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The Aqueduct is a district in Civilization VI, which provides early water infrastructure. It requires Engineering, and must be placed adjacent to the City Center and either a River, Mountain, Oasis or Lake.

  • Effects:
    • Cities that do not yet have existing fresh water receive up to 6 Housing6 Housing.
    • Cities that already have existing fresh water will instead get 2 Housing6 Housing.
    • GS-Only Prevents Civ6Food Food loss during droughts.
    • GS-Only +1 Amenities6 Amenity if adjacent to a Geothermal Fissure.
    • GS-Only Military Engineers can spend a charge to complete 20% (rounding down) of an Aqueduct's production.
    • Does not depend on Citizen6 Population.
  • Restrictions:
    • Limit of one per city.

Strategy Edit

The Aqueduct is not a specialty district, meaning that you can construct it in any city which has the right conditions without subtracting from your maximum district count, as Citizen6 Population dictates.

The description of how much Housing6 Housing is gained is misleading: it does not add 6 Housing6 Housing, but rather it sets the Housing6 Housing from water to 6 if the city doesn't have fresh water. Originally, cities with no water have 2 Housing6 Housing from water, cities with coastal water have 3 Housing6 Housing, and cities with fresh water get 5 Housing6 Housing. So, in effect, the Aqueduct gives 4, 3, or 2 Housing6 Housing for a total of 6, 6, or 7, respectively.

While Aqueducts may seem at first to be a mediocre district that's only useful if there are only mountains and no sources of fresh water around, they become far more valuable if you take into account the major adjacency bonus that Aqueducts give to Industrial Zones. Immediately they provide 2 extra Civ6Production Production, and another 2 Civ6Production Production on top once you construct a Coal Power Plant, followed by yet another 4 Civ6Production Production with the Craftsmen or Five-Year Plan policy cards that double the adjacency bonus. Therefore, instead of thinking of Aqueducts as something to build only for your cities without fresh water, consider them instead a district that gives your city 2 Housing6 Housing and a possible 8 Civ6Production Production, which are pretty decent yields!

The Khmer civilization's Aqueducts provide them with an additional 3 Civ6Faith Faith and 1 Amenities6 Amenity, and also increase the Civ6Food Food output of adjacent Farms by 2. Incan Terrace Farms also benefit from having adjacent Aqueducts. Finally, as Mayan cities never naturally receive bonus housing from water, Aqueducts in their cities always provide the maximum of 4 Housing6 Housing!

Aqueducts cannot be built from any Natural Wonder, even when they provide fresh water or look like a Mountain.

Civilopedia entryEdit

The remains of aqueducts – man-made watercourses – have been found scattered about ancient settlements around the world ... Egypt, India, Persia, Greece, Azteca, and especially across the once-Roman lands. Over 415 kilometers (about 258 miles) of aqueducts brought fresh water to the metropolis of Rome for drinking and bathing. These Roman aqueducts were marvels of engineering (considering the times) and often roofed, so also serving as bridges where they crossed ravines and waterways. Although there were some health issues involved in the design of aqueducts (notably the sometime use of lead to line them), in general a supply of relatively-clean water was a boon to any town hoping to grow into a city.

Related achievementsEdit

Steam achievement An Engineer's Dream (Civ6)
An Engineer's Dream
Have a Canal, Dam, Aqueduct, Railroad, Golden Gate Bridge, and Mountain Tunnel in a city
All of the above are related to the discipline of civil engineering, with the Military Engineer being able to contribute to all except the Golden Gate Bridge.
Steam achievement Po-tay-toes! (Civ6)
Po-tay-toes!
As Pachacuti, construct a Terrace Farm that is adjacent to 2 Aqueducts and 4 Mountains
A reference to Samwise Gamgee's enunciation of 'potatoes' from the 2002 Lord of the Rings: The Two Towers movie. The Inca were the first civilization in the world to cultivate potatoes.
Civilization VI Districts [edit]

AerodromeAqueduct (Bath) • Campus (ObservatorySeowon R&F-Only) • Canal GS-OnlyCity CenterCommercial Hub (Suguba GS-Only) • Dam GS-OnlyEncampment (Ikanda R&F-Only) • Entertainment Complex (Street Carnival) • Government Plaza R&F-OnlyHarbor (Cothon GS-OnlyRoyal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (Hansa) • Neighborhood (Mbanza) • SpaceportTheater Square (Acropolis) • Walled Quarter1Water Park R&F-Only (Copacabana R&F-Only)

1: The Black Death scenario only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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