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PLEASE NOTE |
PLEASE NOTE |
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− | Your victory objectives for this scenario are identical to those of the regular game: either conquer the world or be the first to settle [[Alpha Centauri]]. |
+ | Your victory objectives for this scenario are identical to those of the regular game: either conquer the world or be the first to settle [[Alpha Centauri (Star System)|Alpha Centauri]]. |
We recommend Atlantis, Egypt, Sumeria, and Greece as the primary civilizations to play. |
We recommend Atlantis, Egypt, Sumeria, and Greece as the primary civilizations to play. |
Revision as of 07:33, 19 July 2021
Atlantis is a scenario in Civ II: Fantastic Worlds.
Much of the information here comes from AlaskaFox's FAQ on IGN.[1]
Intro
The destruction of a continent
Since the time of the Greek philosopher Plato, 2500 years ago, people have been intrigued by his tragic narrative of the destruction of Atlantis and its technologically advanced society. Did the city actually disappear beneath the waves in a volcanic cataclysm, or did it spring entirely from Plato's fertile imagination to be made the subject of a morality tale? Whatever its true history, in keeping with the theme of strange and fascinating worlds, we present to you our version of the fate of Atlantis.
Perhaps you can transform her story from tragedy into triumph!
PLEASE NOTE
Your victory objectives for this scenario are identical to those of the regular game: either conquer the world or be the first to settle Alpha Centauri.
We recommend Atlantis, Egypt, Sumeria, and Greece as the primary civilizations to play.
You may play the Lemurians but expect them to be constrained by several handicaps.
We designed Europe and Africa as computer-controlled tribes only. We make no guarantees regarding their chances of winning.
Rule changes
- 1 in 1 chance of ship loss instead of 1 in 2.
- Technology takes twice as long to research.
Scenario-specific features
Advances
Advance | Replaces |
---|---|
Writing | Alphabet |
Alphabet | Writing |
Future Technology | Future Technology |
Poseidon's Secret | User Def Tech A |
Hydro Technology | User Def Tech B |
Sonar Technology | User Def Tech C |
Helios's Secret | Extra Tech 1 |
Solar Technology | Extra Tech 2 |
Mechanical Physics | Extra Tech 3 |
Gift of the Gods | Extra Tech 4 |
Wonder Weapons | Extra Tech 5 |
Solar Power | Extra Tech 6 |
All other advances are the same as in the base game.
Buildings/Improvements/Wonders
Building/Wonder | Replaces |
---|---|
Ziggurat | Aqueduct |
Colossus of the Sea | Colossus |
Ishtar Gate | Great Wall |
Labrys Academy | Sun Tzu's War Academy |
Minos's Crusade | King Richard's Crusade |
Minoan Embassy | Marco Polo's Embassy |
Bull-Leaping Ritual | Michelangelo's Chapel |
Ptolemy's Observatory | Copernicus' Observatory |
Perseus's Expedition | Magellan's Expedition |
Snake Goddess Festival | Shakespeare's Theatre |
Archimedes's Workshop | Leonardo's Workshop |
Stonehenge | J. S. Bach's Cathedral |
Plato's Acadamy | Isaac Newton's College |
Phaistos Trading Co. | Adam Smith's Trading Co. |
Odysseus's Voyage | Darwin's Voyage |
Statue of Mu | Statue of Liberty |
Pharaoh's Needle | Eiffel Tower |
Valley of the Kings Dam | Hoover Dam |
Atlantean Project | Manhattan Project |
Ezekiel's Wheel Program | Apollo Program |
HELIOS Program | SETI Program |
All other buildings and wonders are the same as in the base game.
Units
Unit | Att | Def | Moves | Domain | Special |
---|---|---|---|---|---|
Helios's Legion | 4 | 2 | 2 | Air | Ignores zone of control |
Poseidon's Legion | 4 | 2 | 2 | Sea | Sub advantages, can make amphibious assaults, must finish turn adjacent to land |
Giant Lens | 10 | 1 | 1 | Ground | - |
Sea Monster | 8 | 8 | 5 | Sea | Can spot subs, sub advantages |
Dromon | 2 | 1 | 3 | Sea | - |
The Chosen | 5 | 5 | 1 | Ground | Can make amphibious assaults, alpine, paradrops |
Trireme | 1 | 1 | 3 | Sea | Must finish turn adjacent to land |
Hydra | 0 | 18 | 0 | Ground | - |
Dragon | 0 | 12 | 0 | Ground | - |
Doomsday Star | 20 | 20 | 20 | Air | Can attack air units |
Juggernaut | 7 | 3 | 2 | Ground | - |
In addition, the following units are changed from the base game:
- The Archers are called the Lt. Infantry.
- The Alpine Troops are changed to the Sphinx (0/10/0, ground).
- The Crusaders are changed to the Phoenix (0/10/0, ground).
- The Armor is changed to the Super Jug (10/5/3, ground).
- The Helicopter is called the Air Juggernaut.
- The Trireme is called the L. Trireme.
- The Caravel is called the Ocean Boat.
- The AEGIS Cruiser is called the Super Cruiser.
- The Cruise Missile is changed to the Sun Bolt (24/0/32, air).
- The Spy is changed to the Serpent (0/10/0, ground).
- The Freight is changed to the Scout (0/1/2, ground).
- The Explorer is changed to the Minotaur (0/10/0, ground).