Armagh's suzerainty allows Builders to build the Monastery improvement. Before the release of Gathering Storm, this is a largely useless improvement, even for a Religious Victory player. A yield of 2 Faith per improvement is negligible, and the idea of retreating your religious units all the way back home to heal up is impractical; especially when considering the Religious Victory has the most narrow opportunity window of all. On a standard sized map or above, no one should ever spend turns to march their religious units to the civilization half across the map, get them damaged, march them back home to heal and mobilize them again. This City-state's suzerainty, therefore, should be (almost always) dead last on your priority list. You may spend Envoys to earn some Faith if there is no other Religious City-states; otherwise, you can ignore this one, since this is arguably the worst Religious City-state before Gathering Storm.
After the release of Gathering Storm, however, the Monastery receives a buff that makes it borderline ridiculously overpowered, it provides 1 Housing per improvement, 2 Housing with Colonialism with additional Faith based on adjacent districts. Remember, 1 Housing early game is worth 2 Farms, Plantations, Pastures and Camps, and this improvement is not restricted by resources or placement, unlike the Stepwell, the Kampung or the Mekewap. This improvement alone can single-handedly solve every Housing issues that a civilization can run into, thus civilizations with Food bonus like India, Khmer or the Incas should definitely compete for this City-state.
Civilopedia entry Edit
The Irish town of Armagh has long known religion. Thought to have been a worship site for ancient pagans, it gained prominence in the 5th Century when Saint Patrick, a Christian missionary, constructed and consecrated a stone church on the summit of a hill. Around that sprang a monastery, and then a town devoted to spreading Christianity throughout Ireland—a beachhead of theology.
This is not to imply that Armagh is a coastal city. Its location in Northern Ireland is a short 25 miles to the ocean. Nevertheless, its reputation as the seat of the Church of Ireland made it a tempting target for those looking to score riches. Vikings raided Armagh's monastery twice in the 9th Century, each time making the overland trek to abscond with armloads of religious relics. John de Courcy, an invading Norman knight, thought to repeat the tradition when he plundered the town in the late 12th Century.
- Armagh's city-state symbol is that of a clover (or shamrock), a plant species that serves as a symbol of luck in Ireland. St. Patrick used the shamrock as a metaphor to explain the Holy Trinity to the pagan Irish people, the idea that God is one God in three beings, The Father, The Son and The Holy Spirit.