Attitude in Civilization II determines the number of happy and angry citizens a city has. Cities with more unhappy citizens than happy citizens will go into civil disorder. Should a city remain in civil disorder for several terms, a civilization's government will collapse into Anarchy. Should a city with a population of 3 or more have more happy citizens than content citizens, while having no unhappy citizens, the city will celebrate We Love the King Day, and several bonuses will be provided in that city.
Difficulty Level[edit | edit source]
Unhappy citizens will be added to a city in increments determined by a player's difficulty level.
|Difficulty Level||Next Citizen Unhappy|
Luxuries[edit | edit source]
- Main article: Luxuries (Civ2)
Governments[edit | edit source]
Martial Law[edit | edit source]
Democracies and Republics[edit | edit source]
Each unit, of a Republic that is not in a friendly city (or in a Fortress within three squares of a friendly city) causes one citizen in its home city to become unhappy. In Democracy that number is two.
Fundamentalism[edit | edit source]
Fundamentalist governments do not experience unhappiness. Improvements that pacify unhappy citizens like temples provide tax revenue. While Fundamentalist governments usually don't have happy citizens, some wonders can make some citizens happy.
Buildings[edit | edit source]
- Temple - Decrease unhappy citizens by 2 (Double with the Oracle)
- Colosseum - Decrease unhappy citizens by 3 (four after Electronics discovered)
- Cathedral - Decrease unhappy citizens by 4 (three after Communism is discovered)
- Courthouse - Makes 1 content citizen happy (in Democracies)
- Palace - Makes 1 content citizen happy (in Democracies)
- Police Station - Decrease unhappiness (in Democracies and Republics) for units away from city by 1.
Wonders[edit | edit source]
- Hanging Gardens - Adds one citizen happy in a city
- Oracle - Doubles effectiveness of temples
- Michelangelo's Chapel - Adds cathedral in all cities
- Shakespeare's Theatre - makes all unhappy citizens in the city content
- J.S. Bach's Cathedral- Decreases unhappiness by two for every city on the continent
- Women's Suffrage - Adds a police station to all cities
- Cure for Cancer Adds one citizen happy in a city
Civilopedia entry[edit | edit source]
Unhappiness Due to Civilization Size[edit | edit source]
Once you have built a certain number of cities, your citizens start to worry about your ability to effectively govern your civilization. When this occurs, additional unhappy citizens appear in each city.
The number of cities you can build before causing additional unhappiness is based on a number of factors, including game difficulty level and government type. The number of cities is higher for more advanced governments and lower levels of difficulty.
See also[edit | edit source]
|Civilization II |
|Conflicts in Civilization • Fantastic Worlds • Test of Time†|
Attitude (Civil disorder, We Love the King Day) • City (Capital) • Combat • Difficulty level • Espionage • Food • Gold • High Council • Luxuries • Odeo year • Pollution • Production • Reputation • Science • Spaceship • Specialists • Tax Rate • Trade • Trade route
|† Standalone remake with different graphics, units, etc|