The Atomic Era is the seventh era in Civilization VI. It is preceded by the Modern Era and followed by the Information Era.
Intro[]
New frontiers of discovery expand our understanding, from the tiny atom to the majesty of outer space. Mysteries long tolerated are closer than ever to revealing their deepest secrets, beyond what we can easily see. You will choose how to use this knowledge, and push back the greatest darkness we have yet faced.
Game Info[]
The Atomic Era takes its name from the invention of the most terrible weapon known to man - the atomic bomb. But more broadly, it also brings about the power of the atom as means of Power - the cleanest and most powerful source. It is up to you to choose how you will use that power - to produce clean energy for your cities in peace, or to destroy the enemy in war.
Another thing the Atomic Era brings is the real conquest of the skies - with improved aircraft now separated into two different classes, air warfare really becomes a very serious endeavor. And improved Support units both on land and in the air, combined with the next level of air transport technology, speed up combat even more.
As if that weren't enough, man now reaches even higher - to space. The Rocketry technology unlocks the path towards the last type of victory: the Science Victory. Civilizations pursuing it will have to ensure Spaceports are constructed and guarded from the enemy, while also boosted with enough Production to complete the most complex Projects in the game: the Space Race projects.
Meanwhile, the pursuers of Cultural victory also get some more trump cards up their sleeves, with Ski Resorts to attract even more tourists, while Rock Bands tour foreign lands to spread your cultural fame. The Tier 3 buildings unlocked in the Entertainment-oriented Districts also help to that goal.
Atomic Era start[]
- When starting a game in the Atomic Era, players receive three Settlers, three Rangers, three Field Cannons, 1600 Faith (), 550 Gold, 16 Envoys and 10 Diplomatic Victory points ().
- Capital has 10 Population. All cities founded after the Capital have 6 Population.
- Founded cities have 6 additional tiles.
- Each city has a Monument, a Granary, Ancient Walls, Medieval Walls, Renaissance Walls, Shrine and Temple in Holy Site, Library and University in Campus, Arena in Entertainment Complex, Lighthouse and Shipyard in Harbor, Market and Bank in Commercial Hub, Amphitheater in Theater Square,Workshop in Industrial Zone, Consulate and Chancery in Diplomatic Quarter and Grove in Preserve.
- Players receive an Infantry (an AT Crew in Gathering Storm) and a Builder in each city founded by one of their starting Settlers (and a Trader in the first two).
- Boosted Technologies: Combined Arms, Plastics, Computers.
- All Districts cost only 1 Production to build.
- The game starts at Turn 366/500 (1945 AD) on Standard speed.
Technologies[]
Technology | Prerequisites | Eureka | Unlocks |
---|---|---|---|
Advanced Flight |
Radio | Build 3 Biplanes. | Bomber, Fighter, P-51 Mustang, Airport |
Rocketry |
Chemistry, Radio | Boost through Great Scientist or Spy. | Spaceport, Missile Silo |
Advanced Ballistics |
Replaceable Parts, Steel | Build 2 Power Plants. | Anti-Air Gun, Machine Gun |
Combined Arms |
Steel | Have 3 Armies or Armadas. | Aircraft Carrier, Destroyer, Reveals Uranium |
Plastics |
Combustion | Build an Oil Well. | Spec Ops, Offshore Oil Rig |
Computers |
Electricity, Radio | Have a government with 8 policy slots. | Drone, Flood Barrier |
Nuclear Fission |
Combined Arms, Advanced Ballistics | Boost through Great Scientist or Spy. | Nuclear Power Plant |
Synthetic Materials |
Plastics | Build 2 Aerodromes. | Helicopter, Geothermal Plant, Biosphère |
Civics[]
Civic | Prerequisites | Inspiration | Unlocks |
---|---|---|---|
Cultural Heritage |
Conservation | Have a Themed Museum. | Sydney Opera House
Heritage Tourism Reveals Shipwrecks. 3 Envoys. |
Cold War |
Ideology | Research the Nuclear Fission technology. | Rock Band, Amundsen-Scott Research Station
Containment, Cryptography, International Waters, Second Strike Capability Grants the ability to construct an additional Spy. |
Professional Sports |
Ideology | Build 4 Entertainment Complex Districts. | Estádio do Maracanã, Stadium, Aquatics Center, Ski Resort
Sports Media |
Rapid Deployment |
Cold War | Build an Aerodrome or Airstrip on a foreign continent. | Amundsen-Scott Research Station
Military First, After Action Reports Allows for the transport of land units between Aerodrome districts that contain Airports. |
Space Race |
Cold War | Build a Spaceport district. | Integrated Space Cell Satellite Broadcasts |
Tile Improvements[]
Missile Silo
Offshore Oil Rig
Geothermal Plant
Ski Resort
Units[]
- Fighter
- Bomber
- Support
- Ranged
- Recon
- Naval Carrier
- Naval Melee
- Light Cavalry
- Civilian
Districts and Buildings[]
- Spaceport
- Aerodrome
- Entertainment Complex/ Street Carnival/ Hippodrome
- Water Park/ Copacabana
- Industrial Zone/ Hansa/ Oppidum
- City Center
Wonders[]
Amundsen-Scott Research Station
Biosphère
Estádio do Maracanã
Sydney Opera House
Projects[]
Launch Earth Satellite
Manhattan Project
Build Nuclear Device
Convert to Nuclear Power
Recommission Nuclear Reactor
Related achievements[]
Splitting the Atom
Win a regular game with an Atomic Era start.
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See also[]
- Atomic Era in other games
Civilization VI Eras [edit] |
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Ancient • Classical • Medieval • Renaissance • Industrial • Modern • Atomic • Information • Future |
Added in the Gathering Storm expansion pack.
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