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Armagh is a religious city-state in Civilization VI. It was added in the Vikings Scenario Pack.

Strategy[]

Armagh allows its Suzerain's Builders to build the Monastery improvement. Before the release of Gathering Storm, this is a largely useless improvement, even for a Religious Victory player. A yield of 2 Faith Faith per improvement is negligible, and withdrawing all your religious units to your territory to heal up is impractical when considering how narrow the window of opportunity for a Religious Victory is. On a Standard-sized or larger map, no one should ever spend turns to march their religious units to a civilization halfway across the map, get them damaged, march them back home to heal and mobilize them again. Armagh's Suzerainty, therefore, should almost always be dead last on your priority list. You may send them some Envoy Envoys to earn Faith Faith if there are no other religious city-states; otherwise, you can ignore this one, since this is arguably the worst religious city-state before Gathering Storm.

After the release of Gathering Storm, however, the Monastery receives a buff that makes it borderline ridiculously overpowered: it provides 1 Housing Housing per improvement and 2 Housing Housing with Colonialism, with additional Faith Faith based on adjacent District Districts. Remember, 1 Housing Housing in the early game is worth 2 Farms, Plantations, Pastures, and/or Camps, and the Monastery's only placement restriction is that it can't be next to another Monastery. This improvement alone can single-handedly solve every Housing Housing issue that a civilization can run into, so civilizations with Food Food bonuses like India, the Khmer, and the Inca should definitely compete for Suzerainty of Armagh.

Civilopedia entry[]

The Irish town of Armagh has long known religion. Thought to have been a worship site for ancient pagans, it gained prominence in the 5th Century when Saint Patrick, a Christian missionary, constructed and consecrated a stone church on the summit of a hill. Around that sprang a monastery, and then a town devoted to spreading Christianity throughout Ireland—a beachhead of theology.

This is not to imply that Armagh is a coastal city. Its location in Northern Ireland is a short 25 miles to the ocean. Nevertheless, its reputation as the seat of the Church of Ireland made it a tempting target for those looking to score riches. Vikings raided Armagh's monastery twice in the 9th Century, each time making the overland trek to abscond with armloads of religious relics. John de Courcy, an invading Norman knight, thought to repeat the tradition when he plundered the town in the late 12th Century.

Trivia[]

See also[]

Civilization VI City-States [edit]
Cultural Antananarivo1Ayutthaya1Caguana1KumasiMohenjo-DaroNan MadolRapa Nui GS-OnlyVilnius
Industrial Auckland1BrusselsBuenos AiresCardiff GS-OnlyHong KongJohannesburg1Mexico City GS-OnlySingapore1Toronto
Militaristic Akkad GS-OnlyCarthageGranada1KabulLahore1Ngazargamu GS-OnlyPreslavVallettaWolin1
Religious Armagh1Chinguetti1JerusalemKandyLa VentaNazca GS-OnlyVatican City1Yerevan
Scientific Anshan1Babylon R&F-OnlyBologna GS-OnlyFez GS-OnlyGenevaHattusaMitla1Nalanda1Palenque1SeoulStockholmTaruga1
Trade AmsterdamAntioch R&F-OnlyBandar Brunei1Cahokia GS-OnlyHunza1JakartaLisbonMogadishu1Muscat1Samarkand1Venice1Zanzibar
1 Requires DLC
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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