The list of buildings
A city with an Aqueduct can grow beyond population six. Note that a city adjacent to fresh water never requires an aqueduct.
Civilopedia Entry[edit | edit source]
A major obstacle to population growth and expansion in early cities was the scarcity of water. In many cases, the solution to this problem was an aqueduct. Aqueducts were large, elevated stone "canals" through which water from nearby hills and mountains was channeled into the city. Aqueducts allowed cities to grow much larger by significantly increasing the amount of available water. At the same time aqueducts reduced the chance of contracting water-borne diseases, by reducing the dependence on stagnant ponds and wells as water sources. Aqueducts also allowed cities to be built in normally inhospitable environments, such as deserts, by providing an outside water source. Modern day Los Angeles, for example, obtains its water supply from the Colorado River, through a system of aqueducts over 200 miles long.
Strategy[edit | edit source]
An aqueduct which is completed on the same turn that its town is due to grow to population seven will not allow this growth until the subsequent turn. Therefore, to maintain maximum growth rate, it is necessary to have the aqueduct built in the town before it is due to reach population seven.
|Civilization III Buildings|
Airport • Aqueduct • Bank • Barracks • Cathedral • Civil Defense • Coal Plant • Coastal Fortress • Colosseum • Commercial Dock • Courthouse • Factory • Granary • Harbor • Hospital • Hydro Plant • Library • Manufacturing Plant • Marketplace • Mass Transit System • Nuclear Plant • Offshore Platform • Palace • Police Station • Recycling Center • Research Lab • SAM Missile Battery • Solar Plant • SS Cockpit • SS Docking Bay • SS Engine • SS Exterior Casing • SS Fuel Cells • SS Life Support System • SS Planetary Party Lounge • SS Stasis Chamber • SS Storage-Supply • SS Thrusters • Stock Exchange • Temple • University • Walls