(s/ranged/archery) Tags: Visual edit apiedit |
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− | An '''archery unit''' is a unit specialized in pre-gunpowder ranged weapons |
+ | An '''archery unit''' is a [[Unit|unit]] specialized in pre-gunpowder ranged weapons. |
+ | |||
+ | All of them have 1 Move. They attack adjacent tiles just like [[Melee unit (Civ4)|melee units]]. Being land units, they benefit from [[Barracks (Civ4)|Barracks]]. |
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==Civ4== |
==Civ4== |
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In ''[[Civilization IV]],'' the archery units are: |
In ''[[Civilization IV]],'' the archery units are: |
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{| class="article-table" |
{| class="article-table" |
||
⚫ | |||
− | ! |
||
⚫ | |||
!Civilization |
!Civilization |
||
!Techs |
!Techs |
||
!Resources |
!Resources |
||
!Strength |
!Strength |
||
+ | !Traits |
||
− | !Bonuses |
||
|- |
|- |
||
− | | |
+ | |{{SurePageIconLineBreak4|Archer|60}} |
| |
| |
||
− | | |
+ | |{{SurePageIconLineBreak4|Archery}} |
| |
| |
||
|3 |
|3 |
||
− | |1 |
+ | |1 [[First strike (Civ4)|First Strike]] |
− | +50% [[City (Civ4)| |
+ | +50% [[City (Civ4)|City]] Defense |
− | +25% [[Hill (Civ4)| |
+ | +25% [[Hill (Civ4)|Hills]] Defense |
|- |
|- |
||
| |
| |
||
− | * |
+ | * {{SurePageIconLineBreak4|Bowman|60}} |
− | | |
+ | |{{SurePageIconLineBreak4|Babylonian}} |
− | | |
+ | |{{SurePageIconLineBreak4|Archery}} |
| |
| |
||
|3 |
|3 |
||
− | |1 |
+ | |1 [[First strike (Civ4)|First Strike]] |
− | +50% [[City (Civ4)| |
+ | +50% [[City (Civ4)|City]] Defense |
− | +25% [[Hill (Civ4)| |
+ | +25% [[Hill (Civ4)|Hills]] Defense |
− | +50% vs. [[Melee unit (Civ4)| |
+ | +50% vs. [[Melee unit (Civ4)|Melee Units]] |
|- |
|- |
||
| |
| |
||
− | * |
+ | * {{SurePageIconLineBreak4|Skirmisher}} |
− | | |
+ | |{{SurePageIconLineBreak4|Malinese}} |
− | | |
+ | |{{SurePageIconLineBreak4|Archery}} |
| |
| |
||
|3 |
|3 |
||
− | |1-2 |
+ | |1-2 [[First strike (Civ4)|First Strikes]] |
− | +50% [[City (Civ4)| |
+ | +50% [[City (Civ4)|City]] Defense |
− | +25% [[Hill (Civ4)| |
+ | +25% [[Hill (Civ4)|Hills]] Defense |
|- |
|- |
||
− | | |
+ | ||{{SurePageIconLineBreak4|Longbowman}} |
| |
| |
||
− | | |
+ | |{{SurePageIconLineBreak4|Archery}} |
− | + | {{SurePageIconLineBreak4|Feudalism}} |
|
| |
| |
||
|6 |
|6 |
||
− | |1 [[First strike (Civ4)| |
+ | |1 [[First strike (Civ4)|First Strike]] |
− | +25% [[City (Civ4)| |
+ | +25% [[City (Civ4)|City]] Defense |
− | +25% [[Hill (Civ4)| |
+ | +25% [[Hill (Civ4)|Hills]] Defense |
|- |
|- |
||
− | | |
+ | |{{SurePageIconLineBreak4|Crossbowman}} |
| |
| |
||
− | | |
+ | |{{SurePageIconLineBreak4|Archery}} |
− | + | {{SurePageIconLineBreak4|Machinery}} |
|
− | |[[Iron (Civ4)|Iron]] |
+ | |{{Iron4}} [[Iron (Civ4)|Iron]] |
|6 |
|6 |
||
− | |1 [[First strike (Civ4)| |
+ | |1 [[First strike (Civ4)|First Strike]] |
− | +50% vs. [[Melee unit (Civ4)| |
+ | +50% vs. [[Melee unit (Civ4)|Melee Units]] |
|- |
|- |
||
| |
| |
||
− | * |
+ | * {{SurePageIconLineBreak4|Cho-Ko-Nu}} |
− | | |
+ | |{{SurePageIconLineBreak4|Chinese}} |
− | | |
+ | |{{SurePageIconLineBreak4|Archery}} |
− | + | {{SurePageIconLineBreak4|Machinery}} |
|
− | |[[Iron (Civ4)|Iron]] |
+ | |{{Iron4}} [[Iron (Civ4)|Iron]] |
|6 |
|6 |
||
− | |2 [[First strike (Civ4)| |
+ | |2 [[First strike (Civ4)|First Strikes]] |
− | +50% vs. [[Melee unit (Civ4)| |
+ | +50% vs. [[Melee unit (Civ4)|Melee Units]] |
− | Causes [[Collateral damage (Civ4)| |
+ | Causes [[Collateral damage (Civ4)|Collateral Damage]] (max. 60%) |
|} |
|} |
||
⚫ | |||
− | |||
⚫ |
Latest revision as of 11:05, 12 May 2021
An archery unit is a unit specialized in pre-gunpowder ranged weapons.
All of them have 1 Move. They attack adjacent tiles just like melee units. Being land units, they benefit from Barracks.
Civ4[]
In Civilization IV, the archery units are:
Name | Civilization | Techs | Resources | Strength | Traits |
---|---|---|---|---|---|
Archer |
Archery |
3 | 1 First Strike
+50% City Defense +25% Hills Defense | ||
Babylonian |
Archery |
3 | 1 First Strike
+50% City Defense +25% Hills Defense +50% vs. Melee Units | ||
Malinese |
Archery |
3 | 1-2 First Strikes
+50% City Defense +25% Hills Defense | ||
Longbowman |
Archery |
6 | 1 First Strike
+25% City Defense +25% Hills Defense | ||
Crossbowman |
Archery |
Iron | 6 | 1 First Strike
+50% vs. Melee Units | |
Chinese |
Archery |
Iron | 6 | 2 First Strikes
+50% vs. Melee Units Causes Collateral Damage (max. 60%) |