Center for plastic and visual arts. Provides the means for producing Great Artists.
- +2 GPP per turn towards Great Artist
- 2 Artist Specialist slots
In Brave New World, Great Artists are produced in a new way - not through the generic specialists placed in your cultural buildings (Amphitheater, Opera House, etc.), but solely through the Artists' Guild. Just like the Writers' and Musicians' Guilds, it doesn't require building a prerequisite building in all your cities - once you research Guilds, you can build an Artists' Guild. However, consider well in what city you place it, since it will be the only means of producing this particular type of Great Person.
The Artists' Guild is like a national wonder in that there can only be one in your empire, but it does not have other building prerequisites, and the cost does not increase by the number of cities in the empire.
The concept of guilds for artisans did not take hold until the late Middle Ages, when Europe began its long process of urbanization. In the 13th century a number of artists' guilds sprang up in cities, modeled on the merchants' guilds of the time. The guilds sought to fix costs and set prices, and offered support and education to artists in a city, thus avoiding the problems of patronage by the wealthy and the nobility. Although unofficial guilds still exist for various types of artists, the Enlightenment Age brought about a decline in guild monopolies until all had been abolished by the mid-1800s.