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Architect
Architect (CivBE).png
Architect

Ranged Unit in Beyond Earth
Required 4 Purity (CivBE).png   Purity
4 Harmony (CivBE).png   Harmony
1 20xXenomassBE.png Xenomass
1 20xFloatstoneBE.png Floatstone
Alien Hybridization (CivBE).png Alien Hybridization
Moves Moves (CivBE).png 2
Base Unit Strength 20xStrengthBE.png 16
Base Ranged Strength 20xRangedStrengthBE.png 32
Base Range Attack Range.png 2
Back arrow (CivBE).png Back to the list of units


Game info

The Architect is a Purity-Harmony.png Harmony - Purity hybrid ranged unit. While boasting rather mediocre 20xRangedStrengthBE.png Ranged Strength in comparison to its Production and Resource cost, the Architect is able to bolster or inhibit the Strength of units on the battlefield.

Unit Upgrades

Tier 1

Early game Architects have no perks at their disposal, but are still formidable ranged support units. They are available fairly early if the player knows how to tech efficiently, before Tier 3 Rangers. Their Ranged Strength is respectable, and they can still provide basic utility to nearby friendly or enemy units. They are great when paired with Immortals or Battlesuits early game to take out Alien Nests.
Architect-portfolio.jpg
An architect bolstering an Immortal (left) and their upgrade pose (right)
Combat Assist (CivBE).png
Combat Assist icon
Combat Inhibit (CivBE).png
Combat Inhibit Icon
Subject Tier 1
Tech Prerequisites Alien Hybridization
Affinity Prerequisites 4 Harmony (CivBE).png   Harmony 4 Purity (CivBE).png   Purity
Resource Cost 1 20xXenomassBE.png Xenomass, 1 20xFloatstoneBE.png Floatstone
Production Cost 275 20xProductionBE.png Production
Combat Strength 16 20xStrengthBE.png Strength

32 20xRangedStrengthBE.png Ranged Strength

Range 2 Attack Range.png
Movement 2 Moves (CivBE).png
Passives Combat Inhibit, Combat Assist

Utility actions:

  • Combat Assist: +10% 20xStrengthBE.png
Strength to friendly unit (Costs 2 Moves (CivBE).png by default)
  • Combat Inhibit: -10% 20xStrengthBE.png
Strength to enemy unit (Costs 2 Moves (CivBE).png by default)

Tier 2

Tier 2 Architects receive a very unique set of perks that apply specifically to its utility actions. The generic perk allows -20% Strength to be siphoned on the battlefield, or the utility can be morphed to heal or damage on contact. First Architects can also be more versatile by using more utility actions at a time. Their Ranged Strength is still respectable, so they are a fairly expensive but useful alternative to Rangers.

Subject Tier 1 (Evolved Architect) Tier 2 (First Architect) Tier 2 (True Architect)
Tech Prerequisites Alien Hybridization Alien Hybridization Alien Hybridization
Affinity Prerequisites 12 Harmony (CivBE).png   Harmony 5 Purity (CivBE).png   Purity 9 Harmony (CivBE).png   Harmony 9 Purity (CivBE).png   Purity 5 Harmony (CivBE).png   Harmony 12 Purity (CivBE).png   Purity
Resource Cost 1 20xXenomassBE.png Xenomass, 1 20xFloatstoneBE.png Floatstone 1 20xXenomassBE.png Xenomass, 1 20xFloatstoneBE.png Floatstone 1 20xXenomassBE.png Xenomass, 1 20xFloatstoneBE.png Floatstone
Production Cost 405 20xProductionBE.png Production 405 20xProductionBE.png Production 405 20xProductionBE.png Production
Combat Strength 32 20xStrengthBE.png Strength

60 20xRangedStrengthBE.png Ranged Strength

32 20xStrengthBE.png Strength

60 20xRangedStrengthBE.png Ranged Strength

32 20xStrengthBE.png Strength

60 20xRangedStrengthBE.png Ranged Strength

Range 2 Attack Range.png 2 Attack Range.png 2 Attack Range.png
Movement 2 Moves (CivBE).png 2 Moves (CivBE).png 2 Moves (CivBE).png
Perk Choice A Double effectiveness of utility actions Double effectiveness of utility actions Double effectiveness of utility actions
Perk Choice B -10HP to enemy targeting with utility Utility costs 1 Moves (CivBE).png so multiple can be used +10HP heal to friendly targeting with utility
Passives Combat Inhibit, Combat Assist Combat Inhibit, Combat Assist Combat Inhibit, Combat Assist

Utility actions:

  • Combat Assist: +10% 20xStrengthBE.png
Strength to friendly unit (Costs 2 Moves (CivBE).png by default)
  • Combat Inhibit: -10% 20xStrengthBE.png
Strength to enemy unit (Costs 2 Moves (CivBE).png by default)

Civilopedia entry

Architects are genetically enhanced commanders, surveying the battlefield and devising tactics based on tons of data on the fly. Every Architect has received extensive cerebral gene modification that enhances their cognitive function well beyond that of a normal human. The implants and gene therapy they have received allow their brains to operate several times faster, processing large amounts of information very quickly, as well as giving them heightened senses. Architects also carry large scanners with them, allowing them to gather data about their surroundings in a wide area.

The data that Architects collect through sensory perception and their scanners ranges from variations in weather patterns to topography to the location and condition of both their own forces as well as the enemy’s. They analyze this at speeds similar to that of supercomputers, determining all advantages and disadvantages on both sides, and make strategic decisions within seconds that exploit everything in play to give themselves and their own troops the best possible outcome.

It is essential that these commanders are on the front lines of battle with their forces, where they are able to collect and analyze the most raw data and then relay their brilliant strategies back within moments. Non-enhanced soldiers that have seen Architects in play say that their tactical decision making is awe-inspiring and easily turns the tide of battle.

See also

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