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The Archer is a unit in Call to Power II.

Summary[]

Gameplay[]

The Archer is the first Ranged Attack unit available in the game. It is ideally suited to supporting foot soldiers and mounted units, as it can attack from a distance and avoid direct conflict with stronger enemy units.

Great Library entry[]

Though no single civilization can lay claim to its invention, origins of archery can be traced back at least 40,000 years. The earliest bows consisted of a thin length of wood fastened with string or sinew at each end. Later, bows were made of several materials, including wood and horn glued together and reinforced with bands of sinew. The English longbow, made of wood from the yew tree, was famous in battle, helping win battles over the French at Crecy, Poitiers and Agincourt during the Hundred Years' War. Other cultures employed the bow in war, hunting and recreational archery, including the Egyptians, Assyrians, Chinese, Goths and Mongols. Accounts of Renaissance-era European travelers indicate that the bow and arrow was the weapon of choice on virtually every continent.

Gallery[]

See also[]

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
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