Civilization Wiki
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|maintenance = 2
 
|maintenance = 2
 
|reqtech = Military Engineering
 
|reqtech = Military Engineering
|reqinfrastructure = Barracks, Stable
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|reqinfrastructure = Barracks, Basilikoi Paides, Stable, Ordu
 
|specialist =
 
|specialist =
 
|numspecialists =
 
|numspecialists =
|effect = +25% [[Combat (Civ6)#Promotions|combat experience]] for all land [[Units (Civ6)|units]] trained in this city. <br> +3 {{Production6}} <br> +1 {{CitizenIcon6}} Citizen slot <br> +1 {{GeneralIcon6}} {{Link6|Great General}} point per turn
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|effect = +25% [[Combat (Civ6)#Promotions|combat experience]] for all land [[Unit (Civ6)|units]] trained in this city. <br> +2 {{Production6}} <br> +1 {{CitizenIcon6}} Citizen slot <br> +1 {{General6}} point per turn
|district = Encampment}}
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|district = Encampment
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}}
 
The '''Armory''' is an advanced military [[Buildings (Civ6)|building]] of the [[Medieval Era (Civ6)|Medieval]] era in ''[[Civilization VI]]''. It is built in the {{Link6|Encampment}} and requires a {{Link6|Barracks}} or a {{Link6|Stable}} (or one of their replacements).
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The '''Armory''' is an advanced military [[Building (Civ6)|building]] in ''[[Civilization VI]]''. It is built in the {{Link6|Encampment}} and requires a {{Link6|Barracks}} or a {{Link6|Stable}} (or one of their replacements).
   
 
* Effects:
 
* Effects:
 
** +2 {{Production6}} ({{GS}} +3 {{Production6}})
 
** +2 {{Production6}} ({{GS}} +3 {{Production6}})
 
** +1 {{CitizenIcon6}} Citizen slot
 
** +1 {{CitizenIcon6}} Citizen slot
** +1 {{GeneralIcon6}} {{Link6|Great General}} point per turn
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** +1 {{General6}} point per turn
** +25% [[Combat (Civ6)#Promotions|combat experience]] for all military land [[Units (Civ6)|units]] trained in this [[City (Civ6)|city]].
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** +25% [[Combat (Civ6)#Promotions|combat experience]] for all [[List of units in Civ6/By class#Melee|melee]], [[List of units in Civ6/By class#Anti-cavalry|anti-cavalry]], [[List of units in Civ6/By class#Ranged|ranged]], [[Cavalry unit (Civ6)|cavalry]], and [[List of units in Civ6/By class#Siege|siege units]] trained in this [[City (Civ6)|city]]
 
** Allows training of [[Military Engineer (Civ6)|Military Engineers]] in this city
 
** Allows training of [[Military Engineer (Civ6)|Military Engineers]] in this city
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** {{R&F}} +2 {{Production6}} toward [[Unit (Civ6)|units]] for each Militaristic [[City-state (Civ6)|City-State]] with 6 {{Envoy6}}s.
** {{GS}} Strategic Resource Stockpiles increased by +10.
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** {{GS}} [[Resource (Civ6)#Strategic|Strategic Resource]] stockpiles increased by 10
   
 
== Strategy ==
 
== Strategy ==
This building further boosts experience for troops trained in this city, besides offering other bonuses. Also, note that unlike the [[Barracks (Civ6)|Barracks]] and the [[Stable (Civ6)|Stable]], the boost is valid for all land units!
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This building further boosts experience for troops trained in this city, besides offering other bonuses. Also, note that unlike the [[Barracks (Civ6)|Barracks]] and the [[Stable (Civ6)|Stable]], the boost is valid for all land units! The experience boost applies to [[Nihang (Civ6)|Nihangs]] but not to [[List of units in Civ6/By class#Recon|recon units]] and [[Warrior Monk (Civ6)|Warrior Monks]].
   
