An Antiquity Site is a special resource in Civilization VI. It appears on any type of passable land tile (even those that generally preclude resources, such as Floodplains and Oases) after discovering Natural History.
An Archaeologist who works an Antiquity Site will remove it from the map and excavate an Artifact. A single Archaeologist can work multiple Antiquity Sites (usually 3) to complete the collection of its city's Archaeological Museum.
Antiquity Sites' locations apparently depend on past events in the game, such as important battles, once-existing Tribal Villages, and similar historically significant sites. They may appear underneath existing tile improvements and even Districts!
Considering that Antiquity Sites prevent further development of their tile until their Artifacts have been excavated, it becomes almost imperative to produce Archaeologists quickly so that you can at least remove the Artifacts in your territory. You can safely ignore the ones that are underneath districts or existing improvements that you don't intend to replace, but each Artifact exhibited in a Museum provides a nice bonus to Culture, which comes in handy even to non-Culture Victory pursuing players.
An Antiquity site that is produced by a Tribal Village will only provide one choice of civilization, which will be the civilization that discovered the village. Therefore it is helpful to pin sites of tribal villages.
Francis Bacon wrote in 1605 that "antiquities are history defaced, or some remnants of history which have casually escaped the shipwreck of time." Treasure hunters, grave robbers, and academics have been seeking “antiquities” to carry back to civilization for a millennium. By definition, antiquities are objects from the past, ranging from simple arrowheads to artistic treasures. The sense that a lost civilization could be uncovered by a systematic study of its relics and artifacts has driven amateur collectors and eminent scholars (and thieves) to seek out and dig these up at antiquity sites around the globe … including some of the most inhospitable places known. This passion for collecting the leavings of the human past eventually gave rise to a new academic discipline - the field of archaeology.
|Civilization VI Resources |
|Luxury||Amber • CinnamonS • Citrus • ClovesS • Cocoa • Coffee • CosmeticsG • Cotton • Diamonds • Dyes • Furs • Gold Ore3 • Gypsum • Honey1 • Incense • Ivory • Jade • JeansG • Marble • Mercury • Olives • Pearls • PerfumeG • Salt • Silk • Silver • Spices • Sugar • Tea • Tobacco • ToysG • Truffles • Turtles • Whales • Wine|
|Bonus||Bananas • Cattle • Copper • Crabs • Deer • Fish • Maize1 • Rice • Sheep • Stone • Wheat|
|Strategic||Aluminum • Coal • Horses • Iron • Niter • Oil • Uranium|
|Special||Antiquity Site • Ley Line2 • Shipwreck|
|G: Accessed by Great Merchant • S: Suzerainty with Zanzibar|
1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only
Added in the Rise and Fall expansion pack.