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An '''archery unit''' is a unit specialized in pre-gunpowder ranged weapons. They attack adjacent tiles just like [[Melee unit (Civ4)|melee units]].
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An '''archery unit''' is a [[Unit|unit]] specialized in pre-gunpowder ranged weapons.
  +
  +
All of them have 1 Move. They attack adjacent tiles just like [[Melee unit (Civ4)|melee units]]. Being land units, they benefit from [[Barracks (Civ4)|Barracks]].
   
 
==Civ4==
 
==Civ4==
 
In ''[[Civilization IV]],'' the archery units are:
 
In ''[[Civilization IV]],'' the archery units are:
 
{| class="article-table"
 
{| class="article-table"
 
!Name
!
 
Name
 
 
!Civilization
 
!Civilization
 
!Techs
 
!Techs
 
!Resources
 
!Resources
 
!Strength
 
!Strength
  +
!Traits
!Bonuses
 
 
|-
 
|-
|[[Archer (Civ4)|Archer]]
+
|{{SurePageIconLineBreak4|Archer|60}}
 
|
 
|
|[[Archery (Civ4)|Archery]]
+
|{{SurePageIconLineBreak4|Archery}}
 
|
 
|
 
|3
 
|3
|1 [[First strike (Civ4)|first strike]]
+
|1 [[First strike (Civ4)|First Strike]]
   
+50% [[City (Civ4)|city]] defense
+
+50% [[City (Civ4)|City]] Defense
   
+25% [[Hill (Civ4)|hill]] defense
+
+25% [[Hill (Civ4)|Hills]] Defense
 
|-
 
|-
 
|
 
|
* [[Bowman (Civ4)|Bowman]]
+
* {{SurePageIconLineBreak4|Bowman|60}}
|[[Babylonian (Civ4)|Babylonian]]
+
|{{SurePageIconLineBreak4|Babylonian}}
   
|[[Archery (Civ4)|Archery]]
+
|{{SurePageIconLineBreak4|Archery}}
 
|
 
|
 
|3
 
|3
|1 [[First strike (Civ4)|first strike]]
+
|1 [[First strike (Civ4)|First Strike]]
   
+50% [[City (Civ4)|city]] defense
+
+50% [[City (Civ4)|City]] Defense
   
+25% [[Hill (Civ4)|hill]] defense
+
+25% [[Hill (Civ4)|Hills]] Defense
   
+50% vs. [[Melee unit (Civ4)|melee units]]
+
+50% vs. [[Melee unit (Civ4)|Melee Units]]
 
|-
 
|-
 
|
 
|
* [[Skirmisher (Civ4)|Skirmisher]]
+
* {{SurePageIconLineBreak4|Skirmisher}}
|[[Malinese (Civ4)|Malinese]]
+
|{{SurePageIconLineBreak4|Malinese}}
|[[Archery (Civ4)|Archery]]
+
|{{SurePageIconLineBreak4|Archery}}
 
|
 
|
 
|3
 
|3
|1-2 [[First strike (Civ4)|first strikes]]
+
|1-2 [[First strike (Civ4)|First Strikes]]
   
+50% [[City (Civ4)|city]] defense
+
+50% [[City (Civ4)|City]] Defense
   
+25% [[Hill (Civ4)|hill]] defense
+
+25% [[Hill (Civ4)|Hills]] Defense
 
|-
 
|-
|[[Longbowman (Civ4)|Longbowman]]
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||{{SurePageIconLineBreak4|Longbowman}}
 
|
 
|
|[[Archery (Civ4)|Archery]]
+
|{{SurePageIconLineBreak4|Archery}}
[[Feudalism (Civ4)|Feudalism]]
+
{{SurePageIconLineBreak4|Feudalism}}
 
|
 
|
 
|6
 
|6
|1 [[First strike (Civ4)|first strike]]
+
|1 [[First strike (Civ4)|First Strike]]
+25% [[City (Civ4)|city]] defense
+
+25% [[City (Civ4)|City]] Defense
   
+25% [[Hill (Civ4)|hill]] defense
+
+25% [[Hill (Civ4)|Hills]] Defense
 
|-
 
|-
|[[Crossbowman (Civ4)|Crossbowman]]
+
|{{SurePageIconLineBreak4|Crossbowman}}
 
|
 
|
|[[Archery (Civ4)|Archery]]
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|{{SurePageIconLineBreak4|Archery}}
[[Machinery (Civ4)|Machinery]]
+
{{SurePageIconLineBreak4|Machinery}}
|[[Iron (Civ4)|Iron]]
+
|{{Iron4}} [[Iron (Civ4)|Iron]]
 
|6
 
|6
|1 [[First strike (Civ4)|first strike]]
+
|1 [[First strike (Civ4)|First Strike]]
+50% vs. [[Melee unit (Civ4)|melee units]]
+
+50% vs. [[Melee unit (Civ4)|Melee Units]]
 
|-
 
|-
 
|
 
|
* [[Cho-Ko-Nu (Civ4)|Cho-Ko-Nu]]
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* {{SurePageIconLineBreak4|Cho-Ko-Nu}}
|[[Chinese (Civ4)|Chinese]]
+
|{{SurePageIconLineBreak4|Chinese}}
|[[Archery (Civ4)|Archery]]
+
|{{SurePageIconLineBreak4|Archery}}
[[Machinery (Civ4)|Machinery]]
+
{{SurePageIconLineBreak4|Machinery}}
|[[Iron (Civ4)|Iron]]
+
|{{Iron4}} [[Iron (Civ4)|Iron]]
 
|6
 
|6
|2 [[First strike (Civ4)|first strikes]]
+
|2 [[First strike (Civ4)|First Strikes]]
+50% vs. [[Melee unit (Civ4)|melee units]]
+
+50% vs. [[Melee unit (Civ4)|Melee Units]]
   
Causes [[Collateral damage (Civ4)|collateral damage]]
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Causes [[Collateral damage (Civ4)|Collateral Damage]] (max. 60%)
 
|}
 
|}
 
[[Category:Unit classes (Civ4)]]
 
[[Category:Unit classes]]
 

Latest revision as of 11:05, 12 May 2021

An archery unit is a unit specialized in pre-gunpowder ranged weapons.

All of them have 1 Move. They attack adjacent tiles just like melee units. Being land units, they benefit from Barracks.

Civ4[]

In Civilization IV, the archery units are:

Name Civilization Techs Resources Strength Traits
Archer
Archer
Archery
Archery
3 1 First Strike

+50% City Defense

+25% Hills Defense

Babylonian
Babylonian
Archery
Archery
3 1 First Strike

+50% City Defense

+25% Hills Defense

+50% vs. Melee Units

Malinese
Malinese
Archery
Archery
3 1-2 First Strikes

+50% City Defense

+25% Hills Defense

Longbowman
Longbowman
Archery
Archery

Feudalism
Feudalism

6 1 First Strike

+25% City Defense

+25% Hills Defense

Crossbowman
Crossbowman
Archery
Archery

Machinery
Machinery

Iron (Civ4) Iron 6 1 First Strike

+50% vs. Melee Units

Chinese
Chinese
Archery
Archery

Machinery
Machinery

Iron (Civ4) Iron 6 2 First Strikes

+50% vs. Melee Units

Causes Collateral Damage (max. 60%)