Also, the Armory allows training of [[Military Engineer (Civ6)|Military Engineers]] - a very important support-class unit. Do not underestimate the importance of this, because this unit may be extremely helpful in various situations in the game!
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Also, the Armory allows training of [[Military Engineer (Civ6)|Military Engineers]] - a very important [[List of units in Civ6/By class#Support|support unit]]. Do not underestimate the importance of this, because this unit may be extremely helpful in various situations in the game!
   
 
== Civilopedia entry ==
 
== Civilopedia entry ==
  +
{{/Civilopedia}}
An armory (or arsenal, the terms tend to get mixed although there are some significant differences) is the place where arms and armor are manufactured, repaired and/or stored when not being used to kill other people – i.e., during peacetime. Unless planning on facing the enemy, soldiers usually do not carry their weapons and armor about with them (especially if their weapons were lances and their armor plate). The first armories date back to the first professional armies, those of Sumer and Akkad. Every standing army since has had armories, perhaps as simple as a well-guarded (wouldn’t do to let the commoners get hold of any weapons) warehouse or as elaborate as a production facility making muskets. Given that it didn’t make sense to have the weapons on the other side of the city from the troops, the armory was usually near the barracks. Armories have even shaped the course of civilization, for a variety of reasons: the Tower of London, Harper’s Ferry, the Kremlin Armoury, Springfield Armory, the Zeughaus in Berlin, and so forth.
 
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== See also ==
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* [[Armory]] in other games
   
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{{Buildings (Civ6)}}
 
[[ru:Оружейная (Civ6)]]
 
[[ru:Оружейная (Civ6)]]

Latest revision as of 22:53, 22 September 2023

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The Armory is an advanced military building in Civilization VI. It is built in the Encampment and requires a Barracks or a Stable (or one of their replacements).

Strategy[]

This building further boosts experience for troops trained in this city, besides offering other bonuses. Also, note that unlike the Barracks and the Stable, the boost is valid for all land units! The experience boost applies to Nihangs but not to recon units and Warrior Monks.

Also, the Armory allows training of Military Engineers - a very important support unit. Do not underestimate the importance of this, because this unit may be extremely helpful in various situations in the game!

Civilopedia entry[]

An armory (or arsenal, the terms tend to get mixed although there are some significant differences) is the place where arms and armor are manufactured, repaired and/or stored when not being used to kill other people – i.e., during peacetime. Unless planning on facing the enemy, soldiers usually do not carry their weapons and armor about with them (especially if their weapons were lances and their armor plate). The first armories date back to the first professional armies, those of Sumer and Akkad. Every standing army since has had armories, perhaps as simple as a well-guarded (wouldn’t do to let the commoners get hold of any weapons) warehouse or as elaborate as a production facility making muskets. Given that it didn’t make sense to have the weapons on the other side of the city from the troops, the armory was usually near the barracks. Armories have even shaped the course of civilization, for a variety of reasons: the Tower of London, Harper’s Ferry, the Kremlin Armoury, Springfield Armory, the Zeughaus in Berlin, and so forth.

See also[]

Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only) • SewerFlood Barrier GS-OnlyFortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-OnlyOil Power Plant GS-OnlyNuclear Power Plant GS-Only
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only) • Stadium
Water Park R&F-Only Buildings Ferris Wheel R&F-OnlyAquarium R&F-OnlyAquatics Center R&F-Only
Neighborhood Buildings Food Market R&F-OnlyShopping Mall R&F-Only
Dam GS-Only Building Hydroelectric Dam GS-Only
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only Buildings Ancestral Hall R&F-OnlyAudience Chamber R&F-OnlyWarlord's Throne R&F-OnlyForeign Ministry R&F-OnlyGrand Master's Chapel R&F-OnlyIntelligence Agency R&F-OnlyQueen's Bibliotheque GS-OnlyNational History Museum R&F-OnlyRoyal Society R&F-OnlyWar Department R&F-Only
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.