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|maintenance = 2 |
|maintenance = 2 |
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|reqtech = Military Engineering |
|reqtech = Military Engineering |
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− | |reqinfrastructure = Barracks, Stable |
+ | |reqinfrastructure = Barracks, Basilikoi Paides, Stable, Ordu |
|specialist = |
|specialist = |
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|numspecialists = |
|numspecialists = |
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− | |effect = +25% [[Combat (Civ6)#Promotions|combat experience]] for all land [[ |
+ | |effect = +25% [[Combat (Civ6)#Promotions|combat experience]] for all land [[Unit (Civ6)|units]] trained in this city. <br> +2 {{Production6}} <br> +1 {{CitizenIcon6}} Citizen slot <br> +1 {{General6}} point per turn |
− | |district = Encampment |
+ | |district = Encampment |
+ | }} |
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− | |||
− | The '''Armory''' is an advanced military [[ |
+ | The '''Armory''' is an advanced military [[Building (Civ6)|building]] in ''[[Civilization VI]]''. It is built in the {{Link6|Encampment}} and requires a {{Link6|Barracks}} or a {{Link6|Stable}} (or one of their replacements). |
* Effects: |
* Effects: |
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** +2 {{Production6}} ({{GS}} +3 {{Production6}}) |
** +2 {{Production6}} ({{GS}} +3 {{Production6}}) |
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** +1 {{CitizenIcon6}} Citizen slot |
** +1 {{CitizenIcon6}} Citizen slot |
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− | ** +1 {{ |
+ | ** +1 {{General6}} point per turn |
− | ** +25% [[Combat (Civ6)#Promotions|combat experience]] for all |
+ | ** +25% [[Combat (Civ6)#Promotions|combat experience]] for all [[List of units in Civ6/By class#Melee|melee]], [[List of units in Civ6/By class#Anti-cavalry|anti-cavalry]], [[List of units in Civ6/By class#Ranged|ranged]], [[Cavalry unit (Civ6)|cavalry]], and [[List of units in Civ6/By class#Siege|siege units]] trained in this [[City (Civ6)|city]] |
** Allows training of [[Military Engineer (Civ6)|Military Engineers]] in this city |
** Allows training of [[Military Engineer (Civ6)|Military Engineers]] in this city |
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+ | ** {{R&F}} +2 {{Production6}} toward [[Unit (Civ6)|units]] for each Militaristic [[City-state (Civ6)|City-State]] with 6 {{Envoy6}}s. |
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− | ** {{GS}} |
+ | ** {{GS}} [[Resource (Civ6)#Strategic|Strategic Resource]] stockpiles increased by 10 |
== Strategy == |
== Strategy == |
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− | This building further boosts experience for troops trained in this city, besides offering other bonuses. Also, note that unlike the [[Barracks (Civ6)|Barracks]] and the [[Stable (Civ6)|Stable]], the boost is valid for all land units! |
+ | This building further boosts experience for troops trained in this city, besides offering other bonuses. Also, note that unlike the [[Barracks (Civ6)|Barracks]] and the [[Stable (Civ6)|Stable]], the boost is valid for all land units! The experience boost applies to [[Nihang (Civ6)|Nihangs]] but not to [[List of units in Civ6/By class#Recon|recon units]] and [[Warrior Monk (Civ6)|Warrior Monks]]. |
− | Also, the Armory allows training of [[Military Engineer (Civ6)|Military Engineers]] - a very important |
+ | Also, the Armory allows training of [[Military Engineer (Civ6)|Military Engineers]] - a very important [[List of units in Civ6/By class#Support|support unit]]. Do not underestimate the importance of this, because this unit may be extremely helpful in various situations in the game! |
== Civilopedia entry == |
== Civilopedia entry == |
||
+ | {{/Civilopedia}} |
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− | An armory (or arsenal, the terms tend to get mixed although there are some significant differences) is the place where arms and armor are manufactured, repaired and/or stored when not being used to kill other people – i.e., during peacetime. Unless planning on facing the enemy, soldiers usually do not carry their weapons and armor about with them (especially if their weapons were lances and their armor plate). The first armories date back to the first professional armies, those of Sumer and Akkad. Every standing army since has had armories, perhaps as simple as a well-guarded (wouldn’t do to let the commoners get hold of any weapons) warehouse or as elaborate as a production facility making muskets. Given that it didn’t make sense to have the weapons on the other side of the city from the troops, the armory was usually near the barracks. Armories have even shaped the course of civilization, for a variety of reasons: the Tower of London, Harper’s Ferry, the Kremlin Armoury, Springfield Armory, the Zeughaus in Berlin, and so forth. |
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+ | |||
+ | == See also == |
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+ | * [[Armory]] in other games |
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+ | {{Buildings (Civ6)}} |
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[[ru:Оружейная (Civ6)]] |
[[ru:Оружейная (Civ6)]] |
Latest revision as of 22:53, 22 September 2023
The Armory is an advanced military building in Civilization VI. It is built in the Encampment and requires a Barracks or a Stable (or one of their replacements).
- Effects:
- +2 Production ( +3 Production)
- +1 Citizen slot
- +1 Great General point per turn
- +25% combat experience for all melee, anti-cavalry, ranged, cavalry, and siege units trained in this city
- Allows training of Military Engineers in this city
- +2 Production toward units for each Militaristic City-State with 6 Envoys.
- Strategic Resource stockpiles increased by 10
Strategy[]
This building further boosts experience for troops trained in this city, besides offering other bonuses. Also, note that unlike the Barracks and the Stable, the boost is valid for all land units! The experience boost applies to Nihangs but not to recon units and Warrior Monks.
Also, the Armory allows training of Military Engineers - a very important support unit. Do not underestimate the importance of this, because this unit may be extremely helpful in various situations in the game!
Civilopedia entry[]
An armory (or arsenal, the terms tend to get mixed although there are some significant differences) is the place where arms and armor are manufactured, repaired and/or stored when not being used to kill other people – i.e., during peacetime. Unless planning on facing the enemy, soldiers usually do not carry their weapons and armor about with them (especially if their weapons were lances and their armor plate). The first armories date back to the first professional armies, those of Sumer and Akkad. Every standing army since has had armories, perhaps as simple as a well-guarded (wouldn’t do to let the commoners get hold of any weapons) warehouse or as elaborate as a production facility making muskets. Given that it didn’t make sense to have the weapons on the other side of the city from the troops, the armory was usually near the barracks. Armories have even shaped the course of civilization, for a variety of reasons: the Tower of London, Harper’s Ferry, the Kremlin Armoury, Springfield Armory, the Zeughaus in Berlin, and so forth.
See also[]
- Armory in other games