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Fan-made Card depicting the Aqueduct building from Civ5

Game Info[]

Classical Era growth-enhancing building.

  • 40% of Food Food is carried over after a new 20xPopulation5.png Citizen is born.

Strategy[]

The progress towards creating the next 20xPopulation5.png Citizen in each city is measured in Food Food points, adding into a Food Basket. The Aqueduct speeds up population growth by 40%, transferring that percentage of the stored Food Food points directly into the next Food Basket each time a new 20xPopulation5.png Citizen is born. So, for example, if you needed 100 Food Food to produce your last 20xPopulation5.png Citizen, you'll jump-start the production of the next one with 40 Food Food instead of starting at 0. Build Aqueducts in cities that you want to grow faster, remembering that their effect will be greater in cities that have access to an abundance of Food Food.

Keep in mind that production occurs after growth, so if a city finishes building an Aqueduct on the same turn it grows, the city's Food Food store will be at 0 at the start of that turn. The best time to finish an Aqueduct is when the city has a bit less than 60% of the Food Food required for the next 20xPopulation5.png Citizen.

Note that the Tradition policy tree provides free Aqueducts in your first four cities upon completion, so don't build Aqueducts in the first four cities if you're filling out this tree!

Civilopedia entry[]

An aqueduct is a system for moving water from a water supply at one location to another location, historically to irrigate crops away from natural water bodies. The word derives from the Latin for "water" and "to lead," and the aqueduct is most traditionally associated with the Romans. The most famous Roman aqueduct is the Pont du Gard in France. But the Romans were not the only civilization to build aqueducts! Magnificent and complicated aqueducts were built all over the world, including at Ninevah, capital of the Assyrians, and the Aztec capital of Tenochtitlan in North America.

The principles of aqueduct planning and construction are the same today as they were millennia ago, and humans continue to move water great distances to make our lives easier.

Civilization V Buildings [edit]
Airport BNW-only.pngAmphitheater GodsKings5 clear.pngAqueductArmoryArsenalBank (Hanse BNW-only.pngSatrap's Court) • Barracks (Ikanda BNW-only.pngKrepost) • Bomb Shelter GodsKings5 clear.pngBroadcast TowerCaravansary BNW-only.pngCastle (Mughal Fort) • Cathedral GodsKings5 clear.pngCircusColosseumConstabulary GodsKings5 clear.pngCourthouseFactoryForgeGarden (Candi BNW-only.png) • GranaryHarborHospitalHotel BNW-only.pngHydro PlantLibrary (Paper MakerRoyal Library BNW-only.png) • LighthouseMarket (Bazaar) • Medical LabMilitary AcademyMilitary BaseMintMonastery GodsKings5 clear.pngMonument (Stele GodsKings5 clear.png) • Mosque GodsKings5 clear.pngMuseumNuclear PlantObservatoryOpera House (Ceilidh Hall GodsKings5 clear.png) • Pagoda GodsKings5 clear.pngPolice Station GodsKings5 clear.pngPublic SchoolRecycling Center GodsKings5 clear.pngResearch LabSeaportShrine GodsKings5 clear.png (Pyramid GodsKings5 clear.png) • Solar PlantSpaceship FactoryStable (Ducal Stable BNW-only.png) • StadiumStock ExchangeStone WorksTemple (Burial TombMud Pyramid Mosque) • TheatreUniversity (Wat) • Walls (Walls of Babylon) • Water Mill (Floating Gardens) • Windmill (Coffee House GodsKings5 clear.png) • Workshop (Longhouse) • Zoo BNW-only.png

GodsKings5 clear.png Valid only in the Gods & Kings expansion pack.
BNW-only.png Valid only in the Brave New World expansion pack.

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