings.
The House of Healing Miasma +1 Migrant when a City City is infected but -25% growth in all Cities Cities.
Prosecute Apostates +5 Happiness Happiness in infected Settlements Settlements with a Commander Commander stationed but -5 Happiness Happiness in Settlements Settlements with no Altar.
Recruitment Shortfalls +2 Food Food in Towns Towns but -15 Healing on all Units Units.
Revolts Power at the Center Decadence -6 Happiness Happiness in Settlements Settlements with unfilled Resource slots Resource slots.
Incompetent Ministers -1 Influence Influence in Settlements Settlements you Founded.
Suppress Local Traditions -6 Happiness Happiness in Settlements Settlements you did not Found.
Zhuhou -6 Happiness Happiness in Settlements Settlements without Walls.
Broken Borders Ambitious Governors -6 Happiness Happiness in Cities Cities.
Provincial Scorn -6 Happiness Happiness in Towns Towns.
Paradigm Shift Independent Nobility -10 Happiness Happiness in the Capital Capital.
TBA - Poleis -6 Happiness Happiness in Settlements Settlements more than 9 tiles away from your Palace.
- Stagnation -1 Settlement Cap Settlement Cap.

Videos[]

Civ_Streams-_The_Antiquity_Age_-_Civilization_VII_Developer_Livestream

Civ Streams- The Antiquity Age - Civilization VII Developer Livestream

Civ Streams: The Antiquity Age

Related achievements[]

Book Smart.
Book Smart.
Complete all Milestones of the Scientific Legacy Path in Antiquity.
Book smart is an informal term that describes someone who is knowledgeable and intelligent from reading books and attending school.
One Hit Wonder.
One Hit Wonder.
Complete all Milestones of the Cultural Legacy Path in Antiquity.
A one-hit wonder is any entity that has achieved popularity thanks to one piece of work they created, and are usually only known for that momentary success.
Pax a Wallop.
Pax a Wallop.
Complete all Milestones of the Military Legacy Path in Antiquity.
A play on the phrase 'pack a wallop' (hitting hard, not necessarily physically) and the Pax Romana.
Trade Secret.
Trade Secret.
Complete all Milestones of the Economic Legacy Path in Antiquity.
A common English phrase referring to a secret practice, method, or information that provides a business or economy with a competitive advantage.

References[]

  1. 1.0 1.1 Added in the Assyria Pack.
  2. 2.0 2.1 2.2 2.3 Added in the Carthage Pack.
  3. 3.0 3.1 Added in the Silla Pack.
  4. 4.0 4.1 Added in the Tonga Pack.
  5. 5.0 5.1 Carthage is replaced by Phaistos when playing with the Carthage Pack.
  6. 6.0 6.1 Seorabeol is replaced by Wanggeom-seong when playing with the Silla Pack.
  7. 7.0 7.1 Assur is replaced by Waššukanni when playing with the Assyria Pack.
  8. 8.0 8.1 Nukuleka is replaced by Teouma when playing with the Tonga Pack.
  9. Added in the Tides of Power Collection - Wonder Pack.
  10. Added in the Right to Rule Collection - Wonder Pack.
Civilization VII Ages [edit]