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The Archaeological Museum is an advanced cultural building in Civilization VI. It is built in the Theater Square district and requires an Amphitheater (or one of its replacements).

Strategy[]

The Museum works quite differently from Civilization V: Brave New World. First, it has been split into two different buildings - the Archaeological Museum, which is dedicated exclusively to displaying Artifact Artifacts, being one of them. That means that its slots cannot hold any other type of Great Works, such as Portrait Portraits or Sculpture Sculptures.

What's more, the Archaeologist unit is now tied directly to this Museum type - only cities with it may build this unit, and only while there are free slots in the Museum! The Artifact Artifacts themselves may not be moved out of a Museum until it is full (all slots are taken). Afterwards, they may be rearranged between your other Archaeological Museums, or traded away.

Activating the Theming Bonus of the Museum requires different Artifact Artifacts from the same era, but different civilization sources. This is easier than it sounds, and is certainly much easier than activating the respective bonus of the Art Museum - you just need some luck when excavating the Artifact Artifacts. Try to excavate them from faraway places in the world - this increases the chance they will belong to a different civilization.

England's British Museum ability makes it easier for them to theme their Archaeological Museums - each one has 6 Artifact Artifact slots, and the Theming Bonus automatically activates when all six slots are filled.

In Rise and Fall, each cultural city-state with 6 or more Envoy Envoys gives an additional +2 Culture Culture in each Archaeological Museum.

Civilopedia entry[]

Humans generate lots of junk. They are also fascinated with old junk, and so created museums. A museum is a building designed to hold civilization’s most treasured possessions for public viewing. There are museums that contain collections of art, and there are the museums which display fossils, items of historical interest, or pop culture curiosities. There are also museums that house costumes, jewels, weapons, gadgets, or virtually anything else which might be of interest to the humans filing through their halls. The oldest known collection of curiosities put on display was that of Ennigaldi-Nanna’s Museum, c. 530 BC, with enough traffic to warrant labels for the items (a clue to archaeologists that the ruin was a museum). But the whole idea of such collections for public edification really took off during the Enlightenment, with the Royal Armories in the Tower of London, the Musée des Beaux-Arts et d’Archeologie in Besancon, and the Kunstkamera in St. Petersburg being founded. These and other museums are now almost as historic as the junk they display.

Related achievements[]

What Could Possibly Go Wrong?
What Could Possibly Go Wrong?
Have an improved Amber resource in a city with a Zoo and an Archaeological Museum at the start of the turn.
A reference to the Jurassic Park franchise, where dinosaurs are brought back from the dead through the extraction of dinosaur DNA from fossilized mosquitos in amber and put in a 'zoo' of sorts.
Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only.png) • SewerFlood Barrier GS-Only.pngFortress2Headquarters2Nilometer2Obelisk2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only.png) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings ShrineTemple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWat
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only.png) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only.png) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-Only.pngOil Power Plant GS-Only.pngNuclear Power Plant GS-Only.png
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only.png) • Stadium
Water Park R&F-Only.png Buildings Ferris Wheel R&F-Only.pngAquarium R&F-Only.pngAquatics Center R&F-Only.png
Neighborhood Buildings Food Market R&F-Only.pngShopping Mall R&F-Only.png
Dam GS-Only.png Building Hydroelectric Dam GS-Only.png
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only.png Buildings Ancestral Hall R&F-Only.pngAudience Chamber R&F-Only.pngWarlord's Throne R&F-Only.pngForeign Ministry R&F-Only.pngGrand Master's Chapel R&F-Only.pngIntelligence Agency R&F-Only.pngQueen's Bibliotheque GS-Only.pngNational History Museum R&F-Only.pngRoyal Society R&F-Only.pngWar Department R&F-Only.png
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires a DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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