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The Archaeological Museum is an advanced cultural building of the Renaissance era in Civilization VI. It is built in the Theater Square district and requires an Amphitheater (or one of its replacements).

  • Effects:
    • +2 Culture Culture
    • +1 Citizen Citizen slot
    • +1 Great Writer Great Writer point per turn
    • +2 Great Artist Great Artist points per turn
    • +3 Artifact Artifact slots (+6 if playing as England)
      • Theme bonus: Doubles Tourism Tourism output when displaying Artifact Artifacts of the same era from different civilizations.
    • Allows training and maintaining 1 Archaeologist, while there are free Artifact Artifact slots in the Museum.
  • Restrictions:
    • Cannot be built if Art Museum has already been built in this district.

Strategy

The Museum works quite differently from Civilization V: Brave New World. First, it has been split into two different buildings - the Archaeological Museum, which is dedicated exclusively to displaying Artifact Artifacts, being one of them. That means that its slots cannot hold any other type of Great Works, such as Portrait Portraits or Sculpture Sculptures.

What's more, the Archaeologist unit is now tied directly to this Museum type - only cities with it may build this unit, and only while there are free slots in the Museum! The Artifact Artifacts themselves may not be moved out of a Museum until it is full (all slots are taken). Afterwards, they may be rearranged between your other Archaeological Museums, or traded away.

Activating the Theming Bonus of the Museum requires different Artifact Artifacts from the same era, but different civilization sources. This is easier than it sounds, and is certainly much easier than activating the respective bonus of the Art Museum - you just need some luck when excavating the Artifact Artifacts. Try to excavate them from faraway places in the world - this increases the chance they will belong to a different civilization.

England's British Museum ability makes it easier for them to theme their Archaeological Museums - each one has 6 Artifact Artifact slots, and the Theming Bonus automatically activates when all six slots are filled.

In Rise and Fall, each cultural city-state with 6 or more Envoy Envoy Envoys gives an additional +2 Culture Culture in each Archaeological Museum.

Civilopedia entry

Humans generate lots of junk. They are also fascinated with old junk, and so created museums. A museum is a building designed to hold civilization’s most treasured possessions for public viewing. There are museums that contain collections of art, and there are the museums which display fossils, items of historical interest, or pop culture curiosities. There are also museums that house costumes, jewels, weapons, gadgets, or virtually anything else which might be of interest to the humans filing through their halls. The oldest known collection of curiosities put on display was that of Ennigaldi-Nanna’s Museum, c. 530 BC, with enough traffic to warrant labels for the items (a clue to archaeologists that the ruin was a museum). But the whole idea of such collections for public edification really took off during the Enlightenment, with the Royal Armories in the Tower of London, the Musée des Beaux-Arts et d’Archeologie in Besancon, and the Kunstkamera in St. Petersburg being founded. These and other museums are now almost as historic as the junk they display.

Related achievements

What Could Possibly Go Wrong?
What Could Possibly Go Wrong?
Have an improved Amber resource in a city with a Zoo and an Archaeological Museum at the start of the turn.
A reference to the Jurassic Park franchise, where dinosaurs are brought back from the dead through the extraction of dinosaur DNA from fossilized mosquitos in amber and put in a 'zoo' of sorts.
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