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PLEASE NOTE
 
PLEASE NOTE
   
Your victory objectives for this scenario are identical to those of the regular game: either conquer the world or be the first to settle [[Alpha Centauri]].
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Your victory objectives for this scenario are identical to those of the regular game: either conquer the world or be the first to settle [[Alpha Centauri (Star System)|Alpha Centauri]].
   
 
We recommend Atlantis, Egypt, Sumeria, and Greece as the primary civilizations to play.
 
We recommend Atlantis, Egypt, Sumeria, and Greece as the primary civilizations to play.

Revision as of 07:33, 19 July 2021

Atlantis is a scenario in Civ II: Fantastic Worlds.

Much of the information here comes from AlaskaFox's FAQ on IGN.[1]

Intro

The destruction of a continent

Since the time of the Greek philosopher Plato, 2500 years ago, people have been intrigued by his tragic narrative of the destruction of Atlantis and its technologically advanced society. Did the city actually disappear beneath the waves in a volcanic cataclysm, or did it spring entirely from Plato's fertile imagination to be made the subject of a morality tale? Whatever its true history, in keeping with the theme of strange and fascinating worlds, we present to you our version of the fate of Atlantis.

Perhaps you can transform her story from tragedy into triumph!

PLEASE NOTE

Your victory objectives for this scenario are identical to those of the regular game: either conquer the world or be the first to settle Alpha Centauri.

We recommend Atlantis, Egypt, Sumeria, and Greece as the primary civilizations to play.

You may play the Lemurians but expect them to be constrained by several handicaps.

We designed Europe and Africa as computer-controlled tribes only. We make no guarantees regarding their chances of winning.

Rule changes

  • 1 in 1 chance of ship loss instead of 1 in 2.
  • Technology takes twice as long to research.

Scenario-specific features

Advances

Advance Replaces
Writing Alphabet
Alphabet Writing
Future Technology Future Technology
Poseidon's Secret User Def Tech A
Hydro Technology User Def Tech B
Sonar Technology User Def Tech C
Helios's Secret Extra Tech 1
Solar Technology Extra Tech 2
Mechanical Physics Extra Tech 3
Gift of the Gods Extra Tech 4
Wonder Weapons Extra Tech 5
Solar Power Extra Tech 6

All other advances are the same as in the base game.

Buildings/Improvements/Wonders

Building/Wonder Replaces
Ziggurat Aqueduct
Colossus of the Sea Colossus
Ishtar Gate Great Wall
Labrys Academy Sun Tzu's War Academy
Minos's Crusade King Richard's Crusade
Minoan Embassy Marco Polo's Embassy
Bull-Leaping Ritual Michelangelo's Chapel
Ptolemy's Observatory Copernicus' Observatory
Perseus's Expedition Magellan's Expedition
Snake Goddess Festival Shakespeare's Theatre
Archimedes's Workshop Leonardo's Workshop
Stonehenge J. S. Bach's Cathedral
Plato's Acadamy Isaac Newton's College
Phaistos Trading Co. Adam Smith's Trading Co.
Odysseus's Voyage Darwin's Voyage
Statue of Mu Statue of Liberty
Pharaoh's Needle Eiffel Tower
Valley of the Kings Dam Hoover Dam
Atlantean Project Manhattan Project
Ezekiel's Wheel Program Apollo Program
HELIOS Program SETI Program

All other buildings and wonders are the same as in the base game.

Units

Unit Att Def Moves Domain Special
Helios's Legion 4 2 2 Air Ignores zone of control
Poseidon's Legion 4 2 2 Sea Sub advantages, can make amphibious assaults, must finish turn adjacent to land
Giant Lens 10 1 1 Ground -
Sea Monster 8 8 5 Sea Can spot subs, sub advantages
Dromon 2 1 3 Sea -
The Chosen 5 5 1 Ground Can make amphibious assaults, alpine, paradrops
Trireme 1 1 3 Sea Must finish turn adjacent to land
Hydra 0 18 0 Ground -
Dragon 0 12 0 Ground -
Doomsday Star 20 20 20 Air Can attack air units
Juggernaut 7 3 2 Ground -

In addition, the following units are changed from the base game:

  • The Archers are called the Lt. Infantry.
  • The Alpine Troops are changed to the Sphinx (0/10/0, ground).
  • The Crusaders are changed to the Phoenix (0/10/0, ground).
  • The Armor is changed to the Super Jug (10/5/3, ground).
  • The Helicopter is called the Air Juggernaut.
  • The Trireme is called the L. Trireme.
  • The Caravel is called the Ocean Boat.
  • The AEGIS Cruiser is called the Super Cruiser.
  • The Cruise Missile is changed to the Sun Bolt (24/0/32, air).
  • The Spy is changed to the Serpent (0/10/0, ground).
  • The Freight is changed to the Scout (0/1/2, ground).
  • The Explorer is changed to the Minotaur (0/10/0, ground).

References